Combining kicking techniques with The Kicking Technique
There is a multitude of kicking techniques (Axe Kick; Back Kick; Jump Kick; Push Kick; Spinning Kick; Stamp Kick. I would exclude Drop Kick as this is a Slam and not a Kick) all defaulting to Karate, would it be bad to reduce the penalty by 2 and default it to The Kicking Technique?
Note: Back Kick -4 equals Kicking -2 + Back Strike -2 Lethal Kick -4 equals Kicking -2 + Lethal Strike -2 Unfortunately with Spinning Kick, Flying Jump Kick it does not break down as nicely. Like this one could create a true Kicking Master Perfect Balance Karate Technique Mastery (Kicking) Kicking @ Karate +4 |
Re: Combining kicking techniques with The Kicking Technique
Quote:
|
Re: Combining kicking techniques with The Kicking Technique
Quote:
Kicking DX/A Does not add to punching Damage: +1/die @ DX+1; +2/die @ DX+2 Parry is Kicking/2 + 1 Parry vs. Kicks and low line attacks is Kicking/2 + 3 If you miss with a Kick roll vs. Kicking or DX to avoid falling (Perfect Balance helps) |
Re: Combining kicking techniques with The Kicking Technique
Quote:
|
Re: Combining kicking techniques with The Kicking Technique
Quote:
|
Re: Combining kicking techniques with The Kicking Technique
Quote:
|
Re: Combining kicking techniques with The Kicking Technique
Various grapplign techniques default from armed grapple...
|
Re: Combining kicking techniques with The Kicking Technique
Quote:
...but it's point-crock reasons that effectively stomp on kicks-defaulting-to-kicks. You at best get a complex spiderweb of kicking defaults (or just "any other kick at minus whatever" as you default) and then everyone buys up one kick because you get better at all of them. Kicking was a must-have technique in 3e, in 4e it's only useful if you intend to do normal, basic kicks fairly often. Give any kick defaults to and from other kicks, and you get that same problem. Unlike Finger Lock, none of the kicks really seem like "children" of other kicks (i.e. you don't seem to need to learn, say, Axe Kick to learn Jump Kick or vice versa). You do need to know basic kicks for advanced kicks to make sense, but that's a default from Karate or Brawling, not from Kicking, if only because of the "master technique" result you get from allowing that. |
Re: Combining kicking techniques with The Kicking Technique
Quote:
|
Re: Combining kicking techniques with The Kicking Technique
Quote:
Quote:
Step 2) Buy Kicking. Step 3) Buy the Technique Mastery (Kicking) perk for a whopping 1 point. Step 4) Kick everything. Who cares if it is more expensive? It's also more effective, kicks do more damage than punches. If you're really offended by this, make "Kickboxing" or something as an parallel version of Boxing and have at it. Give them a -2 to parry punches (don't train them or how to parry them), make it M/A, give the damage bonuses at DX+1 and DX+2, and reduced defenses against armed attacks and so on. I don't think it's especially useful, but it's not a point crock like Kicking was in 3e. |
| All times are GMT -6. The time now is 06:33 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.