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-   -   Examples of 4e Combat (https://forums.sjgames.com/showthread.php?t=36043)

Pesterfield 02-15-2008 05:51 PM

Re: Examples of 4e Combat
 
You're right, it's in MA. If a standing man wants to use a punch or reach C weapon against a prone man he has to nearly crouch, which gives -2 to the attack.

So no actual need to change position, but it does give a penalty. I thought you did plan to introduce MA, waiting for future examples?

mook 02-15-2008 07:05 PM

Re: Examples of 4e Combat
 
The number of additional options, rules, and even just clarifications in MA is pretty daunting, almost like a second full combat system on top of the first - I think I'm going to need to stick with Basic for quite some time (http://www.themook.net/rpg/examples/...p?id=faq#other).

That doesn't mean I wouldn't post MA examples submitted by others before I get there myself though. :)

Pesterfield 02-15-2008 08:17 PM

Re: Examples of 4e Combat
 
I was looking at Close Combat 4, firstly it's not in the directory.

Turn 2: Zack's HP is 10, so wouldn't the maximum damage be 5+1, so 6 instead of 8?
Also T2: Arthurs AoA(Strong) is never resolved after Zack failed to parry.

T3: You should just have Zack punch his Lethal Strike, you say kick but you forgot to add the -2 penalty for kicking and you later say he hurt his hand.

mook 02-15-2008 10:05 PM

Re: Examples of 4e Combat
 
Hiya Pesterfield -

It sounds like you were checking out Close Combat Four before I had finished it lol - that's why it wasn't in the directory or the navigation pane (and why everything was a mess).

Having said that - hooray, I finished another one! :D Close Combat Four is now complete and ready to be torn to shreds. (All of the points you made should be resolved in the completed page, Pesterfield, let me know if you notice anything amiss now).

Pesterfield 02-15-2008 10:19 PM

Re: Examples of 4e Combat
 
Close Combat 4
T1: Zack should roll against 11(-5 for face, -2 for kicking)
T2: Zack rolls at 10((-4 to hit a weapon of reach 1, -2 for Disarm, -2 for kicking)

Quote:

The leg is crippled, though damage over 8 is ignored (the minimum amount needed to cripple, HP/2, B399).
damage over 6, Zack's HP/2 is 5+1=6

Kicking is always -2 added on top of everything else, unless you have a technique.

mook 02-15-2008 11:04 PM

Re: Examples of 4e Combat
 
Quote:

Originally Posted by Pesterfield
damage over 6, Zack's HP/2 is 5+1=6

Zach's HP are 14, so HP/2 is 7+1=8

Quote:

Originally Posted by Pesterfield
Kicking is always -2 added on top of everything else, unless you have a technique.

Gah! Fixed - on all three of the examples using Karate, thanks for catching that.

Maz 02-16-2008 08:28 AM

Re: Examples of 4e Combat
 
Close combat 4.
Turn 2. Zach is making a feverish retreating dodge while lying prone. He should get -3 to his parry for being prone.

Turn 3. After Zach has raise himself to a kneeling position you should remove his -4 Shock.


I still think these examples are great.
I have pointed a few new GURPS players to them. I am still waiting to hear their opinions about them. I'll post their feedback here if you like?

jacobmuller 02-16-2008 08:36 AM

Re: Examples of 4e Combat
 
Been trying to spot reference to Prone in the posts here but 116!
In Close Combat 1, being Prone is penalised at -3 but in CC2 it gets -4.
I can't find Prone in the RAW (except for knockdown = Prone), so I haven't a clue what it should be.
What page is Prone at?

LordHelmet 02-16-2008 09:32 AM

Re: Examples of 4e Combat
 
Quote:

Originally Posted by jacobmuller
[...]In Close Combat 1, being Prone is penalised at -3 but in CC2 it gets -4.
I can't find Prone in the RAW (except for knockdown = Prone), so I haven't a clue what it should be.
What page is Prone at?

Quote:

Originally Posted by B547 Attacker's Posture
Crawling or lying down: -4

Quote:

Originally Posted by B549 Defender's Posture
Crawling or lying down: -3

Be careful, one is for the attacker and the other for the defender - so perhaps that got you confused.

mook 02-16-2008 02:22 PM

Re: Examples of 4e Combat
 
Quote:

Originally Posted by Maz
Close combat 4.
Turn 2. Zach is making a feverish retreating dodge while lying prone. He should get -3 to his parry for being prone.

Unless I'm looking at a different place, the -3 seems to already be there ("Opts to Parry and Retreat (by rolling, B377), as well as spend 1 FP to choose Feverish Defense (optional, B357). Rolls 3d6 against his effective Parry of 15 (-3 for being Prone, +3 for Retreat, +2 for Feverish Defense) and gets 14 - he Parries")

Quote:

Originally Posted by Maz
Turn 3. After Zach has raise himself to a kneeling position you should remove his -4 Shock.

I agree, but that the format of the examples may be unclear - Zach received the Shock penalty on Turn Two, so to me that means he suffers the Shock penalty during Turn Three, and it is gone at the start of Turn Four? "After Zach has raised himself to a kneeling position" would be Turn Four to me, since Turn Three is when he's changing posture.

Quote:

Originally Posted by Maz
I still think these examples are great.
I have pointed a few new GURPS players to them. I am still waiting to hear their opinions about them. I'll post their feedback here if you like?

Absolutely - I'd love to get any and all feedback. (And I'm glad my apparent love affair with errors hasn't dampened your enjoyment of them yet :P)

Quote:

Originally Posted by jacobmuller
Been trying to spot reference to Prone in the posts here but 116!
In Close Combat 1, being Prone is penalised at -3 but in CC2 it gets -4.
I can't find Prone in the RAW (except for knockdown = Prone), so I haven't a clue what it should be.
What page is Prone at?

I find the Posture table on B551 to be the most convenient, it has all the related modifiers together.


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