| Harald387 |
01-30-2008 05:57 PM |
Re: Wealth in DF
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And dieing is a good thing, as you get to bring in characters appropriately built to the current point total.
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I specifically don't do this in cases where I think players are attempting to 'recycle' their characters. If a PC dies through no real fault of the player, I'm more inclined to be generous, but if the player simply drops the character or starts taking uncharacteristically stupid risks* in order to get killed, there's a good chance their next character has starting points, or some midpoint between party average and starting points.
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Hmm, you also need to spend the points to raise your level of signature gear if you get signature gear enchanted.
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Just as I wouldn't require a player to spend points on Wealth to reflect the fact that his PC has sold a lot of loot for cash, I wouldn't require a player with Signature Gear to spend extra points on it if he goes to the time and effort to get it enchanted in-game. Doing so may still be worthwhile, however, since increasing the value of the Signature Gear advantage would extend SG protection to the enchantments on the item as well as the item itself; without this, the enchantment could be dispelled or twisted to other unpleasantness.
*Not that I haven't had a number of Impulsive, Overconfident, or even On the Edge PCs in games... but those are characteristically stupid risks and I expect PCs with any of these traits to occasionally do dumb things.
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