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Bruno 01-06-2008 11:41 AM

Dungeon Fantasy : Adventurers ready for download
 
Hi everyone;

I've posted an almost-complete GDF for DF:A up on my website:

http://www.geocities.com/syndaryl/GCA/index.html

It has everything, I think, except for the enchanted items, and any template after Cleric. (It does have Barbarian, Bard, and Cleric, though, and it has all the powers and spell lists and everything.)

Go nuts. find things I've done wrong, find more things that I've forgotten, whatever!

I'm going to try to get the enchantments done by next weekend, and then I'll keep poking at the templates.

And I need to get back to working on Supers >.>

Harald387 01-06-2008 12:11 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
EDIT: Alternate download no longer available; I'm no longer working with the provider that was giving me that space. Sorry!

Bruno 01-06-2008 12:37 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by Harald387
The Cleric template doesn't let you add the last set of disadvantages. It's looking for a cost of 'at least 1' and since they're disads, it's a negative number.

I'll edit to add other bugs as they find them. I break things gud.

Fixed version uploaded.

Captain-Captain 01-06-2008 05:38 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Two problems: On Bard, the first selection of Bardic Talents gives you a window full of options, but doesn't show them on screen. It does record them being taken and counts them towards their total CP cost. You just can't tell if you clicked on the right skill, or click the wrong skill and remove it.

The second one caused the collapse of the program. One of the later skill menus is empty, you have to either put the non-present skills into the file or hit cancel wich causes the crash.

The Supers4e.gdf file had similar problems.

Came up again on the redo. Specically it's the Special Skills window where the fatal error occurs.

Bruno 01-06-2008 07:34 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Hmmmm. that's interesting. These appear to have crept in since I completed the Bard template and created several test bards.

Let me poke this and I'll get back to you. I bet I had some unix line endings creep in some how.

Bruno 01-06-2008 07:53 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Got it.

Quotes + SelectX = GCA gets a headache. I should have used {}, only I didn't need either.

A fixed .zip file has been uploaded.

Captain-Captain 01-07-2008 02:03 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
It may be loaded somewhere but the link goes to :

Quote:

Yahoo! - Help
Sorry, the page you requested was not found.
Edit: Another oddity: LOTS of disads vanished after loading the file. Enemy for instance, a number of sense of duty varients, ALL social disads that start with letters below O in alphabetical order... They returned when I took the file out of the load.

Edit the last, I hope for tonight: Bardic Talent does not seem to add to C&E or MC spells. My test character with IQ 13 Magery 1 and Bardic Talent 2, has one Enchantment spell: Scroll @ 12. Several Comm spells also at 12 instead of 14, and same with the Mind spells.

Bruno 01-07-2008 06:49 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by Captain-Captain
It may be loaded somewhere but the link goes to :...

Not sure what the heck happened there. Did it again and I'm seeing it so I hope to heck you can see it. If not I have to go scream at Geocities.

Quote:

Originally Posted by Captain-Captain
Edit: Another oddity: LOTS of disads vanished after loading the file. Enemy for instance, a number of sense of duty varients, ALL social disads that start with letters below O in alphabetical order... They returned when I took the file out of the load.

The file trims down the list of advantages, disadvantages, and skills to those explicitly approved in the Dungeon Fantasy book.

That said, there are NO Sense of Duty varients in the delete list, and I can't find any social disadvantages after the O section either. You can check out the full list of deleted disads, they start at line 2276 in the file.

Enemy is explicitly deleted, though, and that's working as intended.

Out of curiosity, what files are you loading and in which order? as per the notes at the beginning of the file, it's intended for loading after Basic Set and optionally Magic. I'd suggest other files to be loaded AFTER DF.

Quote:

Originally Posted by Captain-Captain
Edit the last, I hope for tonight: Bardic Talent does not seem to add to C&E or MC spells. My test character with IQ 13 Magery 1 and Bardic Talent 2, has one Enchantment spell: Scroll @ 12. Several Comm spells also at 12 instead of 14, and same with the Mind spells.

EDIT: Woops, I didn't address this one. I had to run to work and I banged *send*. I'll have a peek and see what I did wrong here.

