Dungeon Fantasy : Adventurers ready for download
Hi everyone;
I've posted an almost-complete GDF for DF:A up on my website: http://www.geocities.com/syndaryl/GCA/index.html It has everything, I think, except for the enchanted items, and any template after Cleric. (It does have Barbarian, Bard, and Cleric, though, and it has all the powers and spell lists and everything.) Go nuts. find things I've done wrong, find more things that I've forgotten, whatever! I'm going to try to get the enchantments done by next weekend, and then I'll keep poking at the templates. And I need to get back to working on Supers >.> |
Re: Dungeon Fantasy : Adventurers ready for download
EDIT: Alternate download no longer available; I'm no longer working with the provider that was giving me that space. Sorry!
|
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
|
Re: Dungeon Fantasy : Adventurers ready for download
Two problems: On Bard, the first selection of Bardic Talents gives you a window full of options, but doesn't show them on screen. It does record them being taken and counts them towards their total CP cost. You just can't tell if you clicked on the right skill, or click the wrong skill and remove it.
The second one caused the collapse of the program. One of the later skill menus is empty, you have to either put the non-present skills into the file or hit cancel wich causes the crash. The Supers4e.gdf file had similar problems. Came up again on the redo. Specically it's the Special Skills window where the fatal error occurs. |
Re: Dungeon Fantasy : Adventurers ready for download
Hmmmm. that's interesting. These appear to have crept in since I completed the Bard template and created several test bards.
Let me poke this and I'll get back to you. I bet I had some unix line endings creep in some how. |
Re: Dungeon Fantasy : Adventurers ready for download
Got it.
Quotes + SelectX = GCA gets a headache. I should have used {}, only I didn't need either. A fixed .zip file has been uploaded. |
Re: Dungeon Fantasy : Adventurers ready for download
It may be loaded somewhere but the link goes to :
Quote:
Edit the last, I hope for tonight: Bardic Talent does not seem to add to C&E or MC spells. My test character with IQ 13 Magery 1 and Bardic Talent 2, has one Enchantment spell: Scroll @ 12. Several Comm spells also at 12 instead of 14, and same with the Mind spells. |
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
Quote:
That said, there are NO Sense of Duty varients in the delete list, and I can't find any social disadvantages after the O section either. You can check out the full list of deleted disads, they start at line 2276 in the file. Enemy is explicitly deleted, though, and that's working as intended. Out of curiosity, what files are you loading and in which order? as per the notes at the beginning of the file, it's intended for loading after Basic Set and optionally Magic. I'd suggest other files to be loaded AFTER DF. Quote:
|
Re: Dungeon Fantasy : Adventurers ready for download
Ok, tracked down the problem with Bardic Talent, I was adding numbers in the right places to fulfill prerequisites, but not actually add bonuses.
I've also fixed some typos in the divine spells. New version 1.04 uploaded. By the way, I want to say a big thank you for banging on things, it's been a big help. Known Issue: talent Holiness costs 15/level instead of the correct 5/level. I'll create another update once I have something more than that to update ;) |
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
Variant - Unhide Aliens Fantasy Folk Were-Forms.gdf <c:\program files\gurps character assistant 4\data files\> Variant - Unlock Aliens Fantasy Folk Were-Forms.gdf <c:\program files\gurps character assistant 4\data files\> Variant - Unhide Templates.gdf <c:\program files\gurps character assistant 4\data files\variants\> Variant - Unlock Templates.gdf <c:\program files\gurps character assistant 4\data files\variants\> GURPS Basic Set 4th Ed.--Characters.gdf <c:\program files\gurps character assistant 4\data files\> GURPS Powers.gdf <c:\program files\gurps character assistant 4\data files\> low tech camping gear.GDF <c:\program files\gurps character assistant 4\data files\> GURPS Martial Arts 4e.gdf <c:\program files\gurps character assistant 4\data files\> Fantasy Folk for GURPS 4th Edition.gdf <c:\program files\gurps character assistant 4\data files\> GURPS Supers1 4e.gdf <c:\program files\gurps character assistant 4\data files\> GURPS Space 4e.gdf <c:\program files\gurps character assistant 4\data files\> GURPS Magic 4e.gdf <c:\program files\gurps character assistant 4\data files\> GURPS Fantasy 4e.gdf <c:\program files\gurps character assistant 4\data files\> GURPS Fantasy 4e - Roma Arcana.gdf <c:\program files\gurps character assistant 4\data files\> GURPS Supers 4e.gdf <c:\program files\gurps character assistant 4\data files\> GURPS Banestorm 4e.gdf <c:\program files\gurps character assistant 4\data files\> GURPS Mysteries 4e.gdf <c:\program files\gurps character assistant 4\data files\> GURPS Dungeon Fantasy - Adventurers.GDF <c:\program files\gurps character assistant 4\data files\> Edit: Low Tech Camping Gear was something I made by editing items out of the misc camping gear list and saving them separately - yes I have just revealed the entirety of my Editing (GCA files) (ahem) skill. I just got sick and tired of having to pick through higher tech items like flashlights to put gear in a TL 3 Fantasy Character's backpack... |
Re: Dungeon Fantasy : Adventurers ready for download
Ok, I can't promise what will happen when you load everything with it - it does remove or change a bunch of things though, so you probably only want to load it for dungeon fantasy games.
