Re: [Dungeon Fantasy] Spellbooks
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Re: [Dungeon Fantasy] Spellbooks
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Re: [Dungeon Fantasy] Spellbooks
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Apprentices Wand (DR 1, HP 6) - 4 points Magery +1 (DR 1, -20%; SM -5, -10%; Stealable using a contest of ST, -30%) The apprentices wand is fragile, a 1 foot long pointer made of light wood. Weighs 1/2 lbs. Junior Spellbook (DR 5, HP 7) - 2 points Super Memorization: 1 point spell slot (DR 5, -15%; SM -4*, -15%; Stealable using a contest of ST, -30%, Spells only, -20%) This is a big, solid tome with a hardwood cover. Weighs 5 lbs. Once the apprentice FINDS a spell in the spell book, a quick read imprints it in his memory (at a VERY basic level). Because the book can only impart one character point worth of spells, the Junior Spellbook only contains spells with no prerequisites. * Book is 12"x12"x4" CORRECTION 9 1/2" x 7 1/4" x 2". Blocky enough to be effectively SM -4. |
Re: [Dungeon Fantasy] Spellbooks
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Another "It Came from the Forums!" collection, but regarding other crunchy bits (mostly equipment) different than Kmunoz's forum monsters compilation. For instance, "Power Items Ransacked from the Forums". |
Re: [Dungeon Fantasy] Spellbooks
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Re: [Dungeon Fantasy] Spellbooks
While "big book, lots of study" is a valid and fun model, I like to mix that up with things like spells as koans or obscure poetry (haiku is like that for me), where you have to sit around and think about it for ages until you get this "a-ha!" moment and learn the spell.
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Re: [Dungeon Fantasy] Spellbooks
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Some fleshed out example about how do you actually make that work inside the game would be great stuff... Actually I think the "a-ha" achievement of the koan and haiku approach could be the pinnacle of typical Dungeon esoteric obstacles as puzzles, enigmas and riddles, being something different than straightforward mathematical calculations (1). Very interesting. (1) "The way of the koan is to break down logical tought, not promote it, for something beyond logic is involved." (Zen Buddhism: Belief and Practices, Merv Fowler) |
Re: [Dungeon Fantasy] Spellbooks
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What about College-specific Magery with some kind of Gadget Limitation, and some kind of Takes Extra Time Limitation? It would be possible to get a total Limitation value of -80%, assuming that One-College alone is -40% and "any 3 Colleges" is -30%. The idea is that the Wizard has his normal innate Magery, anywhere from 2-5 levels, which he uses during crisis situatons, but some spells, from some Colleges, are most often cast outside of combat, so it isn't really crippling to consult a tome of magic for such spells, and spend several minutes in order to get a bonus to the spells, of perhaps +1 or +2 or +3. Divination and Information-style spells, for instance. Such magic tomes would also make great keeping treasure. |
Re: [Dungeon Fantasy] Spellbooks
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There are some rules for libraries and consulting books in "GURPS High Tech", but it ends up being quite heavy, so I think some variant of the Lighten spell might be in order. Also perhaps a rule about how a Fine-quality library weighs less (fewer books, or maybe just one thick book, instead of half a shelf) because the material is of very high quality and superbly cross-indezed. And Very Fine-quality librariers weighing even less, to the point where they can often be single tomes and still give a skill roll bonus. Such rules, for Fine and Very Fine libraries, would cause problem in any setting where printing presses exist (or can be invented by PCs), but for a low-tech setting where all books are hand-copied, it might not unbalance things. |
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Assuming a world maximum of 4 levels of Magery, all characters could be limited to 2 levels of full Magery. The last 2 levels have to be Limited in some way, although it can be in the form of One-College or Song Magery, or a Gadget Limitation, or an Accessibility Limitation. That way, you get much more flavour and variety. The same would work for a Dungeon Fantasy campaign, I think, except that of course the recommended Magery maximum is higher. 6 IIRC. So you could set a max on full Magery at 4 levels (or 3 if feeling stingy), and require the last 2 (or 3) levels to have some Limitation. Something similar might also be done for the DF version of Clerical Power Investiture, and whatever it is Druids get (I don't remember), but I'm not sure how well that would work. |
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