Bruno 01-07-2008 09:55 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Ok, tracked down the problem with Bardic Talent, I was adding numbers in the right places to fulfill prerequisites, but not actually add bonuses.

I've also fixed some typos in the divine spells.

New version 1.04 uploaded.

By the way, I want to say a big thank you for banging on things, it's been a big help.

Known Issue: talent Holiness costs 15/level instead of the correct 5/level. I'll create another update once I have something more than that to update ;)

Captain-Captain 01-07-2008 01:35 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by Bruno
Not sure what the heck happened there. Did it again and I'm seeing it so I hope to heck you can see it. If not I have to go scream at Geocities.



The file trims down the list of advantages, disadvantages, and skills to those explicitly approved in the Dungeon Fantasy book.

That said, there are NO Sense of Duty varients in the delete list, and I can't find any social disadvantages after the O section either. You can check out the full list of deleted disads, they start at line 2276 in the file.

Enemy is explicitly deleted, though, and that's working as intended.

Out of curiosity, what files are you loading and in which order? as per the notes at the beginning of the file, it's intended for loading after Basic Set and optionally Magic. I'd suggest other files to be loaded AFTER DF.



EDIT: Woops, I didn't address this one. I had to run to work and I banged *send*. I'll have a peek and see what I did wrong here.

Well I have the following currently loaded in this order mostly via the process of 'happenstance':

Variant - Unhide Aliens Fantasy Folk Were-Forms.gdf <c:\program files\gurps character assistant 4\data files\>
Variant - Unlock Aliens Fantasy Folk Were-Forms.gdf <c:\program files\gurps character assistant 4\data files\>
Variant - Unhide Templates.gdf <c:\program files\gurps character assistant 4\data files\variants\>
Variant - Unlock Templates.gdf <c:\program files\gurps character assistant 4\data files\variants\>
GURPS Basic Set 4th Ed.--Characters.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Powers.gdf <c:\program files\gurps character assistant 4\data files\>
low tech camping gear.GDF <c:\program files\gurps character assistant 4\data files\>
GURPS Martial Arts 4e.gdf <c:\program files\gurps character assistant 4\data files\>
Fantasy Folk for GURPS 4th Edition.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Supers1 4e.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Space 4e.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Magic 4e.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Fantasy 4e.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Fantasy 4e - Roma Arcana.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Supers 4e.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Banestorm 4e.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Mysteries 4e.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Dungeon Fantasy - Adventurers.GDF <c:\program files\gurps character assistant 4\data files\>

Edit: Low Tech Camping Gear was something I made by editing items out of the misc camping gear list and saving them separately - yes I have just revealed the entirety of my Editing (GCA files) (ahem) skill. I just got sick and tired of having to pick through higher tech items like flashlights to put gear in a TL 3 Fantasy Character's backpack...

Bruno 01-07-2008 03:09 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Ok, I can't promise what will happen when you load everything with it - it does remove or change a bunch of things though, so you probably only want to load it for dungeon fantasy games.

Armin 01-07-2008 05:41 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by Captain-Captain
Well I have the following currently loaded in this order mostly via the process of 'happenstance':

Variant - Unhide Aliens Fantasy Folk Were-Forms.gdf <c:\program files\gurps character assistant 4\data files\>
Variant - Unlock Aliens Fantasy Folk Were-Forms.gdf <c:\program files\gurps character assistant 4\data files\>
Variant - Unhide Templates.gdf <c:\program files\gurps character assistant 4\data files\variants\>
Variant - Unlock Templates.gdf <c:\program files\gurps character assistant 4\data files\variants\>
GURPS Basic Set 4th Ed.--Characters.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Powers.gdf <c:\program files\gurps character assistant 4\data files\>
low tech camping gear.GDF <c:\program files\gurps character assistant 4\data files\>
GURPS Martial Arts 4e.gdf <c:\program files\gurps character assistant 4\data files\>
Fantasy Folk for GURPS 4th Edition.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Supers1 4e.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Space 4e.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Magic 4e.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Fantasy 4e.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Fantasy 4e - Roma Arcana.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Supers 4e.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Banestorm 4e.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Mysteries 4e.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Dungeon Fantasy - Adventurers.GDF <c:\program files\gurps character assistant 4\data files\>

As an aside, you'll generally need to load Variant files *after* the files they affect, or they'll do nothing. In this case, I'm not positive how the Aliens ones on your list work, but the two standard Unhide & Unlock ones will do nothing if not loaded after the files that include the templates being unlocked and unhidden. I'd guess based on the names, though, that the Aliens ones need to come after Fantasy Folk to be effective.

