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-   -   Examples of 4e Combat (https://forums.sjgames.com/showthread.php?t=36043)

Snubber 08-14-2008 03:43 AM

Re: Examples of 4e Combat
 
mook,

Appreciate the examples on your website, and hunger for more; I really need to see examples like this to get the rules clear in my head. Also looking forward to this flowchart you got brewing, sounds like good stuff.

bjork 08-14-2008 04:31 AM

Re: Examples of 4e Combat
 
Quote:

Originally Posted by mook
First though I'm trying to finish the other GURPS project I've been working on the past 3-4 weeks, a 4th edition combat flowchart formatted as an Excel spreadsheet. It's been a lot of work, and still has a ways to go before posting to the Game Aids forum, but I'm reasonably happy with the results, and look forward to getting the usual insightful feedback from all the resident GURPSaholics.

[...]

As always, suggestions and comments are most welcome.

Hmm, you might want to have a look at the combat checklist I did in Word. It isn't finished but maybe can help you doublecheck the order of sequences.

I've uploaded in to rapidspare here.

If you find errors in it, please tell me :)

mook 08-14-2008 12:32 PM

Re: Examples of 4e Combat
 
Quote:

Originally Posted by Snubber
Appreciate the examples on your website, and hunger for more

Thanks Snubber - can't ask for much more than that. :)

Quote:

Originally Posted by Snubber
looking forward to this flowchart you got brewing, sounds like good stuff.

I'm hoping a lot of folks find it useful. Maybe a bit much to be used at the game table while actually playing - I'm envisioning it more as something a prospective GURPS GM can sit down with and use to run through 5-6 "combats", plugging in different numbers and choosing different options each time, to get a good handle on the flow of GURPS combat.

Initially, like the Examples, I'm just sticking to Basic RAW, but I'm sure options from Martial Arts and High-Tech could be added in later.

Quote:

Originally Posted by bjork
Hmm, you might want to have a look at the combat checklist I did in Word. It isn't finished but maybe can help you doublecheck the order of sequences.

Great, thanks for that Bjork. I've been using two checklists (found here on the forums) as inspiration/templates - the one at Collective Restraint's site (which I believe is a reformatting of yours), and the one at Rasputin's site, but the more the better.

mook 09-11-2008 02:10 PM

Re: Examples of 4e Combat
 
For those interested, I've finally completed the (very alpha, version 0.1) spreadsheet I mentioned above. Details here.

This means eventually I'll be getting back to the Examples. :)

Gold & Appel Inc 05-04-2009 04:28 AM

Re: Examples of 4e Combat
 
Close Combat #4, Turn #2:

"Dodge is Basic Move +3" should read "Dodge is Basic Speed +3," with Zach's Dodge adjusted accordingly.

mook 05-04-2009 01:56 PM

Re: Examples of 4e Combat
 
Thanks! Hopefully find some time soon to correct the last few errors that have been brought to my attention - every little bit helps.

Landwalker 05-04-2009 05:56 PM

Re: Examples of 4e Combat
 
You must be a man of truly legendary patience to wade through all of that, Mook, and I very much appreciate that you've done so. I'm working on putting together a GURPS play-by-post campaign at the moment and being able to refer GURPS neophytes to your samples will go a long, long way towards helping them get a handle on things (and hell, it was great for me to read, too, since I'm pretty new myself). I hope you don't mind if I post a link in my game?

Another question I had: What were you using to make your combat maps?

Cheers.

mook 05-05-2009 12:12 AM

Re: Examples of 4e Combat
 
Quote:

Originally Posted by Landwalker
You must be a man of truly legendary patience to wade through all of that, Mook, and I very much appreciate that you've done so. I'm working on putting together a GURPS play-by-post campaign at the moment and being able to refer GURPS neophytes to your samples will go a long, long way towards helping them get a handle on things (and hell, it was great for me to read, too, since I'm pretty new myself). I hope you don't mind if I post a link in my game?

Another question I had: What were you using to make your combat maps?

Link away Landwalker, I'm just glad some folks find them helpful. It can be a bit draining, part of the reason I've taken such a long break, but it can also be a lot of fun.

For the combat maps, I'm pretty sure I just made a .jpg of some hexes at this site: http://www.incompetech.com/graphpaper/hexagonal/ , then photoshopped in some arrows as needed. Unfortunately I didn't save (or have since lost) those arrow files, so I'll probably have to wing up another couple (not a huge obstacle, but annoying).

Dinadon 05-05-2009 02:50 AM

Re: Examples of 4e Combat
 
Ranged Combat 4 -Turn 6

1. Zach's last turn was to recover from stun, the defense penalty for stun lasts until his next turn. Thus he should be at a further penalty.

2. Even without that, he's rolled 10 more than his effective score. This is a critical failure, and should at least be indicated as such.

mook 05-05-2009 04:16 AM

Re: Examples of 4e Combat
 
Thanks Dinadon! Added to the list of likely fixes.


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