Re: Pre-made spaceships?
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For short range I would go for 2 Fusion Torch (Water) and 5 tanks (cheapest design and fuel is free) OR 3 High thrust Fusion Torch (Hydrogen) and 3 tanks (if you need the space) both of which give 3G performance and an hours combat endurance. [edit: assuming TL11^ performance] or for long range: go for 4 normal Fusion Torch (Hydrogen) and as many tanks as fit. |
Re: Pre-made spaceships?
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SM: 6 Front [1-2] Armor: Nanocomposite [3-4!] Weapons: Major Battery [5] Array: Tactical [6] Fuel Tank [core] Control Room Center [1-2] Armor: Nanocomposite [3] Power Plant: Fusion [4!] Weapons: Major Battery [5-6] Fuel Tank Rear [1-2] Armor: Nanocomposite [3-6] Reaction Engine: Fusion Torch Design Options * Hardened Front Armor * Hardened Center Armor * Hardened Rear Armor with two missile launchers in the front and an improved rapid fire laser in the central hull turret. |
Re: Pre-made spaceships?
How restricted are simple AIs in your campaign? You could replace physical gunners with computer programs; to me it makes a lot of sense especially for point-defense systems.
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Re: Pre-made spaceships?
So have you decided on the setting ship component details yet?
I currently see TL10 standard plus the following super-science items:
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Spacecraft Travel Time Calculator |
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