I'm also not sure of the difference between Supers1 and Supers, but if Supers1 contains modified versions of stuff in Supers, you'll probably want to load it after Supers, rather than before (unless it's all new stuff, rather than changed stuff, in which case it likely doesn't matter).

Armin

Captain-Captain 01-08-2008 04:44 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
new .gdf in, still have my MC spells at 12 instead of 14.

Bruno 01-09-2008 10:01 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
augh, brain dead typo on my part.

I put in
+1 to "CO:Magery Mind Control"
instead of
+1 to "CO:Mind Control"

I've uploaded another update (it also includes misc spell typo fixes too. Stupid spells)

Naryt 01-09-2008 04:44 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by Bruno
augh, brain dead typo on my part.

I put in
+1 to "CO:Magery Mind Control"
instead of
+1 to "CO:Mind Control"

I've uploaded another update (it also includes misc spell typo fixes too. Stupid spells)

Hehe...you need a spell checker <FLEE!!!!!>emphasis mine

Captain-Captain 01-10-2008 06:05 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
I completed a Banestorm Bard using the template on an edited version of your file. (Basically I wiped out your grouped #deletes to allow me full selection of disadvantages etc.) Expecting to crash the program I am pleasantly surprised to report: It ran.

DreadDomain 01-13-2008 02:38 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by Bruno
Hi everyone;

I've posted an almost-complete GDF for DF:A up on my website:

http://www.geocities.com/syndaryl/GCA/index.html

It has everything, I think, except for the enchanted items, and any template after Cleric. (It does have Barbarian, Bard, and Cleric, though, and it has all the powers and spell lists and everything.)

Go nuts. find things I've done wrong, find more things that I've forgotten, whatever!

A few observations when creating a cleric character :

1) On the first select items pop-up (just after the skills), you have to choose for up to 25 points but in the List there is "Holy Might Healing" (33 points) which obviously cannot be selected.
2) Same thing on the second select items pop-up (except the limit is 20 points)
3) Still on the second select items pop-up, when you choose Power Investiture, it is by default at 4th level and you can't reduce it. So again, you can't select it.
4) Disadvantages pop-up. Can't select "Sense of Duty (coreligionist)" and "Vow (no edged weapons)"
5) Second disadvantages pop-up. Can't select "Discipline of Faith (Mysticism)", Sense of Duty (coreligionist)" and "Vow (no edged weapons)"
6) There is no spells to select from (Must choose 20 of them) so I'm pretty much stuck there.

In any case, I really appreciate someone doing this. Thanks Bruno!

DD

demonsbane 01-13-2008 03:35 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by DreadDomain

In any case, I really appreciate someone doing this. Thanks Bruno!

DD

Let me subscribe that.

Bruno 01-13-2008 08:04 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by DreadDomain
A few observations when creating a cleric character

Thanks for the report Dread, I'll take a look at this tomorrow and see what I can sort out. Those blasted spells will be the end of me, I swear. One day I'll just snap and throw my computer out the window.

Quote:

Originally Posted by DreadDomain
In any case, I really appreciate someone doing this. Thanks Bruno!

Quote:

Originally Posted by demonsbane
Let me subscribe that.

Thank YOU both (and everyone else!) for testing my file and helping me make it work!

RobKamm 01-14-2008 07:39 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
The Weapon Bond Perk asks that a Weapon Bond Modifier be applied to the specific weapon. This modifier doesn't appear in the list of modifiers for equipment.

I'm also not getting the clerical spell list to appear.

DocRailgun 01-16-2008 12:28 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Ditto. But I was messing with this a few days ago and you (Bruno) may have fixed the problem.
Also, not all the skill-packages that your file offered choices on (the "ranged weapon" packages, and so on) appeared on the character. Possibly I was doing something wrong.
Quote:

Originally Posted by RobKamm

I'm also not getting the clerical spell list to appear.


