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-   -   [Dungeon Fantasy] New Template (https://forums.sjgames.com/showthread.php?t=35818)

OldSam 12-06-2008 06:01 AM

Re: [Dungeon Fantasy] New Template
 
Nice idea, I can remember this archetype from the Dark Eye myself... :-)

But when I think of an classical Adventurer, in the sense of an compulsive Knight of Fortune, then in my opinion Stealth and Brawling must be Primary Skills, maybe even Climbing (otherwise it looks too much like a wanderer not like an adventurer for me). On the other hand I'd say Observation can be moved to Secondary Skills as its not so much a "compulsive" behaviour.

Generally I'd think about reducing one of the attributes, maybe ST to 12 and give more points to skills as this fits the jack-of-all-trades idea better (also ST13 is not needed for normal or lighter weapons, leave this to the barbarian or knight).

Collective_Restraint 12-06-2008 10:13 AM

Re: [Dungeon Fantasy] New Template
 
Quote:

Originally Posted by Jovus
Proofread the template again; on a quick run-through I noticed you had Obsession listed twice under Disadvantages. I didn't notice anything else, but it might be there.

(Don't have much else to say, since I didn't invest in DF, so I'm not knowledgeable on the topic.)

It's not a typo, it's listed there twice for two reasons:

1. You could take the Obsession twice for two different Obessions.
2. In case you didn't take it as part the mandatory -15 list

It's actually built exactly the same way the templates were built in DF.

Collective_Restraint 12-06-2008 10:14 AM

Re: [Dungeon Fantasy] New Template
 
Quote:

Originally Posted by b-dog
I have a template very similar but it's called a dungeoneer. Cool post!

Thank you ! Lol, wow, this is really thread resurrection ! I posted that template almost a year ago :)

Collective_Restraint 12-06-2008 10:34 AM

Re: [Dungeon Fantasy] New Template
 
Quote:

Originally Posted by OldSam
... then in my opinion Stealth and Brawling must be Primary Skills, maybe even Climbing (otherwise it looks too much like a wanderer not like an adventurer for me). On the other hand I'd say Observation can be moved to Secondary Skills as its not so much a "compulsive" behaviour.

Generally I'd think about reducing one of the attributes...

Quote:

Originally Posted by Peter Knutsen
...Maybe 300 or even 350 CPs, instead of 250?

Also, emphasize his jack-of-all-trades nature, and be much more careful he won't step on anybody's toes, in terms of invading the niches of existing, official templates.

Give him ST 12, DX 12, IQ 12 and HT 12...

Thanks a lot for your input, both of you. Now I have to revisit a template I submitted about a year ago :) I'll have to find some time for that but I do agree that reducing ST to 12 makes sense. If I remember correctly, I think I went with a ST of 13 because of the damage dice going to 2 dice (yeah, yeah, call me a munchkin ;) ). To help him out dispatch monsters quickly as he is a solo adventurer afterall. You never get a clear description of the Fighting Fantasy antogonist but the feeling I have is that he's a lightly armored (to still keep a good Stealth), sword wielding (prefers to rely on his blade than on his fists), quick witted hero (he survives facing dangerous, magic wielding oppoenents). A ST of 13 also helps him to drag more loot and keep his encumbrance low.

Peter Knutsen 12-06-2008 10:50 AM

Re: [Dungeon Fantasy] New Template
 
Quote:

Originally Posted by Collective_Restraint
Thanks a lot for your input, both of you. Now I have to revisit a template I submitted about a year ago :) I'll have to find some time for that but I do agree that reducing ST to 12 makes sense. If I remember correctly, I think I went with a ST of 13 because of the damage dice going to 2 dice (yeah, yeah, call me a munchkin ;) ). To help him out dispatch monsters quickly as he is a solo adventurer afterall. You never get a clear description of the Fighting Fantasy antogonist but the feeling I have is that he's a lightly armored (to still keep a good Stealth), sword wielding (prefers to rely on his blade than on his fists), quick witted hero (he survives facing dangerous, magic wielding oppoenents). A ST of 13 also helps him to drag more loot and keep his encumbrance low.

Well, ST 13 certainly isn't a huge problem, the same way an option to raise DX or IQ to 13 is, so just go with it for the added damage. It won't do any of the other template niches any harm. I do the same myself when I create characters that I intend to be primary userse of muscle-powered weapons.

However, for the sake of commentary, could you put your revised template in a new post, instead of continually editing the original post? Especially with such an old thread, earlier replies start looking nonsensical.

B9anders 12-14-2008 06:45 AM

Re: [Dungeon Fantasy] New Template
 
Bumping this one, as I was just looking for a FF adventurer template. Nice work. However, depending on how close you want to the FF original, I'd suggest pumping more luck and/or serendipity into it. Lest we forget, luck is a basic stat in FF! And one probably more important than stamina to reach your goal. The FF adventurer needs it badly.

I am not sure language talent is appropriate for the genre, be it Dungeon Fantasy or FF. Language hardly ever comes up FF and when it does, the hero almost certainly doesn't understand it.

Other than that, great job. Things like hiking (what FF hero could live without this?) and Wild Talent are facets I'd probably have forgotten. thanks!

Peter Knutsen 12-18-2008 09:59 AM

Re: [Dungeon Fantasy] New Template
 
One big question is whether an Adventurer template is actually needed?

How close can you get to the concept with a Bard, or with a Swashbuckler?

I'm thinking the Bard's jack-of-all-trades style fits fairly well already; all it takes is convincing the GM to let you dump the Bard-specific supernatural advantages and spend those CPs on higher IQ and DX (or even higher ST and HT - most GMs would probably be happier with higher ST and HT than with higher IQ and DX).

The Bard template can probably already be used to create a seductive courtesan (or gigolo) with some song-related magic, and probably also a clever merchant if you can find a way to squeeze in the singing (or convince the GM to let you drop it).

Collective_Restraint 12-18-2008 11:44 AM

Re: [Dungeon Fantasy] New Template
 
Quote:

Originally Posted by Peter Knutsen
One big question is whether an Adventurer template is actually needed?

I built this template mostly for solo games, as in the original Fighting Fantasy book concept. Not because the template was needed.


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