Re: Pre-made spaceships?
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You can just spin your ship around to fire at what was your rear. There's no air friction in space. |
Re: Pre-made spaceships?
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And you will find if you use the combat rules in GURPS Spaceships that you need a rear firing arc for point defence against shells and 'missiles' fired by a ship in your rear arc. |
Re: Pre-made spaceships?
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Re: Pre-made spaceships?
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If you need a gunner or two stick in a seating module next to the bridge and put in a turret weapon or two in the center hull. If you need more protection you can have up to 3 ECM modules. A tactical sensor wouldn't go amiss. If you still have space left over slap on some more armor, more fuel or a bigger drive. |
Re: Pre-made spaceships?
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You're right, but all these things are damn expensive and that is supposed to be a very "baseline" fighter. A more "advanced" version would probably have a second major battery, a gunner and some other upgrades. |
Re: Pre-made spaceships?
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I think they throw in one of these fighters free every time you fill the tank ;-) |
Re: Pre-made spaceships?
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Antimatter engines, OTOH, were the only way to get a decent acceleration... Should I downgrade them, perhaps? |
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Re: Pre-made spaceships?
I use TL11 Fusion Torches. I suppose it's cheating to use TL11 engines for TL9-10 ships, but they're the only engines that provide the performance that I want. Since it's my campaign, I don't worry about the discrepancy; Torch Drives are considered superscience anyway.
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Re: Pre-made spaceships?
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