Bruno 01-16-2008 11:46 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by DocRailgun
Ditto. But I was messing with this a few days ago and you (Bruno) may have fixed the problem.

Nope, still befuddled. I'm about to post a request for help :D


Quote:

Originally Posted by DocRailgun
Also, not all the skill-packages that your file offered choices on (the "ranged weapon" packages, and so on) appeared on the character. Possibly I was doing something wrong.

I'm not quite sure what you mean here. You only get one skill, not all six of them - you have to choose which one.

Were they not all showing up in the selector for you to choose between them?

Bruno 01-16-2008 11:51 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by DreadDomain
A few observations when creating a cleric character :

1) On the first select items pop-up (just after the skills), you have to choose for up to 25 points but in the List there is "Holy Might Healing" (33 points) which obviously cannot be selected.

My apologies, I was following the template somewhat literally and didn't stop to check the points. Fixed in my current working copy of the file.

Quote:

Originally Posted by DreadDomain
2) Same thing on the second select items pop-up (except the limit is 20 points)

Same deal, also fixed.

Quote:

Originally Posted by DreadDomain
3) Still on the second select items pop-up, when you choose Power Investiture, it is by default at 4th level and you can't reduce it. So again, you can't select it.

That's a flaw of the engine. The template comes with Power Investiture 3, and gives you the option of upgrading to 4 or 5 (for 10 or 20 points respectively).

However, GCA currently can't handle the concept of "It's already on my character sheet, I just want to add extra levels" and it won't allow duplicate items either. So basically I can't figure out a way of supporting that option at this time. It's in the list as a place holder for when GCA gets upgraded.

I can comment it out if people find it too confusing.

Quote:

Originally Posted by DreadDomain
4) Disadvantages pop-up. Can't select "Sense of Duty (coreligionist)" and "Vow (no edged weapons)"

More information please. I would like the exact steps you're going through at what happens when it fails (an error message, doesn't respond, etc)

Quote:

Originally Posted by DreadDomain
5) Second disadvantages pop-up. Can't select "Discipline of Faith (Mysticism)", Sense of Duty (coreligionist)" and "Vow (no edged weapons)"

same request.

Quote:

Originally Posted by DreadDomain
6) There is no spells to select from (Must choose 20 of them) so I'm pretty much stuck there.

Something totally crazy is going on here and I'm going to pull my hair out in about 10 minutes from lack of understanding :D

Bruno 01-16-2008 12:27 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Breakthrough! I think I've figured out the silly spells issue!

Armin 01-16-2008 12:38 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by Bruno
That's a flaw of the engine. The template comes with Power Investiture 3, and gives you the option of upgrading to 4 or 5 (for 10 or 20 points respectively).

I think you may have to go with "Extra Power Investiture" or something, instead.

Quote:

Originally Posted by Bruno
However, GCA currently can't handle the concept of "It's already on my character sheet, I just want to add extra levels" and it won't allow duplicate items either. So basically I can't figure out a way of supporting that option at this time. It's in the list as a place holder for when GCA gets upgraded.

This is actually a very complex issue. There's currently no way to know if an existing trait is one that came from part of a template (maybe not this one), and therefore should not be removed or reduced in level, or if the trait was picked by the player elsewhen and therefore could be changed freely in the Select window.

Without knowing a trait's provenance, it's imprudent to provide the character with that trait in the Select window, because doing so would impact what and how they're allowed to choose from other items, and what and how the existing trait should be counted.

And, if an existing trait is allowed to be included, that then requires a way to track whether the trait is supposed to be allowed at the set levels, counted fully for it's value, or somehow limited to allowing only specified levels, and counting only the value for those levels.

Armin

Bruno 01-16-2008 03:27 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by Armin
I think you may have to go with "Extra Power Investiture" or something, instead.

That's not a bad idea. Is there any way to limit the *combined* levels of EPI with PI so the combination does not exceed 6?


EDIT: Never mind, I figured it out! $solver() for the win!