|
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
I'm also not sure of the difference between Supers1 and Supers, but if Supers1 contains modified versions of stuff in Supers, you'll probably want to load it after Supers, rather than before (unless it's all new stuff, rather than changed stuff, in which case it likely doesn't matter). Armin |
Re: Dungeon Fantasy : Adventurers ready for download
new .gdf in, still have my MC spells at 12 instead of 14.
|
Re: Dungeon Fantasy : Adventurers ready for download
augh, brain dead typo on my part.
I put in +1 to "CO:Magery Mind Control" instead of +1 to "CO:Mind Control" I've uploaded another update (it also includes misc spell typo fixes too. Stupid spells) |
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
|
Re: Dungeon Fantasy : Adventurers ready for download
I completed a Banestorm Bard using the template on an edited version of your file. (Basically I wiped out your grouped #deletes to allow me full selection of disadvantages etc.) Expecting to crash the program I am pleasantly surprised to report: It ran.
|
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
1) On the first select items pop-up (just after the skills), you have to choose for up to 25 points but in the List there is "Holy Might Healing" (33 points) which obviously cannot be selected. 2) Same thing on the second select items pop-up (except the limit is 20 points) 3) Still on the second select items pop-up, when you choose Power Investiture, it is by default at 4th level and you can't reduce it. So again, you can't select it. 4) Disadvantages pop-up. Can't select "Sense of Duty (coreligionist)" and "Vow (no edged weapons)" 5) Second disadvantages pop-up. Can't select "Discipline of Faith (Mysticism)", Sense of Duty (coreligionist)" and "Vow (no edged weapons)" 6) There is no spells to select from (Must choose 20 of them) so I'm pretty much stuck there. In any case, I really appreciate someone doing this. Thanks Bruno! DD |
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
|
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
Quote:
Quote:
|
Re: Dungeon Fantasy : Adventurers ready for download
The Weapon Bond Perk asks that a Weapon Bond Modifier be applied to the specific weapon. This modifier doesn't appear in the list of modifiers for equipment.
I'm also not getting the clerical spell list to appear. |
Re: Dungeon Fantasy : Adventurers ready for download
Ditto. But I was messing with this a few days ago and you (Bruno) may have fixed the problem.
Also, not all the skill-packages that your file offered choices on (the "ranged weapon" packages, and so on) appeared on the character. Possibly I was doing something wrong. Quote:
|
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
Quote:
Were they not all showing up in the selector for you to choose between them? |
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
Quote:
Quote:
However, GCA currently can't handle the concept of "It's already on my character sheet, I just want to add extra levels" and it won't allow duplicate items either. So basically I can't figure out a way of supporting that option at this time. It's in the list as a place holder for when GCA gets upgraded. I can comment it out if people find it too confusing. Quote:
Quote:
Quote:
|
Re: Dungeon Fantasy : Adventurers ready for download
Breakthrough! I think I've figured out the silly spells issue!
|
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
Quote:
Without knowing a trait's provenance, it's imprudent to provide the character with that trait in the Select window, because doing so would impact what and how they're allowed to choose from other items, and what and how the existing trait should be counted. And, if an existing trait is allowed to be included, that then requires a way to track whether the trait is supposed to be allowed at the set levels, counted fully for it's value, or somehow limited to allowing only specified levels, and counting only the value for those levels. Armin |
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
EDIT: Never mind, I figured it out! $solver() for the win! |
Re: Dungeon Fantasy : Adventurers ready for download
Version Beta 1.07 released into the wild!
