Re: Amused DF3 Observation
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Might be hard to make it sufficiently flexible at that level of relative thickness, though. -Max |
Re: Amused DF3 Observation
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-Max |
Re: Amused DF3 Observation
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Re: Amused DF3 Observation
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Note that DF3 gives the weight as 1/25 normal, which makes the armor 4 times THICKER than human armor. 4 mm instead of 1 mm, or whatever, just concentrated on a smaller (Pixie-sized) body. -Max |
Re: Amused DF3 Observation
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Or you could just edit the racial template to leave them with 5 HP to start, and say the same magic that lets them be unreasonably strong for their size also makes them inordinately difficult to squish. |
Re: Amused DF3 Observation
The main problem for armoring pixies will be the physical thickness of the armor -- there's a limit to how thick you can make armor before it interferes with movement, and that limit is proportional to the size of the creature being armored. Still, something like a breastplate could plausibly be an inch thick on a human, which means 1/12 of an inch thick on an pixie, which is about DR 6.
It would be very tricky to armor the wings and still leave the pixie able to fly, however. |
Re: Amused DF3 Observation
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I am disinclined to worry about it. Dungeon Fantasy seems to be a 'light on rules, heavy on fun' take on GURPS, and I'm fine with that. |
Re: Amused DF3 Observation
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My take - go for the simplest approximation that makes some sense, but more importantly, *allows for fun game play*. First, allow pixies to have HP commensurate with their strength. Their structural integrity and toughness are as anomalously great in comparison to their size as their ST. So they have ST 5, effectively 25x greater (in terms of lifting and encumbrance, anyway) than the ST 1 they really should have? Okay, they're all miniature men of steel; scaled up, you'd be looking at ST 50 supers. At 5 HP to start with, they'll still be plenty fragile in the dungeon. Second, for equipment, make the baseline assumption that for all equipment that would logically scale equally in three dimensions, weight goes as the Volume/Weight Scale, while damage bonus or DR goes by the Linear Scale; round to the nearest whole number, as opposed to always rounding down. SM Linear Measure Linear Scale Area Scale Volume/Weight Scale -1 1.5 yards x2/3 x1/2 x1/3 -2 1 yard x1/2 x1/5 x1/10 -3 2 feet x1/3 x1/10 x1/30 -4 1.5 feet x1/5 x1/20 x1/100 -5 1 foot x1/7 x1/50 x1/300 -6 8 inches x1/10 x1/100 x1/1000 -7 5 inches x1/15 x1/200 x1/3000 So, scaled pixie armor would be 1/1000 the weight, probably full cost due to the craftsmanship involved, and would protect the little thing (exclusive of the wings) at DR 6/10, rounded to DR 1. Lesser armor wouldn't provide any DR at all, unless Fine or enchanted. Or, you can make the armor thicker in proportion to your body, and get a higher DR, but for every level of SM you go up in linear scale, not only does the weight go up by the difference in factors, but you get assessed a DX penalty due to the awkwardness of the getup - not due to the weight, just the way it doesn't want to move around your joints, etc. So, for example, a pixie could get plate made at treble thickness (effectively the same thickness as for SM -3 plate armor) and get DR 2 from it, but it would be at the cost of a -3 DX penalty. Far better to get the suit enchanted with Fortify... |
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