Re: Converting D&D DC to GURPS Skill penalties
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I agree that it can be converted nicely, I just don't think they way to go is by direct mathematical formulas converting DC to bonus/penalties. Or probability of success for that matter. It's way better to look at it from the descriptive/subjective perspective... you'll end up with more satisfying results in GURPS, instead of imported success rates that don't "feel right". |
Re: Converting D&D DC to GURPS Skill penalties
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So if modifiers take you below 3, no roll, similar to the DC being too high. Not the same. Similar. An example would be an average-bloke-untrained-pistol-shooter trying to hit something at 100 yds. Even with aiming. |
Re: Converting D&D DC to GURPS Skill penalties
Sorry to Necro this thread, but I have actually worked out this problem.
First Average for d20 is 10, and average for Gurps is 0, since Gurps uses a "penalty shift" system. And the average "default" penalty in Gurps is 5, which I think goes right in line with setting the base-case for Gurps at a DC 15. Which was arrived at by totally different means in the first post. Now to get the mechanical conversion, you have to figure out the relative value of a +1, which you can figure by comparing the deviations from the means of the two systems. In the case of Gurps you have a deviation of 2.96, and in the case of d20 the deviation is 5.77. That means that you are close to a 2 to 1 value for each +1. That means the following would more or less be equivalent penalties to DC's: 5 - +7 10 - +4 15 - 0 20 - -4 25 - -7 30 - -11 35 - -14 40 - -18 That being said, I can't remember seeing a penalty above 10 in Gurps. Gurps seems to max out at an (mechanical) equivalent of DC-30. |
Re: Converting D&D DC to GURPS Skill penalties
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Here it is. Absurdly High Skill Levels |
Re: Converting D&D DC to GURPS Skill penalties
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(And that scenario might sound ridiculous, but I could actually picture an Urban Fantasy game where a severely wounded elven prince needs to be tended to by rushed, retired physician in the midst of a warzone. In fact, the scene in Walking Dead where the boy had been shot and a veterinarian needed to perform surgery on him in a bedroom with minimal tools, while a lesser version of the above, would have some pretty steep penalties too). If you dig around enough, you can find similar penalties for other skills (Driving in near pitch-black darkness, with a damaged semi- when you've never driven this model AND you're used to TL 6 vehicles, while moving at top-speed and badly injured; investigating a murder scene in the midst of a busy street three days after the event, while drunk, with no tools except the Mk 1 eyeball, etc) |
Re: Converting D&D DC to GURPS Skill penalties
I once started a thread on extreme penalties to skills and the feats that come with said penalties. I'd be happy to see more examples.
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Re: Converting D&D DC to GURPS Skill penalties
I mean we can go there if you want...
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d20 Fate Gurps |
Re: Converting D&D DC to GURPS Skill penalties
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