Dungeon Fantasy: Dungeons now available
The second installment in Kromm's series is now ready for download.
Buy it here! Check out the preview here. I was thinking of being more subtle, more "marketing-ie," but then I thought -- what the heck. Most people won't read more than the thread title anyway. |
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b. |
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Huzzah for the shopkeep! *rushes off to buy a copy for some reading material on the bus*
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ALRIGHT !!!!
Just picked it up. Thanks! |
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A masterwork !
Dense, usefull, funny... I would write more, but i have reading to do :) celjabba |
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Damn I am at least the 4th person to buy it.
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Let us now hope that buying will be brisk.
I like the mindflay... I mean, I like the physic monster with absolutely no connection to Any Other Game, minds, flaying or illi-anythings. ;) |
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-P. |
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Gladly Purchased :)
Thanks for the heads-up, Paul! |
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I went to sjgames, saw that Starships was almost in the warehouse, then on a lark bumped over to e23 to see what was up....and low and behold, there it was. Anyway, copy printed, and I conveniently work in an office with a tape-binder for a monograph-style format. I went ahead and did another copy of GF1 so I could bind both of them in to one book.
Now it's time to do the sell job on my AD&D group...heh heh.... |
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Booyah! This made my day!
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At last it is here. Great!
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Posting in a future Megathread! (yeah I'm a nerd.)
I want this series as bad as I want Martial Arts but I dont know a thing about shopping online. Someone give me the practical run through? I could just ask my friend but I want it noooooow. |
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Then you click here http://e23.sjgames.com/item.html?id=SJG37-0304 Now you click in "Add To Cart", and then "Check Out". Now complete the formulary with your required personal data. At the end, you will immediately (with credit card at least) receive an e-mail with the download link. Click there and download the pdf! Done. I hope this helps. BTW, DF Dungeons is as I was expecting. Another excellent book absolutely worthy of DF Adventurers! These two volumes together make a more and better D&D than D&D/AD&D/D&D3.5 itself >DUCKS< |
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Actually, as I was looking over them, what came to my mind was a GURPS: Dungeon Quest boxed set with pregenerated characters, hex battle-maps, counters, and GM's guide for instant Saturday night fun-in-a-box. These products make me think of old Hero Quest - only GURPS style! |
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Yet another GURPS product bought.
I've pumped at least a hundred dollars to Steve Jackson games for a handful of PDFs within the past few weeks. And I've never been happier. You better be happy too, SJG! :D Quote:
Also, it's GURPS. So you can modify anything about it. Want to give your barbarian laser eye vision? 'Kay! Want to have your thief have access to a silence 9mm pistol with subsonic rounds? Sure! Want your wilderness person to have Ally: Giant bear with cybernetic limbs? Why not? Of course, as long as the GM allows it, which makes it even better. |
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I'm waiting for the day when we can purchase gift certificates. I use Paypal, but it always takes a couple days to get the money from my bank account. Dang it...
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. . . Hey, I noticed people seems happy and thirlled about Dungeon Fantasy. Maybe we should celebrate this enthusiasm! |
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I posted a review of DF:A over at RPGNet with a few minor complaints. But DF:D is flawless! Very entertainingly written and covers absolutely everything I needed. I'm really looking forward to running this weekends game 'cause it gave me lots of cool ideas for making the game more fun.
I hope these sell well enough that Dr K publishes additional Dungeon Fantasy PDFs. |
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This is turning to a true phenomenon. |
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I'm going to use a little self-control here and wait until next friday to buy this, when I grab my other (belated) birthday presents. But, yay! I really liked characters and look forward to this one even more!
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Started a little dry for me, but by the time we hit the bestiary, I was sitting up. This really is the book that people have been demanding for a long time, and it's going to be useful to much more than just dungeon crawlers.
That said, between this and Order of the Stick, I want to dungeon crawl so bad it hurts... and I hate dungeon crawling games! |
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*groan* Now that they are both available, I suspect that my wife will be insisting that I get them within the next few days so I can begin the promised revision of my Rainbow Sheep adventure.
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The first book is Great! I'm glad the second is out so quickly! I've picked it up now to wait for confirmation.
I'm excited to see what is in it. |
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Mine came in! Printing it out shortly :D
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To get people started I made a sheet of quarter inch hexes
http://home.earthlink.net/~wilderlands/hex_quarter.pdf For those who like the Judges Guild style there is this http://home.earthlink.net/~wilderlan...onalHexMap.pdf That allows you to do nested hexes within hexes as well as numbering each hex. Let me know if another format is required for the quarter inch hexes. Rob Conley |
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I still prefer to play GURPS on a square map. Yes, I know, that's not what's suggested, so sue me.
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... Wouldn't you agree? -P. |
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If you want to share more play-aids, please don't be shy! ;) |
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I think the diagonal lines are the sides to another larger hex. So maybe you are supposed to do something like Big Hex 1, Small Hex ###, in order to locate a hex on a world map or something like that. I could be totally wrong though.
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Diagonal Grey Lines?
