[Dungeon Fantasy] Esoteric Medicine and First Aid?
I'm afraid I've found a bit of minor errata in DF1. Since First Aid defaults directly to Esoteric Medicine, at the levels listed for both the Cleric (where it's a required skill) and the Druid (for which it's optional), First Aid should be credited as improved from the default 14 base of Esoteric Medicine and be credited as IQ+1 [1**]-15 instead of IQ [1]-14. Or of course not included at all, although the first couple of levels of improvement over the Per-based Esoteric Medicine are cheaper than buying EM up further directly.
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Re: [Dungeon Fantasy] Esoteric Medicine and First Aid?
The way I went with it, after reading what DF uses Esoteric Medicine for, was saying "First aid doesn't default to Esoteric Medicine. It DOES default to physician, but players aren't doctors so no PC actually cares."
Esoteric Medicine is for realigning your chi, balancing your four natural humours to align with the elements, or treating maladies of the spirit, not for paltry little things like cuts or broken bones. ;) This may or may not have been the intention. Either way it could do with a clarification or correction or something. |
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Re: [Dungeon Fantasy] Esoteric Medicine and First Aid?
I did indeed deliberately separate First Aid from Esoteric Medicine, but I sure wasn't using up a paragraph to explain two skills! The short version is that the first needs bandages ($10, 1 lb.) or a first-aid kit ($50, 2 lbs.), which are cheap, light, and available anywhere, while the second needs a healer's kit ($200, 10 lbs.), which is costly, heavy, and esoteric. However, Esoteric Medicine can also do everything Physician can do, and cure weird conditions besides. A cleric ought to have both.
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And lacking of any clear statement about this separation, at first glance this point does have the likeness of an errata. |
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Re: [Dungeon Fantasy] Esoteric Medicine and First Aid?
DF ignores lots of things; it and even recommends ignoring specialties in some cases. It definitely just glosses over interskill defaults. As far as that series is concerned, EM and FA are different skills with no default between them. Sooner or later, I'm going to write rules that make them fairly different . . .
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Re: [Dungeon Fantasy] Esoteric Medicine and First Aid?
Thanks Rev. I think you are right.
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