Steve Jackson Games Forums

Steve Jackson Games Forums (https://forums.sjgames.com/index.php)
-   GURPS (https://forums.sjgames.com/forumdisplay.php?f=13)
-   -   Examples of 4e Combat (https://forums.sjgames.com/showthread.php?t=36043)

mook 03-18-2008 04:43 PM

Re: Examples of 4e Combat
 
Thanks man - always nice to hear.

Still planning on many more, the speed of posting has just slowed down.

(The next one will likely be an example submitted by The Bearded One, which will not only be the first 2 vs. 2, but also the first using Magic).

Gold & Appel Inc 03-19-2008 07:29 PM

Re: Examples of 4e Combat
 
Quote:

Originally Posted by Ranged #4 / Turn #6
Maneuver: All-Out Attack (Determined), Hit Location: Random (Zach)

Arthur rolls 3d6 against his effective Guns (Rifle) skill of 12 (+1 for All-Out Attack (Determined), +1 for bracing, -14 for 500 yards range) and gets 11 - a possible hit.

In the above passage, Arthur's effective skill would be 10 rather than 12 if his base skill is 22 and he was at a total of -12 in penalties. He should be at a total of -14 in penalties for effective skill 8, however, because Zach was crippled in the leg and knocked down prone in Round 5. This would turn Arthur's hit in Round 6 into a miss with a roll of 11.

Gold & Appel Inc 03-19-2008 10:20 PM

Re: Examples of 4e Combat
 
Quote:

Originally Posted by Ranged #1
Spear: 1d+3 imp; Acc: 2; Range: 14/21; RoF: 1; Shots: T(1); ST: 9; Bulk: -6 (4 lbs.) [snip]

TURN THREE [snip]

Zach Red HP: 14
Maneuver: All-Out Attack (Determined) (Arthur)

Rolls 3d6 against his effective Thrown Weapon (Spear) skill of 13 (+1 for All-Out Attack (Determined), +2 for Accuracy, -6 for 20 yard range) and gets 12 - a possible hit. [snip]

Since he didn't specify a Hit Location, the attack defaults to the Torso (B369). Zach rolls 1d+3 for damage and gets a total of 6.

Zach's damage should be halved in the example above, as Arthur is only barely within his max range.

The Bearded One 03-19-2008 11:01 PM

Re: Examples of 4e Combat
 
In the newest example, Melee #4, we find this paragraph at the end of Turn 5:
Quote:

As this is a Major Wound (more than 1/2 HP injury from a single blow), Zach must check for Knockdown and Stunning (B420). He rolls 3d6 against his effective HT of 15 (+3 for High Pain Threshold) and gets 13 - he suffers no penalty beyond ordinary shock.
Since Zach has High Pain Threshold, the last part should say something closer to " - he suffers no further penalty." No shock applies to him.

-- The Bearded One

mlangsdorf 03-20-2008 07:14 AM

Re: Examples of 4e Combat
 
In Example #4, one of the characters has Fast-Draw (Axe/Mace), which isn't a legal specialty of Fast-Draw. He doesn't use it, so it doesn't matter, but it should be removed.

mook 03-20-2008 05:13 PM

Re: Examples of 4e Combat
 
Ranged Four, Turn Six
Quote:

Originally Posted by Gold & Appel Inc
In the above passage, Arthur's effective skill would be 10 rather than 12 if his base skill is 22 and he was at a total of -12 in penalties. He should be at a total of -14 in penalties for effective skill 8, however, because Zach was crippled in the leg and knocked down prone in Round 5. This would turn Arthur's hit in Round 6 into a miss with a roll of 11.

Ranged One, Turn Three
Quote:

Originally Posted by Gold & Appel Inc
Zach's damage should be halved in the example above, as Arthur is only barely within his max range.

Melee Four, Turn Five
Quote:

Originally Posted by The Bearded One
In the newest example, Melee #4, we find this paragraph at the end of Turn 5:

Since Zach has High Pain Threshold, the last part should say something closer to " - he suffers no further penalty." No shock applies to him.

Melee Four
Quote:

Originally Posted by mlangsdorf
In Example #4, one of the characters has Fast-Draw (Axe/Mace), which isn't a legal specialty of Fast-Draw. He doesn't use it, so it doesn't matter, but it should be removed.

All fixed - thanks for the corrections folks! (The online examples have been fixed, I haven't redone the PDFs yet.)

pecete 04-03-2008 05:16 PM

Re: Examples of 4e Combat
 
Not sure about this, but in melee 4 turn 2 Zach Red tries to parry the shield rush of Arthur Green, my question is is the slam atack of AG considered a Heavy weapon for parry purpouses(B376)? Zach is using all his mase and velocity for the attack. In case it is zach should have doned a feverish dogde and retreat as I see.

Lonewulf 04-03-2008 05:20 PM

Re: Examples of 4e Combat
 
Quote:

Originally Posted by pecete
Not sure about this, but in melee 4 turn 2 Zach Red tries to parry the shield rush of Arthur Green, my question is is the slam atack of AG considered a Heavy weapon for parry purpouses(B376)?

Yes. It is equivalent to your ST.

So to parry an ST 10 person's rush, you'd be just fine with a 3.5 lb.+ blade. With a 3 lb. blade, you're looking at 2 in 6 chance of breakage; worse if it's cheap. Better if it's fine. None if it's Very Fine (naturally).

Personally, I'd be willing to add DB from the shield to the weight of the slammer for purposes of breaking, but that would probably be a home rule. So a 13 lb. attack with a DB 3 shield wielded by someone that's ST 10. I'd figure that a blade is more likely to break against a hard large shield than a small fleshy target.

mook 04-03-2008 06:04 PM

Re: Examples of 4e Combat
 
Good catch guys - I'll try to update that tomorrow. I probably won't change any maneuvers, just have AG roll to determine weapon breakage and have the weapon survive (so I can throw another rule into the examples that isn't there yet).

mook 08-14-2008 02:22 AM

Re: Examples of 4e Combat
 
Quote:

Originally Posted by mook
Good catch guys - I'll try to update that tomorrow.

And by "tomorrow", I clearly meant "in four months or so" (doh!).

The combat examples project has *not* been forgotten, though obviously I've not given it much attention for a few months (it is, however, heartening to see that folks still seem to stumble across the page and hopefully find it useful). Updating the current examples with the corrections posted here and sent via email is next on 'The List', followed by more new examples if all goes well.

First though I'm trying to finish the other GURPS project I've been working on the past 3-4 weeks, a 4th edition combat flowchart formatted as an Excel spreadsheet. It's been a lot of work, and still has a ways to go before posting to the Game Aids forum, but I'm reasonably happy with the results, and look forward to getting the usual insightful feedback from all the resident GURPSaholics.

Just wanted to post to let folks know what I've been up to, lest anyone think the Examples are dead. I'm hoping another 2-3 weeks until the first, rough draft of the spreadsheet is ready for public scrutiny, then some quick polish on the existing examples, then tweaks to the spreadsheet, and finally, brand new examples.

As always, suggestions and comments are most welcome.


All times are GMT -6. The time now is 04:18 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.