Steve Jackson Games Forums

Steve Jackson Games Forums (https://forums.sjgames.com/index.php)
-   GURPS (https://forums.sjgames.com/forumdisplay.php?f=13)
-   -   GURPS Dungeon Fantasy 3 now available! (https://forums.sjgames.com/showthread.php?t=36616)

Rupert 02-21-2008 11:33 PM

Re: GURPS Dungeon Fantasy 3 now available!
 
Quote:

Originally Posted by vitruvian
I want those Lilliputian weapons to hurt at least a *little* bit if they hit bare skin!

As long as they're fairy made they (mostly) do - the minimum basic damage for non-crushing damage is one point, so as long as the weapon doesn't have a DR multiplier it'll do at least one point of damage.

vitruvian 02-21-2008 11:44 PM

Re: GURPS Dungeon Fantasy 3 now available!
 
How about this as a fairly rough cut - for both DR and weapon bonus damage, multiply by the factors given for each SM below. Round to the nearest whole number, with 0.5 getting rounded down. Therefore:

SM Factor Bonus/DR: 1 2 3 4 5 6
-1 2/3 1 1 2 3 3 4
-2 1/2 0 1 1 2 2 3
-4 1/5 0 0 1 1 1 1
-6 1/10 0 0 0 0 0 1

Neither weapon damage bonus nor DR drops below 0.

Kromm 02-22-2008 12:07 AM

Re: GURPS Dungeon Fantasy 3 now available!
 
Quote:

Originally Posted by Crakkerjakk
Errata, Corpse Eater description, pg 6



Bold added to indicate possible errata. I assume that they need to eat sapient flesh, not sapients who are still alive flesh? Otherwise corpse eater is something of a misnomer.

Living is as contrasted with unliving, like a machine, not as contrasted with dead.

Icelander 02-22-2008 03:37 AM

Re: GURPS Dungeon Fantasy 3 now available!
 
Quote:

Originally Posted by Captain-Captain
How many racial templates did you yourself design? Me? I kind of can see some uses for those races.

So far I've done several different elven ones, a dwarven one, gnomish and orcish (two). Just what's needed for my current fantasy game. But that's detailed templates, whereas simplistic templates like that I've probably done in hundreds (usually in my head).

You see, the night before DF 3 came out, my room-mate, who wants to learn the GURPS rules well enough to run a simple pick-up game (after only about a decade of gaming), which would probably be similar to Dungeon Fantasy, he was trying to come up with templates for a 'typical' kobold, goblin, orc, gnoll and bugbear. Total time required to come up with templates (at least as detailed as the DF-ones) was less than ten minutes and that included GM-ing tips on how to run the individuals involved and how to give them skills according to their station in life.

Basically, coming up with simplistic templates like this isn't the challenge of GMing Dungeon Fantasy. Coming up with Advantage write-ups for the complex powers which often characterise monsters and PCs in them is several orders of magnitude more time-consuming than racial templates and I guess I was hoping for more 'High-Level' stuff in the book. You know, modified Advantages to simulate popular D&D feats, with all the modifiers worked out for me. That would have been useful, since that would have saved me actual work, instead of saving me having to think for a few seconds what Attribute modifiers a given race has.

Highland_Piper 02-22-2008 03:51 AM

Re: GURPS Dungeon Fantasy 3 now available!
 
I can see some of your points Icelander, however there are a few people (like myself) that are still just starting off in GURPS and my Fantasy Campaign is not 100% finished yet. GURPS Dungeon Fantasy 3 is a great resource for those of us that do not have a fully flushed out campaing world. I may not use every racial template but I will be using several of them.

A nation of Ghouls plays heavily in my campaign so the Corpse-eater was a great treat for me. I'm still waffling on wether to allow Elves and Dwarves in my fantasy world.

So from my perspective DF3 is a good resource, not as useful as DF 1&2 but it was worth the price I paid for it and I hope to see more in the series soon.

Mailanka 02-22-2008 04:00 AM

Re: GURPS Dungeon Fantasy 3 now available!
 
Quote:

The racial templates were... well, racial templates for Dungeon Crawling. Simple, direct and could have been whipped up for any player who wanted one in about 1-2 minute each.
Yeah, except people who complained about the lack of races in Adventurers couldn't even be bothered to look up the elven and dwarven template in the core book, let alone make up their own.

It looks to me like DF: 3 was made to address what some felt were shortcomings. Most complaints about DF was that it didn't dumb things down enough, so perhaps Kromm is making life even easier for our "grab'n'go" GURPS players (as opposed to us who love to sit around tinkering)

Greg 1 02-22-2008 07:52 AM

Re: GURPS Dungeon Fantasy 3 now available!
 
I like the racial templates. I am almost certainly not going to use them as written, but they are very useful to me as examples of how to do various things mechanically. To be perfectly frank, while I have been playing GURPS for a long time, I am not very technically minded. I like to invent my own stuff, but it isn't always immediately obvious to me how to translate my ideas into crunch. These help a lot.

Also, given what kind of series DF is, they were needed. A player who builds their PC by choosing a profession template also needs to be able to just slap on a racial template and go.

Quote:

Originally Posted by Icelander
Coming up with Advantage write-ups for the complex powers which often characterise monsters and PCs in them is several orders of magnitude more time-consuming than racial templates and I guess I was hoping for more 'High-Level' stuff in the book.

I would love a PDF dealing with fantasy "powers".

Lonewulf 02-22-2008 07:53 AM

Re: GURPS Dungeon Fantasy 3 now available!
 
Quote:

Originally Posted by Greg 1
I would love a PDF dealing with fantasy "powers".

+1



+10 characters

Hannes665 02-22-2008 08:31 AM

Re: GURPS Dungeon Fantasy 3 now available!
 
Quote:

Originally Posted by Icelander
So far I've done several different elven ones, a dwarven one, gnomish and orcish (two). Just what's needed for my current fantasy game. But that's detailed templates, whereas simplistic templates like that I've probably done in hundreds (usually in my head).

I could say the same; I have been working on Forgotten Realms racial Templates.

But still it is nice to have those templates in DF 3 for other GM´s in the group and or when time is short and I as a GM don’t have time to build templates.

Also those Cross-Class templates help some players in my group that don’t have the time to build a complete character from scratch.

Now just for curiosity! What would DA 4 have?

I mean there is not much left is there?

Turhan's Bey Company 02-22-2008 09:05 AM

Re: GURPS Dungeon Fantasy 3 now available!
 
Quote:

Originally Posted by Hannes665
Now just for curiosity! What would DA 4 have?

1) Monsters, monsters, monsters. You can never have too many monsters. Granted, that may overlap with the CotN series or Bestiary stuff.

b) Treasures. Stacks of pre-built magical and expensive mundane items or a random treasure generation system.

iii) Traps. Maybe not Grimtooth-style no-save death traps, but a list of prefab pits (say, a table which sets out how how much damage you take after falling x yards onto a surface of type y rather than requiring the GM to do the math each time somebody falls down), snares, alarms, hidden crossbows, and the like could be useful.

four) Random dungeon generation.


All times are GMT -6. The time now is 04:47 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.