Steve Jackson Games Forums

Steve Jackson Games Forums (https://forums.sjgames.com/index.php)
-   GURPS (https://forums.sjgames.com/forumdisplay.php?f=13)
-   -   Free GURPS 3D Dungeons (https://forums.sjgames.com/showthread.php?t=35610)

Highland_Piper 01-27-2008 01:45 AM

Re: Free GURPS 3D Dungeons
 
Quote:

Originally Posted by Charleson Mambo
Would it be possible to print the floors of existing models on transparencies? (like the ones for overhead projectors) Then just place the paper models over a hex map.


Charleson Mambo

If I'm understanding you correctly you just want to put the walls on a preprinted map? Then yes but the walls stand better when glued to a hex. Each wall will have one hex glued under it. A wall that is three hexes long will have 3 hexes glued under it for support.

I just laid in a small supply of cardstock, I could whip up and example.

demonsbane 01-27-2008 04:20 AM

Re: Free GURPS 3D Dungeons
 
Highland_Piper:

Hey, I just saw your samples, and they are really cool!

I'm not sure about how this works in practice, but I really like it!

The style of your mini/token is very good, too. I was searching for a 3D approach months ago.

Hm... how is handled facing in tactical combat with these tokens?


PS: regarding the 3D aspect of this, is there any chance of you releasing these excellent 3D objects as building bocks for creating dungeons within some 3D sofware, like Maya, 3Dmax or the free Blender?

I'm very interested, and soon ready to experimentate a bit with Blender and some trials for getting the trick of designing & rendering 3D images for using them while roleplaying sessions. If you want to share or talk about 3D design, please PM me.

Cheers

EDIT: OK, I read and wrote this in a hurry. Now, I understand how it is: physical 3D dungeons, assembled from cardboards and glued. Minis: normal minis (not paper tokens), so normal facing. Anyway, the "virtual" 3D dungeon idea for online gaming is appealing for me.

Highland_Piper 01-27-2008 05:11 AM

Re: Free GURPS 3D Dungeons
 
I'd be more than happy to offer the 3D models in a .3DS file for those that want it when I'm finished. Or for those that want to lend a hand in the project.

More options with Hexes compared to you standard grid 3D dungeon. This is of course if you go by the rule that you must have a completely unobstructed hex or grid to place a figure. If your going to just place wall over an existing map then there are tons of commercial products that you can do that with or even my own free dungeons. I want to do a nice Hex 3D Dungeon.

My first hurdle came today with curved walls!

Look at this picture here. The small curved wall, takes up one hex, works fine. But doing a larger curved wall just does not look right. Now I could do it with a perfect curve, but it would not leave unobstructed hexes to move figures on. In the picture I settled for an angled version. But even that does not look right.

If you have a suggestion I would love to hear it.

I could also do "Thin" walls where its just a single pieces of thick card but it just does not look right for a dungeon. I like doing thin walls for buildings, just not dungeons.

Charleson Mambo 01-27-2008 12:31 PM

Re: Free GURPS 3D Dungeons
 
Quote:

Originally Posted by Highland_Piper
If I'm understanding you correctly you just want to put the walls on a preprinted map? Then yes but the walls stand better when glued to a hex. Each wall will have one hex glued under it. A wall that is three hexes long will have 3 hexes glued under it for support.

I just laid in a small supply of cardstock, I could whip up and example.


I meant printing out paper models made for square grids and replaceing the floors with clear plastic. Support plus you can place the models on a blank a hex map.

But then models made for hex maps in the first place would be cooler for GURPS.


Charleson Mambo

Highland_Piper 01-27-2008 04:37 PM

Re: Free GURPS 3D Dungeons
 
Yeah I suppose you could do that. It would have to be fairly thick to make sure it did not bend or crease.

The only problem you would get is overlapping of some hexes. Otherwise it would work just fine I'd imagine.

Now I'm trying to leave a clear path of unobstructed hexes, does that matter to everyone, I figured it did but then I could be wrong.

demonsbane 01-27-2008 08:27 PM

Re: Free GURPS 3D Dungeons
 
Quote:

Originally Posted by Highland_Piper
I'd be more than happy to offer the 3D models in a .3DS file for those that want it when I'm finished. Or for those that want to lend a hand in the project.

Great! I will PM you.

robertsconley 01-27-2008 10:11 PM

Re: Free GURPS 3D Dungeons
 
1" hexes are a bit large and overscalled for 25mm. I went with 3/4" hexes myself. It also about being able to put a large area on the table surface.

AOTA 01-27-2008 10:19 PM

Re: Free GURPS 3D Dungeons
 
These are really cool. Good work.

Gavynn 01-28-2008 10:34 AM

Re: Free GURPS 3D Dungeons
 
Quote:

Originally Posted by robertsconley
1" hexes are a bit large and overscalled for 25mm. I went with 3/4" hexes myself. It also about being able to put a large area on the table surface.

I think 3/4" hexes would be way too tiny for my 25mm figures. I mount my miniatures on 1 inch hexes (from point to point) but am thinking of having my board have 1 inch hexes from side to side in order to have a buffer zone around each figure. By the time you take into account swords, shields, wings, etc. sticking out from miniatures, the never fit in the area their bases say they should.

Out of curiosity, what miniature manufacturer do you use that fits 25mm figs in 3/4" hexes suitable or gaming?

Shrale 01-29-2008 02:45 PM

Re: Free GURPS 3D Dungeons
 
slight tangent, but if anyone's interested...

http://www.freewebs.com/jaybats/cardtrek.htm


All times are GMT -6. The time now is 04:47 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.