EDIT: aaaand I just realized the Extra Power Investiture won't count for spell prerequisites. ARG. stupid spells! Expect another update tonight or tomorrow morning when I figure that one out. |
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
|
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
|
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
Before upfrading to 1.07 I tried it again and what?... I could not reproduce the problem. So forget I ever reported that problem and blame it on the operator (me)!!! |
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
The Magery Work-Around Stats are there not for having multiple entries of Magery, but because some of those different entries may have One College Only, and the program needed a way to tell that Magery 1 + Magery 2 (Fire College Only) equals Magery 3 for prereqs in the Fire College. This is exactly what I do with the "Extra ADVANTAGE" items in the other files - it just gives a bonus to the main advantage, meaning all the prereqs, bonuses, and whatever else of the main advantage will be applied. The user can then go in after adding the template(s) and remove any "Extra ADVANTAGE" and up the levels of the base advantage if he wishes to, but there's no need to do so. |
Re: Dungeon Fantasy : Adventurers ready for download
Hi,
I don't know if this has been reported already, but I can't find the Holy Warrior template after loading this file. Other templates are there (Thief, Cleric), but not this. |
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
search for Code:
with "needs(AD:Power InvestitureCode:
with "needs(ST:Power Investiture |
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
... really. There's no Thief template in my file. As noted somewhere or other, I only have the templates up to Cleric done :D |
Re: Dungeon Fantasy : Adventurers ready for download
I've uploaded v1.09 to my site.
I'm going to start working on the Druid template next because I think this leaves the Bard and Cleric and Barbarian stable and functioning properly. At least, the Bard seems to finally work, and nobody's complained about the barbarian yet. Of course, tomorrow I'll wake up and discover my Cleric somehow reformats peoples harddrives now, or something. |
Re: Dungeon Fantasy : Adventurers ready for download
Sadly, I don't have DF yet (bad, bad me) but the data file is looking good so far. :)
Quote:
|
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
You are right! These thieves come from the files of Fantasy, Dragons... |
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
|
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
|
Re: Dungeon Fantasy : Adventurers ready for download
Maybe the Thief is posing as a Cleric, and was waiting to backstab hard drives?
Quote:
|
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
|
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
|
Re: Dungeon Fantasy : Adventurers ready for download
Well, batten down the hatches kids! I've uploaded a new version of the dungeon fantasy template with the Druid template by myself, and the Thief and Swashbuckler templates, as submitted by the extremely helpful RobKamm.
|
Re: Dungeon Fantasy : Adventurers ready for download
Just a heads up, the link gives a .zip file that includes the GURPS Characters' 4th ed. and v1.09 of the DF .gdf files.
|
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
Ack. Fixed. I blame that on a drag and drop incident :P |
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
Any progress on these two GDF? ;) |
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
|
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
Armin |
Re: Dungeon Fantasy : Adventurers ready for download
New update, beta 1.11, uploaded.
All the templates should now be included. Various bugfixes, typo, and wording corrections in things such as the skill list and the equipment list have been addressed. Also, the data file will now set up GCA to charge you for enchantments as set in DF1 (1$/ea for 100 energy or less, 20$/ea for 101+). |
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
|
Re: Dungeon Fantasy : Adventurers ready for download
It looks to me like the zip is currently displaying 1.07 and 1.10 rather than the eagerly awaited v. 1.11 .
|
Re: Dungeon Fantasy : Adventurers ready for download
I blame ninjas.
Fixed now. |
Re: Dungeon Fantasy : Adventurers ready for download
Those ninjas may be up to their old tricks again. I just got a file not found error from Yahoo.
|
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
THERE WILL BE MANY STABBINGS. (Well, I got ANOTHER "upload successful" message - no idea if it is or not, or if the ninjas be stealin' my filez again. Test it?) |
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
|
Re: Dungeon Fantasy : Adventurers ready for download
...And there was much rejoicing.
Did we talk about pulling the definition of Social Stigma (Excommunicated) out of the Wizard template and make it a disadvantage available to anyone in the setting (although only appearing in the one template)? Also, it looks like the comma is still there in the High Holy Symbol's price. |
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
|
Re: Dungeon Fantasy : Adventurers ready for download
Note to self: Bug ninjas as villains in next session.
|
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
Quote:
Quote:
I'll attempt to post another version at lunch with the Creates trimmed out of the wizard and replaced with just the Social Stimga option, and fixing the comma thing. FYI I also replaced the weapon sub-templates with #choice and such to make it consistent with the other templates, and to reduce the number of weird sub-templates floating around. |
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
|
Re: Dungeon Fantasy : Adventurers ready for download
THEORETICALLY v1.12 is now up. I can see it, but I've utterly lost faith in that.
|
Re: Dungeon Fantasy : Adventurers ready for download
It's there... and, upon cursory inspection, you seem to have defeated the nefarious Bug Ninja! :)
|
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
|
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
Gotta try to break the thing now... |
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
Now we come to the little buggies. Whenever I create a Thief and try to add Cowardice (another -20Pts of Disads) from the Disad-list, the program crashes.? Is there any special reason why the Holy Warrior is not included yet? And again, many thanks for your job, it is very much appreciated. |
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
Armin |
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
|
Re: Dungeon Fantasy : Adventurers ready for download
OK, poor form to respond and correct my own post. It would have helped if I'd been looking at Bruno's last version rather than my own. Sorry.
