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-   -   Dungeon Fantasy: Dungeons now available (https://forums.sjgames.com/showthread.php?t=35550)

robertsconley 01-25-2008 10:59 AM

Re: Dungeon Fantasy: Dungeons now available
 
Diagonal Grey Lines?

There should be a larger hex that encompasses a diameter of 25 of the smaller hexes

The Judges Guild Scale was

5 mile per hex, comprised of 25 .2 mile hexes, comprised of 25 42.25 feet hexes.

It was done to standardized how submaps fit together. Judges Guild made a giant setting called Wilderlands of High Fantasy comprised of 18 maps that were 22" by 17" each with 52 hex columns by 34 hex rows. The hex were numbered and lists were provided of settlements, lairs, islands, and ruins. It was like Traveller's Spinward Marches for D&D.

http://www.acaeum.com/jg/Item0048.html
http://www.acaeum.com/jg/Item0300.html

http://www.acaeum.com/jg/IndexbyTitle.html

I used it as my main fantasy campaign since 1981. It is greatly modified now. I started with AD&D, then switched to Fantasy Hero, then finally to GURPS 2nd, 3rd, and now 4th. There was two brief games run in 3rd edition around 2000.

I have a website of notes here http://home.earthlink.net/~wilderlands/

If you use this map template for GURPS I would go with the following.

1/3 mile hexes (It is really slightly more) consists of 25 25 yard hexes, which consists of 25 1 yard hexes.

This should allow the mapping of some pretty large GURPS Dungeons.

robertsconley 01-25-2008 11:04 AM

Re: Dungeon Fantasy: Dungeons now available
 
Quote:

Originally Posted by demonsbane
If you want to share more play-aids, please don't be shy! ;)

I helped write the D20 update of Wilderlands of High Fantasy as well as an update of Thieves of Fortress Badabaskor for Goodman Games. Plus did the map and layout for Citadel of Fire and Dark Tower, both for Goodman Games.

However GURPS 4th is my primary system and I am really jazzed up to do some dungeons for everyone using this material.

My personal fantasy campaign is a mix of old and new stuff. Deep plot, detailed character background, and heavy role-playing combined with a fair amount of dungeon crawls. Although my dungeons tend to be a wider variety than mazes stacked on top of one another.

Not to be a saleman but Wilderlands of High Fantasy is very stat light and setting is designed to be customized. There is a lot of low level detail (thousands of hexes have descriptions) but the high level detail is only sketched out to allow the GM to customize the world as he needs. In some ways it is the opposite approach of Banestorm.

Gavynn 01-25-2008 11:12 AM

Re: Dungeon Fantasy: Dungeons now available
 
Quote:

Originally Posted by demonsbane
He [Kromm] is currently working in the third!

I have been out of the loop I guess. What is the 3rd in the series going to be?

Lonewulf 01-25-2008 11:13 AM

Re: Dungeon Fantasy: Dungeons now available
 
Quote:

Originally Posted by robertsconley
However GURPS 4th is my primary system and I am really jazzed up to do some dungeons for everyone using this material.

And I, sir, would be honored if you did so!

Kromm 01-25-2008 11:15 AM

Re: Dungeon Fantasy: Dungeons now available
 
Quote:

Originally Posted by Gavynn

I have been out of the loop I guess. What is the 3rd in the series going to be?

I can't give away too many details, but I've hinted elsewhere that it will, at minimum, address a gaping omission in the series: nonhuman PCs. That isn't the whole thing, but that's a big part of it.

Gavynn 01-25-2008 11:29 AM

Re: Dungeon Fantasy: Dungeons now available
 
Quote:

Originally Posted by Kromm
I can't give away too many details, but I've hinted elsewhere that it will, at minimum, address a gaping omission in the series: nonhuman PCs. That isn't the whole thing, but that's a big part of it.

Ah, cool. Still under wraps. No surprise I could not find anything definative. You are right though, I had not thought about non-human PCs. That would round everything out.

Xenophile 01-25-2008 01:14 PM

Re: Dungeon Fantasy: Dungeons now available
 
I'll be buying, downloading and printing this later in the afternoon. To those who already have it, what would you say is your favorite part?

kpram 01-25-2008 01:20 PM

Re: Dungeon Fantasy: Dungeons now available
 
Quote:

Originally Posted by Kromm
I can't give away too many details, but I've hinted elsewhere that it will, at minimum, address a gaping omission in the series: nonhuman PCs. That isn't the whole thing, but that's a big part of it.

Is there an ETA on this next installment? Are there more in the series? My goal is to get them all at once, print and bind them together.

Of course, patience is a hard virtue.

Paul 01-25-2008 01:34 PM

Re: Dungeon Fantasy: Dungeons now available
 
Quote:

Originally Posted by kpram
Is there an ETA on this next installment?

Nope. The announcement will likely be similar to yesterday's: "it's up, come and get it!"

Quote:

Originally Posted by kpram
Are there more in the series? My goal is to get them all at once, print and bind them together.

There will almost certainly be further installments. Unlike Spaceships, Dungeon Fantasy was intended as an open-ended series. I could see a release covering traps in more detail, with lots of examples; one focusing on extra-planar travel; one on treasures; one on brainless monsters . . . I could go on like this for awhile.

Ed the Coastie 01-25-2008 01:47 PM

Re: Dungeon Fantasy: Dungeons now available
 
Quote:

Originally Posted by Paul
There will almost certainly be further installments. <snip> I could see...one on brainless monsters...

*flips through the pages of DF: Brainless Monsters* "Hey...there's an entry for 'Ed the Coastie' in here!"


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