Bruno 01-16-2008 03:52 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Version Beta 1.07 released into the wild!

EDIT: aaaand I just realized the Extra Power Investiture won't count for spell prerequisites.

ARG. stupid spells!

Expect another update tonight or tomorrow morning when I figure that one out.

bjork 01-16-2008 04:55 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by Bruno
EDIT: aaaand I just realized the Extra Power Investiture won't count for spell prerequisites.

ARG. stupid spells!

Expect another update tonight or tomorrow morning when I figure that one out.

You probably know this better than I do but isn't that the same problem that Magery already has? In the basic files it seems to be solved by having various "Mageries" as stats (found under the "*Magery Prerequisite Work-around Stats" comment). I don't know about the maxscore(1000000) though... :)

Bruno 01-16-2008 05:37 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by bjork
You probably know this better than I do but isn't that the same problem that Magery already has? In the basic files it seems to be solved by having various "Mageries" as stats (found under the "*Magery Prerequisite Work-around Stats" comment). I don't know about the maxscore(1000000) though... :)

Exactly the same issue, and I'm implementing the same solution. The thing that's making me go AAAAA mostly is the thought of updated all the spells, AGAIN, with the new prerequisite system...

DreadDomain 01-16-2008 06:10 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by Bruno
More information please. I would like the exact steps you're going through at what happens when it fails (an error message, doesn't respond, etc)

Well, well, well. It was just not responding (that is, it would not move them to the right windows as if I already had them. Except, I didn't have them).

Before upfrading to 1.07 I tried it again and what?... I could not reproduce the problem. So forget I ever reported that problem and blame it on the operator (me)!!!

ericbsmith 01-17-2008 12:02 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by Bruno
The thing that's making me go AAAAA mostly is the thought of updated all the spells, AGAIN, with the new prerequisite system...

If the only reason you're using "Extra Power Investiture" is to allow the user to buy more levels of Power Investiture, then if you simply have Extra Power Investiture gives(+1 to AD:Power Investiture) it should count for the prerequisites, meaning there's no need to change any of them just for that.

The Magery Work-Around Stats are there not for having multiple entries of Magery, but because some of those different entries may have One College Only, and the program needed a way to tell that Magery 1 + Magery 2 (Fire College Only) equals Magery 3 for prereqs in the Fire College.

This is exactly what I do with the "Extra ADVANTAGE" items in the other files - it just gives a bonus to the main advantage, meaning all the prereqs, bonuses, and whatever else of the main advantage will be applied. The user can then go in after adding the template(s) and remove any "Extra ADVANTAGE" and up the levels of the base advantage if he wishes to, but there's no need to do so.

demonsbane 01-17-2008 01:29 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Hi,

I don't know if this has been reported already, but I can't find the Holy Warrior template after loading this file.

Other templates are there (Thief, Cleric), but not this.

bjork 01-17-2008 04:50 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by Bruno
The thing that's making me go AAAAA mostly is the thought of updated all the spells, AGAIN, with the new prerequisite system...

Given the comment a bit above this may be unnecessary, but should it be enough to:

search for

Code:

with "needs(AD:Power Investiture
and replace with

Code:

with "needs(ST:Power Investiture
A bit dangerous maybe...

Bruno 01-17-2008 11:14 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by demonsbane
Hi,

I don't know if this has been reported already, but I can't find the Holy Warrior template after loading this file.

Other templates are there (Thief, Cleric), but not this.


... really.

There's no Thief template in my file.

As noted somewhere or other, I only have the templates up to Cleric done :D

Bruno 01-17-2008 11:22 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
I've uploaded v1.09 to my site.

I'm going to start working on the Druid template next because I think this leaves the Bard and Cleric and Barbarian stable and functioning properly. At least, the Bard seems to finally work, and nobody's complained about the barbarian yet.

Of course, tomorrow I'll wake up and discover my Cleric somehow reformats peoples harddrives now, or something.

tmedwards 01-17-2008 11:34 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Sadly, I don't have DF yet (bad, bad me) but the data file is looking good so far. :)

Quote:

Originally Posted by Bruno
Of course, tomorrow I'll wake up and discover my Cleric somehow reformats peoples harddrives now, or something.