Bruno, 1) Born War-Leader is not hyphenated in any of the templates that I did. Find/Replace All will fix this. 2) The aliaslist for the Holy Warrior's "Combat Specialty" is missing two lines, and needs one line between the changed. Replace the current Two-Handed Sword line with: "{SK:Two-Handed Axe/Mace}=20pts", "{SK:Two-Handed Sword}=20pts", "{SK:Two-Handed Flail}=20pts"_ 3)It still isn't working, but it'll be closer. |
Re: Dungeon Fantasy : Adventurers ready for download
Found it. The first line of the choicelist for the Holy Warrior needs an underscore after the x( .
|
Re: Dungeon Fantasy : Adventurers ready for download
Big thanks, I've updated the file with the bug fixes (glad Cowardice isn't my problem wink wink) and I'm uploading it now.
|
Re: Dungeon Fantasy : Adventurers ready for download
Oops, then I guess it's too late to get the Weapon Bond modifier into the file? I knew I should have posted this last night when I noticed it rather than go to bed first.
Weapon Bond (Perk), 0, gives(+1 to owner::skillscore), group(Melee Quality), page(DF14) |
Re: Dungeon Fantasy : Adventurers ready for download
Sorry I was busy all day yesterday and didn't spot your messages. I'll get on this and put out another release today.
|
Re: Dungeon Fantasy : Adventurers ready for download
Two more for you if it isn't too late.
It looks like you've added a definition of Hazardous Materials (Magical) to the top. The relevant line in the Wizard template should be changed from a #newitem to: SK:Hazardous Materials (Magical)=1pts_ This one is my fault. Please change the Thief template's background skills to select7 and add a new select6 below: select6(_ text("Please select one of the following ranged combat skills."), pointswanted(1), itemswanted(1), list(_ SK:Crossbow #codes(upto 1pts, downto 1pts), SK:Thrown Weapon (Knife) #codes(upto 1pts, downto 1pts), SK:Bow #codes(upto 1pts, downto 1pts), SK:Throwing #codes(upto 1pts, downto 1pts), SK:Sling #codes(upto 1pts, downto 1pts)_ )_ ), |
Re: Dungeon Fantasy : Adventurers ready for download
Quote:
|
Re: Dungeon Fantasy : Adventurers ready for download
OK, finally got some time togeather, DF 1.14 is up!
|
Re: Dungeon Fantasy : Adventurers ready for download
Great. Just downloaded.
|
Re: Dungeon Fantasy : Adventurers ready for download
Swashbuckler problem: You are required to take exactly 20 pts in sword/defense skills, in 0 to 2 purchases. Broadsword takes 12 pts but each of the two defense skills are 4 pointers each. The program crashes if you take 3 skills because of the 0 to 2 restriction.
Edit: Ok you can improve the skill to get to 20 pts, but if you're going to insist on 2 skills, no more, they ought to be packaged at a 20 pt total. |
Re: Dungeon Fantasy : Adventurers ready for download
Re: the Swashbuckler issue. I understand where you're coming from. The logic for doing it at the 12 point level was to allow for the possibility of a second skill choice at 8 points or increase the main weapon to 20 points if necessary. So much for the logic of the current arrangement.
I've looked over how Bruno has done some of the other choices lists and I think that I (now) understand how she was able to do it. So I plan on going back and changing the Swashbuckler choice to work the same way. That will eliminate this problem. (Sorry, Bruno, I'll have another update for you. And you thought that I was going to be a _help_ on this project). |
Re: Dungeon Fantasy : Adventurers ready for download
Now that I'm looking at the book and the .gdf I'm swinging back to the original (current) version of this choice. If it were "made easy" with a separate choice for each combination of sword and defensive option at each potential skill level listed in DF we'd be looking at a choice list of 35 options. Five swords times three defensive options times skill levels plus a choice of five swords with no defensive options. This is a non-trivial list to choose from. I'll write it up and take a look.
Bruno, any chance you'd be willing to host a variant version with this option so we could get feedback on which one is easier to use? |
Re: Dungeon Fantasy : Adventurers ready for download
Sure, I can do it either way.
FYI I'm still "in negotiations" (ie yelling) at my ISP and their evil overlords at Yahoo! about my web hosting. I may need to create a new sub-account to fix the technical problems they're having (I have a paid account, and yet I have advertising all over everything. Icky.) This means my URL may be changing. I'll go back and edit all the references in this thread when or if that happens. |
| All times are GMT -6. The time now is 04:45 PM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.