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KlausPrinceOfTheUndeads 02-13-2008 06:20 PM

Pre-made spaceships?
 
Did anybody make some sample spaceships? I'm particularly interested in military vessels, since I'm going to play a fight-heavy space campaign and I'm getting mad designing sample opponents. ;-)
Thanks for your attention and answers.

Paul 02-13-2008 06:44 PM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by KlausPrinceOfTheUndeads
Did anybody make some sample spaceships? I'm particularly interested in military vessels, since I'm going to play a fight-heavy space campaign and I'm getting mad designing sample opponents. ;-)
Thanks for your attention and answers.

Wait 'till you see Spaceships 3: Warships and Space Pirates. I think it'll be exactly what you need.

Agemegos 02-13-2008 07:02 PM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by Paul
Wait 'till you see Spaceships 3: Warships and Space Pirates. I think it'll be exactly what you need.

*sigh*

But I don't like waiting!

Rupert 02-13-2008 10:31 PM

Re: Pre-made spaceships?
 
Me, either.

thtraveller 02-14-2008 03:35 AM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by KlausPrinceOfTheUndeads
Did anybody make some sample spaceships? I'm particularly interested in military vessels, since I'm going to play a fight-heavy space campaign and I'm getting mad designing sample opponents. ;-)
Thanks for your attention and answers.

You need to be quite specific on the setting parameters including allowed superscience and TL. Particularly drives.

If you want Traveller equivalent or Transhuman Space equivalent ships you will probably find them and I would guess some Star Trek and Star Wars ships may be out there too.

KlausPrinceOfTheUndeads 02-14-2008 11:43 AM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by ?thtraveller
You need to be quite specific on the setting parameters including allowed superscience and TL. Particularly drives.

TL 10 and limited (still have to decide how) superscience.
I made a couple of samples, just to give my players something to shoot at:

Light Fighter

SM: 5
Front
[1] Armor: Nanocomposite
[2!] Weapons: Medium Battery [3!] Weapons: Major Battery
[core] Control Room
Center
[1] Armor: Nanocomposite
[2] Power Plant: Fusion
Rear
[1] Armor: Nanocomposite
[2-4] Fuel Tank
[5-6] Reaction Engine: Antimatter
[core] Reaction Engine: Antimatter

The major battery is a missile launcher; the medium battery, three improved lasers.

Missile Corvette

SM: 6
Front
[1] Armor: Nanocomposite
[2!] Weapons: Major Battery
[3!] Weapons: Medium Battery
[4] Defensive Ecm
[5] Array: Tactical
[core] Control Room
Center
[1] Armor: Nanocomposite
[2] Power Plant: Fusion
[3-4] Fuel Tank
Rear
[1] Armor: Nanocomposite
[2-3] Reaction Engine: Antimatter

Both battieries are composed of missile launchers.

thtraveller 02-14-2008 02:23 PM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by KlausPrinceOfTheUndeads

Light Fighter

SM: 5
Front
[1] Armor: Nanocomposite

2 or even 3 layers of armor and some ECM are appropriate on small military craft.

Quote:

[5-6] Reaction Engine: Antimatter
[core] Reaction Engine: Antimatter
With these antimatter plasma weapons I am not sure it needs any actual official weapons apart from point-defence ;-)

Nitpick: reaction drives can't be buried inside the ship [core].

For short duration fighters/craft you could go with non-superscience High-thrust Antimatter Thermal Rockets and the fuel is way cheaper. Antimatter catalyzed hydrogen is only $20K/ton rather than 12M$/ton for full antimatter engines.

Or if your superscience allows: 1G HT Hydrogen / 1.5G Fusion Torch (water) drives and the fuel is practically free.

KlausPrinceOfTheUndeads 02-14-2008 03:31 PM

Re: Pre-made spaceships?
 
