Dungeon Fantasy EPs!
For those of you who intend to run a Dungeon Fantasy
campaign, how will you award Character Points? I have never liked giving 1 or 2 generic CPs at the end of an adventure. I like giving them for specific successes or behaviors that I want to encourage within a particular genre. I was thinking about giving 1 or more CPs for some of the following reasons:
and others, what do you think? |
Re: Dungeon Fantasy EPs!
hmm, no bites. Oh well, next question.
If you were to use the above guidelines for DF, How many points would be the maximum you would grant per session/per adventure? In other games, I have always granted from 1 to 5 pts depending on how well they moved the plot forward, cool stuff they accomplished, etc. I want the cp awards to have a more AD&D feel how should I accomplish this? |
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If you want it to feel more like AD&D, have you considered giving out a 1/10th or 1/5th of a CP for defeating an encounter? I would also go with letting the PC's rack up eeps, but not actually give them to the players to spend until they reach 15 or 20 eeps at a time. This would be closer to the "ding! level up!" feeling you get. Personally I think that would defeat some of the point of doing it in GURPS, and you'd have to figure out if they can spend eeps "In the bank" on successes etc still. |
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Well, sessions tend to be once a month or so, and campaigns rarely last more than a half dozen sessions these days. (Oh, how I miss the good old days when free time was in abundance and distractions were minimal.) So there is a disappointment factor when they get nothing at the end of a session. I prefer per session rewards for this reason.
I don't think we've ever played a gurps campaign long enough that point bloat became a factor. Fractional CPs may be a possibility. I am not averse to a "Hero Point" mechanic that burns CPs. But my players are very stingy with what they consider a rare and valuable commodity. |
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This is a topic I'll be addressing in the third volume. No hints, sorry.
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heh |
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Once I've finished the writing (this week), read it through for typos (ditto), showed it to my de facto editors (okay, I push the keys, but they find the errors), and received approval on the contents, I'll be happy to summarize DF 3 as I did DF 2. I just don't want to say "Oh, it'll have soap-wrestling rules!" and then have to renege.
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Soap-wrestling: Lost outtake from Martial Arts...
...And we're the poorer for it :\ :) |
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Cheers, M. |
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It does seem like a strange place for it to end up, though *confuzzled* |
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If you want to mimic the whole "killing-this-monster-gives-you-this-many-points" mechanic, I'd suggest taking the enemy's character points (wing it), dividing them by 100 or 1000, and hand that amount over to the player when you deem appropriate.
Make sure to keep track of the decimals; squashing enough 0.01-point rats will eventually get you the same amount as slaying one 2.5-point crushroom. |
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That will break down when you have a monster with a -100 point racial template, but 105 points in combat worthy killing power. He'd be a 5 point monster. Setting up what you are talking about formally would take some effort to weed out the standard skills and advantages and leave just the DF relevant skills and advantages, but is doable.
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Anybody who thinks monsters will have point values in the DF series is smoking something interesting. :) That's way too much math for the goal of the series . . . and making GMs do math in play after each battle is even more evil. My guidelines in DF 3 aren't trivial but they are fast. Fast is good.
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I think CPs in DF 3 can be awarded by completing objectives (surviving the dungeon), using skills (disable traps), cancelling curses, killing some specific boss monster...
I'm not very sure, but it is posible DF CPs are going to be related with objectives in the dungeon, related to the skills and abilities of your character. Anyway I'm only guessing. |
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"(...) For instance, Creatures of the Night 3 and Dungeon Fantasy 3: The Next Level are both very close to completion." I'm sure it will be another great book, completing the first two DF books. |
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I suppose for a more MMORPG feel, they could call it Dungeon Fantasy 3: DING!
O:> |
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Heh, the caps are a nice touch :)
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Heh, I probably should have put a <rhetorical> tag on that earlier post... it wasn't really serious :) Still, the change in the naming pattern is slightly nettling... it's a pity about the a-pithy title *ig* Might need my pithy helmet. |
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What I did want to mean with the earlier post is I think this third volume will complet the basic foundation of the Dungeon Fantasy line. Regarding the name, I can accept The Next Level (my first impression about it is... maybe a bit cold), if the working minds about they don't find another more... flavourful? |
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