Re: Unsuitable spells for Dungeon Fantasy
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Re: Unsuitable spells for Dungeon Fantasy
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Re: Unsuitable spells for Dungeon Fantasy
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Re: Unsuitable spells for Dungeon Fantasy
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Your point is taken about the lack of 'Create' in the names of other spells mentioned, but if some spells will be explicitly banned in the name of preserving the world's economy, I think it's beneficial to examine the rest of Magic in the same light. |
Re: Unsuitable spells for Dungeon Fantasy
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I particularly like the note on Magic about plausability, consistency and whatnot. In order for the economy to work right the GM and the players will need at least a bit of compromise. Any setting that has common magic will not work like our world (medieval or not) by a long shot. It's not just the create spells, you can screw it up in several other ways. If you devise wave after wave of countermeasures, you end up with a setting much like D&D's settings: inconsistent and unbelievable... OR teaming with magic, flying elevators and what have you... Edit: Certainly there's a "middle-ground" between no magic and everyday magic. But if you look at it, the assumption that society and economy are unchanged works on the lower end of the magic level. With no magic you have medieval society, with a bit of magic you're already moving away from it. And with the ammount of magic you see in most fantasy games you'll need to vigorously chop of your disbelief and throw it in the flames... "suspension" doesn't even begin to cut it... |
Re: Unsuitable spells for Dungeon Fantasy
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Re: Unsuitable spells for Dungeon Fantasy
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I don't find it any more mind-boggling than having a dragon inside a dungeon. What the hell's he eating? Why is there an orc army in there? Where do they get their food from? How are all these mutualy genocidal races living next to each other in some surreal underground hotel, that has weird and incompatible guests in each room? The heroes themselves are 1-in-a-million. Many times they are themselves inconsistent... the priest of the life godess that doesn't have any trouble killing hundreds of life forms. My point is that if you start picking on specific details of dungeon fantasy and trying to make it more believable you'll end up with one of two things... 1) a less fantastic, more believable setting that isn't dungeon fantasy 2) an internaly confuse setting with tons of custom rules to "make it work" and rationalizations of why it works the way it does... I'm a big fan of the first, that's why I don't generaly play classic DF... but occasionaly I do play it, and when I do I've already commited to ignore the settings inconsistencies and loopholes, and don't expect it to be reasonable. So the answer to "Why isn't it cheaper." would be "Just because!", much like a lot of games with trading in them have fixed prices where you can run from A to B and make a profit without altering market value, supply or demand. Be that as it may, if you want to fix it... you'll either have to fix the magic system, tailoring it to your needs (that's a nice first step you took here, but you'll need a LOT more work, and players might surprise you anyhow), or you're going to have to adapt the economics to fit the settings mechanics. Wich means massive inflation, devalue of several items that can be created from magic and derived therefrom. Unemployment, guild revolt against mages at first, and then monopoly of pretty much every craft by them. Technological (or Thaumatological) modification of tools, gear, transportation, housing, etc... with magic that common, you'll need legislation for it, it pays off to create zero-mana prisons, high and very-high mana niches are mapped out and created if possible (wich only increases the ammount of change going on)... sumarizing: you get a very complex and chaotica "Magic Revolution". |
Re: Unsuitable spells for Dungeon Fantasy
Suspension of Disbelief, this is the SoD we venture on many of our games. Once you start rationalizing most Fantasy or Sci-Fi genre conventions the things start to fall apart rather quickly.
Like why don't the mages all get together and take over the world? I mean really. This happens n Sci-fi too. I'm working up the History for my cyberpunk game and I keep trying to plan out EVERY DETAIL logically but at the end of the day if I don't want to go crazy I have to just make some leaps without the logic. Same here....Fine Swords are expensive, even though logically they should be cheap as dirt, it doesn't make sense nor does it need to. If your players are that jaded then maybe they need a good does of GURPS: Horribly Realistic Medieval Europe, free plague with every new 25 point character. |
Re: Unsuitable spells for Dungeon Fantasy
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This is what I was saying, just with more words ;) |
Re: Unsuitable spells for Dungeon Fantasy
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Or did I just have slightly more evil get-rich-quick schemers in my gaming group? |
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