Something like that, you mean:

SM: 5
Front
[1-2] Armor: Nanocomposite
[3] Defensive Ecm
[4!] Weapons: Major Battery
[5!] Weapons: Medium Battery
[core] Control Room
Center
[1-2] Armor: Nanocomposite
[3-4] Fuel Tank
[5] Power Plant: Fusion
Rear
[1-2] Armor: Nanocomposite
[3-4] Reaction Engine: Antimatter

Agemegos 02-14-2008 03:40 PM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by KlausPrinceOfTheUndeads
Something like that, you mean:

SM: 5
Front
[1-2] Armor: Nanocomposite
[3] Defensive Ecm
[4!] Weapons: Major Battery
[5!] Weapons: Medium Battery
[core] Control Room
Center
[1-2] Armor: Nanocomposite
[3-4] Fuel Tank
[5] Power Plant: Fusion
Rear
[1-2] Armor: Nanocomposite
[3-4] Reaction Engine: Antimatter

You've got no weapon with a rear firing arc to defend yourself against missiles up the chute. Move the medium battery into the centre section and put it in turrets. And my advice would be to replace it with a tertiary battery of very-rapid-fire [improved] lasers so that you can't be swamped.

KlausPrinceOfTheUndeads 02-14-2008 04:07 PM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by Agemegos
You've got no weapon with a rear firing arc to defend yourself against missiles up the chute. Move the medium battery into the centre section and put it in turrets. And my advice would be to replace it with a tertiary battery of very-rapid-fire [improved] lasers so that you can't be swamped.

It's a single-crewman ship, two batteries are even too many. ;-)
Remember, you can fire a single turret weapon per Gunnery task and you can do only a single Gunnery task per turn, so more than one weapon in turret would be a waste. And since the pilot would be at -4 to hit due to the two different kind of tasks he's performing (I'm assuming he wants to pilot the fighter too!), the +2 to hit for a beam weapon in a fixed mount would be welcome.

Eltharon 02-14-2008 04:11 PM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by Agemegos
You've got no weapon with a rear firing arc to defend yourself against missiles up the chute. Move the medium battery into the centre section and put it in turrets. And my advice would be to replace it with a tertiary battery of very-rapid-fire [improved] lasers so that you can't be swamped.


You can just spin your ship around to fire at what was your rear. There's no air friction in space.

Agemegos 02-14-2008 04:20 PM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by Eltharon
You can just spin your ship around to fire at what was your rear. There's no air friction in space.

There is still a moment of inertia. Spinning a massive great ship is not trivial.

And you will find if you use the combat rules in GURPS Spaceships that you need a rear firing arc for point defence against shells and 'missiles' fired by a ship in your rear arc.

Agemegos 02-14-2008 04:22 PM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by KlausPrinceOfTheUndeads
It's a single-crewman ship, two batteries are even too many. ;-)

Good point. Axe the second battery.

thtraveller 02-14-2008 04:46 PM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by KlausPrinceOfTheUndeads
Something like that, you mean:

SM: 5
Front
[1-2] Armor: Nanocomposite
[3] Defensive Ecm
[4!] Weapons: Major Battery
[5!] Weapons: Medium Battery
[core] Control Room
Center
[1-2] Armor: Nanocomposite
[3-4] Fuel Tank
[5] Power Plant: Fusion
Rear
[1-2] Armor: Nanocomposite
[3-4] Reaction Engine: Antimatter

I don't think you should ever have a military ship with unused spaces.

If you need a gunner or two stick in a seating module next to the bridge and put in a turret weapon or two in the center hull.

If you need more protection you can have up to 3 ECM modules.

A tactical sensor wouldn't go amiss.

If you still have space left over slap on some more armor, more fuel or a bigger drive.

KlausPrinceOfTheUndeads 02-14-2008 05:44 PM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by thtraveller
I don't think you should ever have a military ship with unused spaces.

If you need a gunner or two stick in a seating module next to the bridge and put in a turret weapon or two in the center hull.

If you need more protection you can have up to 3 ECM modules.

A tactical sensor wouldn't go amiss.

If you still have space left over slap on some more armor, more fuel or a bigger drive.


You're right, but all these things are damn expensive and that is supposed to be a very "baseline" fighter. A more "advanced" version would probably have a second major battery, a gunner and some other upgrades.

thtraveller 02-14-2008 06:03 PM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by KlausPrinceOfTheUndeads
You're right, but all these things are damn expensive and that is supposed to be a very "baseline" fighter. A more "advanced" version would probably have a second major battery, a gunner and some other upgrades.

The ship costs around M$ 2.5. Filling up the tanks with antimatter boosted hydrogen costs M$ 36.

