Examples of 4e Combat
Howdy Folks -
Dismayed by the lack of full GURPS 4th edition combat examples, I've started a little project of my own to fill the niche, for the benefit of myself and others. The more feedback and corrections I can get the better, so feel free to look 'em over and point out the mistakes I've made (of which I'm sure there are plenty) - it would be much appreciated. So far I've written nine examples - three melee (weapons), three close combat, and three ranged (more coming as I have time, and once I'm sure the initial nine are correct as written). My guess is that the close combat examples will have the most mistakes - I still seem to be a bit thrown by some of the grappling rules. Suggestions as well as corrections welcome - the page is at: http://www.themook.net/rpg/examples Thanks! |
Re: Examples of 4e Combat
In the first round of the first close combat example, Zach Red moves into his opponent's hex to kick. This is a valid move, but is not necessary; kicks have Reach C, 1. It might be worthwhile to point this out in the description of that maneuver.
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Re: Examples of 4e Combat
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Re: Examples of 4e Combat
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FYI: From your first combat example. If you take more than half your HP in damage, then you have received a major wound and have to roll against HT or suffer Knockdown. BTW great website |
Re: Examples of 4e Combat
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However, there is an error in this example: the rifle in question deals pi damage, not imp. Not like that helps Zach, though. Also, you cite -10xHP as the point beyond which there is no chance of survival. While technically true, he would be just as dead at -5xHP, which is the point of automatic death, barring powerful magic. -10xHP is usually the point beyond which that doesn't even work. |
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Thanks a lot for the corrections folks, I'll fix 'em up tomorrow sometime. If you notice any more, please let me know. After these nine are thoroughly picked over I'll do a few with more advanced weaponry (nothing past a modern firearm yet), maybe a shield bash or two, an arm lock, etc. There's a lot to cover, even limiting myself to the Basic set! |
Re: Examples of 4e Combat
In example one, turn two. You have green spending a movement point on an Attack manoeuvre. MP only occur in a Move, Move and Attack, All out Attack, or All out Defence (Increased Dodge) manoeuvre (B387). What he is actually doing is taking a step.
I'd replace: "Spends 1 Movement Point (MP) to move forward 1 hex" With something like: "Has a step of 1 and uses it to move forward one hex." The same things shows up in a few other combats. |
Re: Examples of 4e Combat
I would also recommend including at least one example in which an unarmed combatant losses a hand from an armed parry, or at least losses the use of one.
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Re: Examples of 4e Combat
In melee 2 with a nasty GM, Zachs Wait wouldn't trigger. He specifies to strike the first enemy who approaches with his axe, while he has a mace ready (he probably doesn't even have an axe).
Of course, this is a minor detail... |
Re: Examples of 4e Combat
In the close combat example, Arthur grapples Zach with two arms. Zach attacks Arthur and Arthur parries. I think it says that if you are grappling with both your hands, then you can not use them, unless you opt to grapple with one hand.
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