Re: [Dungeon Fantasy] New Template
Nice idea, I can remember this archetype from the Dark Eye myself... :-)
But when I think of an classical Adventurer, in the sense of an compulsive Knight of Fortune, then in my opinion Stealth and Brawling must be Primary Skills, maybe even Climbing (otherwise it looks too much like a wanderer not like an adventurer for me). On the other hand I'd say Observation can be moved to Secondary Skills as its not so much a "compulsive" behaviour. Generally I'd think about reducing one of the attributes, maybe ST to 12 and give more points to skills as this fits the jack-of-all-trades idea better (also ST13 is not needed for normal or lighter weapons, leave this to the barbarian or knight). |
Re: [Dungeon Fantasy] New Template
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1. You could take the Obsession twice for two different Obessions. 2. In case you didn't take it as part the mandatory -15 list It's actually built exactly the same way the templates were built in DF. |
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However, for the sake of commentary, could you put your revised template in a new post, instead of continually editing the original post? Especially with such an old thread, earlier replies start looking nonsensical. |
Re: [Dungeon Fantasy] New Template
Bumping this one, as I was just looking for a FF adventurer template. Nice work. However, depending on how close you want to the FF original, I'd suggest pumping more luck and/or serendipity into it. Lest we forget, luck is a basic stat in FF! And one probably more important than stamina to reach your goal. The FF adventurer needs it badly.
I am not sure language talent is appropriate for the genre, be it Dungeon Fantasy or FF. Language hardly ever comes up FF and when it does, the hero almost certainly doesn't understand it. Other than that, great job. Things like hiking (what FF hero could live without this?) and Wild Talent are facets I'd probably have forgotten. thanks! |
Re: [Dungeon Fantasy] New Template
One big question is whether an Adventurer template is actually needed?
How close can you get to the concept with a Bard, or with a Swashbuckler? I'm thinking the Bard's jack-of-all-trades style fits fairly well already; all it takes is convincing the GM to let you dump the Bard-specific supernatural advantages and spend those CPs on higher IQ and DX (or even higher ST and HT - most GMs would probably be happier with higher ST and HT than with higher IQ and DX). The Bard template can probably already be used to create a seductive courtesan (or gigolo) with some song-related magic, and probably also a clever merchant if you can find a way to squeeze in the singing (or convince the GM to let you drop it). |
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