I think they throw in one of these fighters free every time you fill the tank ;-)

KlausPrinceOfTheUndeads 02-14-2008 06:56 PM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by thtraveller
The ship costs around M$ 2.5. Filling up the tanks with antimatter boosted hydrogen costs M$ 36.

I think they throw in one of these fighters free every time you fill the tank ;-)

Economics definetly isn't my subject. :-(
Antimatter engines, OTOH, were the only way to get a decent acceleration... Should I downgrade them, perhaps?

Anaraxes 02-14-2008 07:46 PM

Re: Pre-made spaceships?
 
Quote:

I think they throw in one of these fighters free every time you fill the tank
Not quite. But it is the shipping container when you buy the fuel for home delivery. And you get always free shipping with Antimatter Prime membership.

yffub 02-14-2008 07:50 PM

Re: Pre-made spaceships?
 
I use TL11 Fusion Torches. I suppose it's cheating to use TL11 engines for TL9-10 ships, but they're the only engines that provide the performance that I want. Since it's my campaign, I don't worry about the discrepancy; Torch Drives are considered superscience anyway.

Rupert 02-14-2008 08:31 PM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by thtraveller
2 or even 3 layers of armor and some ECM are appropriate on small military craft.

That leaves very little space for anything else however - clearly a design philosophy favouring defence over manoeuvre or offence.

Rupert 02-14-2008 09:24 PM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by thtraveller
For short duration fighters/craft you could go with non-superscience High-thrust Antimatter Thermal Rockets and the fuel is way cheaper. Antimatter catalyzed hydrogen is only $20K/ton rather than 12M$/ton for full antimatter engines.

Their DV per tank is not very impressive, however. In fact, if you're down at that level HEDM chemical rockets might be a better bet. The drives are cheaper, the fuel is much cheaper, and they give good acceleration.

Here's my attempt at a thrown together TL10, nosuperscience fighter:

SM+5 (30 tons)

Front:
[1-2] Armour, Nanocomposite (dDR14), Hardened
[3] Defensive ECM
[4-5] Fuel Tank - HEDM
[6]Weapon, Spinal Mount
[Core] Control Room (Pilot)

Centre:
[1] Armour, Nanocomposite (dDR7), Hardened
[2] Defensive ECM
[3-6] Fuel Tank - HEDM
[Core]Weapon, Spinal Mount: launcher, 24cm, 7 rounds

Rear:
[1] Armour, Nanocomposite (dDR7), Hardened
[2] Weapon, Spinal Mount
[3] Defensive ECM
[4-5] Fuel Tank - HEDM
[6]Reaction Engine, HEDM Rocket

She'll do 2Gs, has 4.8 mps DV (which is actually less than 7 minutes fuel). The price is $2.76M, a full load of fuel is $63K, and the missiles are $2.333M for conventional ones. The missiles are large enough that even cruiser (SM+10 or SM+11, IMO) armour should be vulnerable to conventional warheads.

More DV can be gained by replacing the spinal launcher with a large one and using the space for fuel tanks giving 7 mps DV (and such a design, were it streamlined, could reach orbit from Earth's surface), maybe a large beam weapon plus power plant and only 6.3 mps fuel, or maybe a second engine for 4G acceleration.

Anyway, what we have is a small, high acceleration fighter, with a single large missile system with enough DV for work in orbital space or similar. If more DV is desired acceleration will drop significantly and/or other systems will have to go (and ECM and armour are really the only dispensable systems), or a bigger vessel will be required.

Rupert 02-14-2008 09:39 PM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by Agemegos
You've got no weapon with a rear firing arc to defend yourself against missiles up the chute. Move the medium battery into the centre section and put it in turrets. And my advice would be to replace it with a tertiary battery of very-rapid-fire [improved] lasers so that you can't be swamped.

Small vessels can't have tertiary batteries. Here's a handy table:
Code:

Battery    Minimum SM
Spinal    +5
Large      +5
Medium    +5
Secondary  +6
Tertiary  +7


Agemegos 02-14-2008 09:57 PM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by Rupert
Small vessels can't have tertiary batteries.

I see: not listed on the weapons tables. What a pest!

Mark Skarr 02-14-2008 10:22 PM

Re: Pre-made spaceships?
 
