Steve Jackson Games Forums

Steve Jackson Games Forums (https://forums.sjgames.com/index.php)
-   GURPS (https://forums.sjgames.com/forumdisplay.php?f=13)
-   -   Free GURPS 3D Dungeons (https://forums.sjgames.com/showthread.php?t=35610)

Highland_Piper 01-29-2008 03:38 PM

Re: Free GURPS 3D Dungeons
 
Yeah thats a great site. I've downloaded all the BSG stuff but have not yet built any.

Highland_Piper 02-05-2008 06:45 AM

Started on the Textures
 
Just to let you all know I have been still working on this project.

Here is what I'm proposing as the base texture (without dirt, grunge, slime, vines, etc.)

Large Image

Small Image

Let me know what you think of the texture arrangement.

Proteus 02-05-2008 11:45 PM

Re: Started on the Textures
 
Quote:

Originally Posted by Highland_Piper
Here is what I'm proposing as the base texture (without dirt, grunge, slime, vines, etc.)

Looks good to me. You might go slightly lighter on the stonework color (for higher contrast with the mortar and lines between blocks); this version looks like it might get a bit muddy on less than stellar printers.

hackbarth 02-27-2008 08:08 AM

Re: Free GURPS 3D Dungeons
 
Quote:

Originally Posted by Highland_Piper
My first hurdle came today with curved walls!

Look at this picture here. The small curved wall, takes up one hex, works fine. But doing a larger curved wall just does not look right. Now I could do it with a perfect curve, but it would not leave unobstructed hexes to move figures on. In the picture I settled for an angled version. But even that does not look right.

If you have a suggestion I would love to hear it.

I could also do "Thin" walls where its just a single pieces of thick card but it just does not look right for a dungeon. I like doing thin walls for buildings, just not dungeons.

Why not do a curved wall that follows more or less the same path of the angled version? I don't see the obstruction.

Also, in GURPS you don't need a whole hex to put a figure on it, but I see that preserving this limitation will make your tiles more generic and useful.


About the thin walls, and maybe the solution for the curve problem, why put all your walls crossing the middle of your hex? why not this:

Your wall:
-@@
WWW
-@@

Alternative wall:
-@@
@@@
-WW

Placement:
-@@------@@
@@@----@@@
-WW-WW-WW
-----@@@
------@@

I hope the fonts in your browser use the same spacing than in mine, so you can get a sense os what I'm talking about...

hackbarth 02-27-2008 08:09 AM

Re: Free GURPS 3D Dungeons
 
BTW, your links are going to the machwarrior section of your gallery, I had to dig a little to find the hex tiles prototipes.


All times are GMT -6. The time now is 04:47 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.