There should be a larger hex that encompasses a diameter of 25 of the smaller hexes The Judges Guild Scale was 5 mile per hex, comprised of 25 .2 mile hexes, comprised of 25 42.25 feet hexes. It was done to standardized how submaps fit together. Judges Guild made a giant setting called Wilderlands of High Fantasy comprised of 18 maps that were 22" by 17" each with 52 hex columns by 34 hex rows. The hex were numbered and lists were provided of settlements, lairs, islands, and ruins. It was like Traveller's Spinward Marches for D&D. http://www.acaeum.com/jg/Item0048.html http://www.acaeum.com/jg/Item0300.html http://www.acaeum.com/jg/IndexbyTitle.html I used it as my main fantasy campaign since 1981. It is greatly modified now. I started with AD&D, then switched to Fantasy Hero, then finally to GURPS 2nd, 3rd, and now 4th. There was two brief games run in 3rd edition around 2000. I have a website of notes here http://home.earthlink.net/~wilderlands/ If you use this map template for GURPS I would go with the following. 1/3 mile hexes (It is really slightly more) consists of 25 25 yard hexes, which consists of 25 1 yard hexes. This should allow the mapping of some pretty large GURPS Dungeons. |
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However GURPS 4th is my primary system and I am really jazzed up to do some dungeons for everyone using this material. My personal fantasy campaign is a mix of old and new stuff. Deep plot, detailed character background, and heavy role-playing combined with a fair amount of dungeon crawls. Although my dungeons tend to be a wider variety than mazes stacked on top of one another. Not to be a saleman but Wilderlands of High Fantasy is very stat light and setting is designed to be customized. There is a lot of low level detail (thousands of hexes have descriptions) but the high level detail is only sketched out to allow the GM to customize the world as he needs. In some ways it is the opposite approach of Banestorm. |
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I'll be buying, downloading and printing this later in the afternoon. To those who already have it, what would you say is your favorite part?
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Of course, patience is a hard virtue. |
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I tell you, she is an evil, evil woman. |
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Ah, the goodness - and smif as well.
And on my birthday, too. Prrrescious |
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:) -P. |
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Happy Birthday Wrathchild. |
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Finally, an opportunity to use all of the OGL stuff that I have collected. One quick question, with these two supplements how close is GURPS to being pick-up-and-play with OGL material?
I love some of the OGL stuff that has been produced, but I am not a D&D fan. Thanks in advance... |
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So...
Anyone want to guess how long it will be between the release of the third e-book and the publication of a PoD volume combining all three? Mark |
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Ha! My girlfriend just saw me reading “Dungeon Fantasy” and thought it was a strange sexual fetish thing.
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Yeah, it does have that kind of title, doesn't it? I'm tempted to call the third volume "Two Rednecks and The Gimp" just because I can.
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Indeed, Lecherousness should retain here in DF its full mental disadvantage point cost of 15: Quote:
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I had a chance to having a look of D20 Wilderlands of High Fantasy and I liked it fair enough. I gladly feel myself tempted to buy and use it, but I guess the fact of it being D20 was a put off for me, already having some pounds of unused OGL stuff. But again, even if I am strongly inclined to my own homebrewed settings, I liked the D20 Wilderlands of High Fantasy generic dungeon fantasy and "crunchy-setting approach". I am speaking here about the maps sprinkled with cool encounters, adventure seeds and locations entries. That is exciting and game inspiring by itself. Indeed, if you know Oblivion, regarding the world map it is almost the same approach: you explore the map at your own and then discover the hidden content of it, usually dungeons, ruins, and bandits camps, but also geographic advantages as roads for passing through mountains easily or great rocks for shelter. I know a computer game (even if it is called CRPG) isn't the perfect comparison but I still think it is an valid graphic example. Quote:
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If you were to summarize all the plots in the Wilderlands and map them out you will see that they are like many inkdrops. Dark at the center and slowly fading in their effect as you move away. There are hundreds of these dots all overlapping. When you put players in that situation, for many it feels like they are in a real place. Again the high level detail is minimal so a GM can make it his own. Quote:
Mind you it is not the only way to game. But it is an important aspect of gaming I think is missing support in GURPS. At the very least there should a GURPS version of Keep on the Borderland to get a new GM going. None of the old GURPS 3rd releases or the free adventures are adequate in that regard. Quote:
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Great post, great toughts, Robertsconley.
I agree with you at 200%, so let me subscribe ALL your words! |
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Hail to the King. ^_^ |
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To GURPS fans I would say the Wilderlands of High Fantasy are very easy to adapt to a Dungeon Fantasy campaign. I have no trouble making conversions on the fly although I do own all the 3e fantasy supplements to help me in that regard. |
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Oh! There's the cloister bell! |
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I just want to say it's a very nice book. Based just on the acquiring equipment section on the first couple of pages, I recommended it to a friend of mine who's pulling together a GURPS 4th edition game in The Black Company world. He's played 4e, but not run it, and I think he'll get a lot of mileage out of this book because it gives him so many fast, easy, and consistent answers to questions about breaking down doors, finding traps, scrounging gear, and stealing money. All very useful in a mercenary game!
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I'm just saying. |
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What was this about gaming? |
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I purchased the book today and skimmed through it. Looks pretty good.
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Dammit! Something in the system is holding up my copy. Paypal says SJG has been paid, but my order is still "pending". I've sent them an email about it, but I guess my chances of anything being done before monday are slim to nil.
I wants it! |
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It is far more likely that you'll see individual volumes available at GenCon. |
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I just saw these pdfs now and went and bought it and printed in straight away.
Love the concept. Great way of helping to scope in GURPS universality to particular genres. When I tried to introduce gurps to my group the huge list of possibilities was definitely the most daunting aspect. |
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