We were posting designes in this thread a while back. You might look there for some pre-made ships.

Rupert 02-14-2008 10:34 PM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by Agemegos
I see: not listed on the weapons tables. What a pest!

Well, they are starting to get into the 'too small' range - even a medium VRF laser for a SM+5 ship is only 30kJ, and does 1d-2 damage, which is about 6d in the normal damage scale - it's in the same damage class as a small arm.

Agemegos 02-14-2008 10:39 PM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by Rupert
Well, they are starting to get into the 'too small' range - even a medium VRF laser for a SM+5 ship is only 30kJ, and does 1d-2 damage, which is about 6d in the normal damage scale - it's in the same damage class as a small arm.

Give back my loophole!

Rupert 02-14-2008 10:55 PM

Re: Pre-made spaceships?
 
What? Three gatling lasers firing 600 shots a minute each a ships the size of a modern fighter not good enough for you? Even though you can have multiple such mounts? Grizzle guts. ;)

thtraveller 02-15-2008 03:27 AM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by yffub
I use TL11 Fusion Torches. I suppose it's cheating to use TL11 engines for TL9-10 ships, but they're the only engines that provide the performance that I want. Since it's my campaign, I don't worry about the discrepancy; Torch Drives are considered superscience anyway.

I was thinking the same. The cheap antimatter required for the AM torch would push up the TL too. So TL 11^ Fusion Torch gives a similar interplanetary performance, and you can use HT and/or Water drives for short duration or combat craft.

You can probably avoid superscience drives for non-interplanetary work if you want to, but it does require a bit more initial design effort for those.

Water and Hydrogen based drives allow the PCs to wilderness refuel too.

Peter Knutsen 02-15-2008 06:09 AM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by yffub
I use TL11 Fusion Torches. I suppose it's cheating to use TL11 engines for TL9-10 ships, but they're the only engines that provide the performance that I want. Since it's my campaign, I don't worry about the discrepancy; Torch Drives are considered superscience anyway.

It is not cheating to create a game world in which STL drives are 1 or 2 TLs advanced, relative to other technology in the setting.

KlausPrinceOfTheUndeads 02-15-2008 06:53 AM

Re: Pre-made spaceships?
 
What about this "super fighter"? It has hardened armor and three weapon batteries: a fixed-mount launcher and three fixed-mount improved lasers in the front, and a turret with an improved rapid fire laser in the central hull for point defense. It hosts two crewmen: a pilot and a gunner. The launcher is the main "sinking" weapon against big ships, while the lasers are used against other fighters and/or when missiles run out. Generally, the pilot fires the missiles (usually in proximity detonation mode, so that the +4 to hit offsets the -4 for the second task of a different kind) and the gunner is charged with point defense; when missiles run out, the pilot usually fires the three fixed mount lasers.

SM: 6
Front
[1-2] Armor: Nanocomposite
[3!] Weapons: Major Battery
[4!] Weapons: Medium Battery
[5] Defensive Ecm
[core] Control Room
Center
[1-2] Armor: Nanocomposite
[3!] Weapons: Major Battery
[4] Power Plant: Fusion
Rear
[1-2] Armor: Nanocomposite
[3-4] Fuel Tank
[5-6] Reaction Engine: Fusion Torch
Design Options

* Hardened Front Armor
* Hardened Center Armor
* Hardened Rear Armor

thtraveller 02-15-2008 07:22 AM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by KlausPrinceOfTheUndeads
What about this "super fighter"?

[3-4] Fuel Tank
[5-6] Reaction Engine: Fusion Torch

Looks good.

For short range I would go for 2 Fusion Torch (Water) and 5 tanks (cheapest design and fuel is free)
OR 3 High thrust Fusion Torch (Hydrogen) and 3 tanks (if you need the space)

both of which give 3G performance and an hours combat endurance. [edit: assuming TL11^ performance]

or for long range: go for 4 normal Fusion Torch (Hydrogen) and as many tanks as fit.

KlausPrinceOfTheUndeads 02-15-2008 08:04 AM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by thtraveller
Looks good.

