Re: GURPS Dungeon Fantasy 3 now available!
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I see it as the best of both worlds. The monsters come with stats and racial templates. if you want to make a similar character, grab it. If you want a map, grab it. And the maps would be set up in a way that would give ideas for using the monsters, or using the traps, in intriguing ways. A small trap that's mostly useless can be VERY useful if in a very specific area. Designing both the trap and putting it in context can be much more useful. However, I suppose I could slim down the idea some, since there seems to be very little clamoring on here. I guess I don't know the forums half as well as I thought I did. Either that, or I could go with the list anyways for now, and then stat out any such dungeon later on. |
Re: GURPS Dungeon Fantasy 3 now available!
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Re: GURPS Dungeon Fantasy 3 now available!
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Re: GURPS Dungeon Fantasy 3 now available!
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I wasn't speaking against the WLD proyect. I only was stating my preference for Dungeons in general. That wasn't mean to be a specific resistance to your proyect! Quote:
So my nitpick here is towards the Dungeon Fantasy genre as a whole. Instead, the WLD proyect is more a sort of special case, isn't? Quote:
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Re: GURPS Dungeon Fantasy 3 now available!
It isn't that I think that there is anything wrong with the WLD project. In fact, anything you put online as a resource for GURPS players is a good thing. Moreover, as has so rightly been pointed out, something like this could be broken down into bits for use elsewhere.
My concern is just that a project pitched as The World's Largest Dungeon is probably going to attract mostly gamers wanting to play in a single extremely big dungeon, which is probably not that many of them. On the other hand, something pitched as a collection of resources for GURPS fantasy games (or even just GURPS Dungeon Fantasy games) would attract a lot more people. |
Re: GURPS Dungeon Fantasy 3 now available!
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However, to also be fair, D&D isn't GURPS, and doesn't attract the same kinds of gamers. |
Re: GURPS Dungeon Fantasy 3 now available!
Yea... I am thinking that the GURPS crowd and the WLD may not be the best fit. A collection of 16, 24, and 32 page dungeons, however, might be.
Especially if a good GURPS Bestiary series can finally be published. |
Re: GURPS Dungeon Fantasy 3 now available!
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Dungeon Fantasy could need shorter & intense adventures, and keeping out foreign elements (as shotguns and rocketlaunchers from Doom ;)). However, WLD could use a totally different criteria. I would make a split: -Dungeon Fantasy representative playable modules, including dungeons. -The amazing, frightening and weird Word Largest Dungeon! I think there are enough room (and I hope, energy) for both things, and they don't need to be the same (OK, WLD can contain useful elements, too). Indeed, I even wasn't aware of people here thinking about choosing between WLD or a DF representative dungeon/module, myself thinking WLD was independent. |
Re: GURPS Dungeon Fantasy 3 now available!
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Re: GURPS Dungeon Fantasy 3 now available!
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I am very good at racial design, too, and familiar with Martial Arts, but I feel no need to let the world know; and I don't think less of GURPS players who are not as confident as me with advanced rules, template building and so on. Don't take me wrong, but you seem to have an elitarian approach which, in my opinion, is extremely rare among "actual" GURPS players (as opposed to "expert, technical-minded GMs" who populate this forum). You write that you want more detail in templates... well you are probably the only one :) I like details, and I can build an extremely detailed racial or occupational template, listing dozens of traits and skills... and then, I'll better throw it away and create something simpler that might be actually useful in play. I like the Dungeon Fantasy series, I think its scope is to be a fast, light-hearted, hack-n-slash game, and I think it manages to do so very nicely. I don't care about how to replicate exactly Meteor Swarm in GURPS terms, and I am happy to focus more on play than on power-building (GURPS Powers: the most detailed, comprehensive and BORING book of all time). I really hope that SJG people don't take into account "advices" like yours about how GURPS should be, or the game will soon lose its (already small) niche of players, becoming an overcomplicated, useless world- and power-building tools for bored GMs... |
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