For short range I would go for 2 Fusion Torch (Water) and 5 tanks (cheapest design and fuel is free)
OR 3 High thrust Fusion Torch (Hydrogen) and 3 tanks (if you need the space)

both of which give 3G performance and an hours combat endurance. [edit: assuming TL11^ performance]

or for long range: go for 4 normal Fusion Torch (Hydrogen) and as many tanks as fit.

I forgot to type that fighters in general would be dropped out of carriers, so they don't generally have much fuel in - they are hit-and-run ships, not hunting vessels. A dedicated "hunter" ship wold probably be like this:

SM: 6
Front
[1-2] Armor: Nanocomposite
[3-4!] Weapons: Major Battery
[5] Array: Tactical
[6] Fuel Tank
[core] Control Room
Center
[1-2] Armor: Nanocomposite
[3] Power Plant: Fusion
[4!] Weapons: Major Battery
[5-6] Fuel Tank
Rear
[1-2] Armor: Nanocomposite
[3-6] Reaction Engine: Fusion Torch
Design Options

* Hardened Front Armor
* Hardened Center Armor
* Hardened Rear Armor

with two missile launchers in the front and an improved rapid fire laser in the central hull turret.

yffub 02-15-2008 08:33 AM

Re: Pre-made spaceships?
 
How restricted are simple AIs in your campaign? You could replace physical gunners with computer programs; to me it makes a lot of sense especially for point-defense systems.

thtraveller 02-15-2008 12:29 PM

Re: Pre-made spaceships?
 
So have you decided on the setting ship component details yet?

I currently see TL10 standard plus the following super-science items:
  • hardened armor
  • TL11^ Fusion Torch drives - are these allowed in a habitable planets atmosphere?
  • single Stardrive for interstellar ships
  • Artificial gravity [edit]

thtraveller 02-15-2008 12:31 PM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by yffub
How restricted are simple AIs in your campaign? You could replace physical gunners with computer programs; to me it makes a lot of sense especially for point-defense systems.

And realistically humans couldn't react fast enough for point defence with missiles moving at miles-per-second anyway.

KlausPrinceOfTheUndeads 02-15-2008 02:21 PM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by yffub
How restricted are simple AIs in your campaign? You could replace physical gunners with computer programs; to me it makes a lot of sense especially for point-defense systems.

Well, I'm thinking about limiting programs to skill 12. Good for firing that extra weapon when everyone else is too busy, not so good to thrust it to save your life in point defense. ;-)

Quote:

Originally Posted by thtraveller
So have you decided on the setting ship component details yet?

Pretty much, but I've still have to specify some details.

Quote:

I currently see TL10 standard plus the following super-science items:

* hardened armor
Is it superscience?

Quote:

* TL11^ Fusion Torch drives - are these allowed in a habitable planets atmosphere?
Fusion torches are actually TL 10^. Super fusion torches are TL 11^, but they have no place in my games. ;-)

Quote:

* single Stardrive for interstellar ships
* Artificial gravity [edit]
Yeah, that were for simplicity: my players are new to GURPS in general, no reason to bother them with 0-grav operations or multiple stardrives.

thtraveller 02-16-2008 08:15 AM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by KlausPrinceOfTheUndeads
Is it superscience?

Hmm, I am not sure. Hardened Armor looks superscience, but isn't listed as superscience.

Quote:

Fusion torches are actually TL 10^.
Oh, I thought you were using the TL11 version for fuel endurance. If you are only using two tanks of H2 for interplanetary travel using TL10 tanks at 15mps each, then an Earth-Mars voyage will take around 19 weeks and that is orbit-to-orbit, not surface-to-surface.

Spacecraft Travel Time Calculator

Rupert 02-17-2008 06:24 AM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by thtraveller
Hmm, I am not sure. Hardened Armor looks superscience, but isn't listed as superscience.

Why would it be? Neither the description in Spaceships nor Characters implies any such thing. In fact, modern tank armour is effectively hardened vs HEAT rounds.

thtraveller 02-17-2008 06:37 AM

Re: Pre-made spaceships?
 
Quote:

Originally Posted by Rupert
Why would it be? Neither the description in Spaceships nor Characters implies any such thing. In fact, modern tank armour is effectively hardened vs HEAT rounds.

I saw the Hyperdense and thought Traveller superscience. Is hyperdense normal science?


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