This made me laugh. You get a GOLD STAR!

demonsbane 01-17-2008 02:59 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by Bruno
... really.

There's no Thief template in my file.

As noted somewhere or other, I only have the templates up to Cleric done :D


You are right! These thieves come from the files of Fantasy, Dragons...

bjork 01-17-2008 03:01 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by Bruno
Of course, tomorrow I'll wake up and discover my Cleric somehow reformats peoples harddrives now, or something.

Lol, but it seems more likely to do something with your harddrive that ours :)

demonsbane 01-17-2008 03:08 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by Bruno
Of course, tomorrow I'll wake up and discover my Cleric somehow reformats peoples harddrives now, or something.

If this Cleric is so evil, perhaps that DA Thief template too... and he silently entered in your file and remained hidden there until and I discovered it.

DocRailgun 01-17-2008 05:10 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Maybe the Thief is posing as a Cleric, and was waiting to backstab hard drives?
Quote:

Originally Posted by demonsbane
If this Cleric is so evil, perhaps that DA Thief template too... and he silently entered in your file and remained hidden there until and I discovered it.


Captain-Captain 01-17-2008 07:26 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by Bruno
I've uploaded v1.09 to my site.

I'm going to start working on the Druid template next because I think this leaves the Bard and Cleric and Barbarian stable and functioning properly. At least, the Bard seems to finally work, and nobody's complained about the barbarian yet.

Of course, tomorrow I'll wake up and discover my Cleric somehow reformats peoples harddrives now, or something.

No, but now after running your program, my computer stops being an XP machine and runs DOS 3.1. <DUCKS!!!!>

StormCrow42 01-17-2008 11:06 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by Captain-Captain
No, but now after running your program, my computer stops being an XP machine and runs DOS 3.1. <DUCKS!!!!>

So an upgrade then :)

Bruno 01-23-2008 06:52 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Well, batten down the hatches kids! I've uploaded a new version of the dungeon fantasy template with the Druid template by myself, and the Thief and Swashbuckler templates, as submitted by the extremely helpful RobKamm.

RobKamm 01-24-2008 12:45 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Just a heads up, the link gives a .zip file that includes the GURPS Characters' 4th ed. and v1.09 of the DF .gdf files.

Bruno 01-25-2008 06:36 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by RobKamm
Just a heads up, the link gives a .zip file that includes the GURPS Characters' 4th ed. and v1.09 of the DF .gdf files.


Ack. Fixed. I blame that on a drag and drop incident :P

DreadDomain 02-05-2008 05:17 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by Bruno
Hi everyone;

I've posted an almost-complete GDF for DF:A up on my website:

And I need to get back to working on Supers >.>

I don't want to sound pushy but ...

Any progress on these two GDF?

;)

Bruno 02-05-2008 11:48 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by DreadDomain
I don't want to sound pushy but ...

Any progress on these two GDF?

;)

Zero on Supers. I'll be posting an update to DF some time this afternoon. Big Thanks again to RobKamm by the by, who's given me a big hand with the templates.

Armin 02-05-2008 02:47 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by Bruno
Zero on Supers. I'll be posting an update to DF some time this afternoon. Big Thanks again to RobKamm by the by, who's given me a big hand with the templates.

Thanks muchly for your hard work, and Rob's :-)

Armin

Bruno 02-05-2008 07:17 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
New update, beta 1.11, uploaded.

All the templates should now be included. Various bugfixes, typo, and wording corrections in things such as the skill list and the equipment list have been addressed.

Also, the data file will now set up GCA to charge you for enchantments as set in DF1 (1$/ea for 100 energy or less, 20$/ea for 101+).

Žorkell 02-05-2008 07:24 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by Bruno
New update, beta 1.11, uploaded.

All the templates should now be included. Various bugfixes, typo, and wording corrections in things such as the skill list and the equipment list have been addressed.

Also, the data file will now set up GCA to charge you for enchantments as set in DF1 (1$/ea for 100 energy or less, 20$/ea for 101+).

Uh, why are there TWO GDFs in the zip? And as far as I can see there are only three templates in the GDF.

RobKamm 02-05-2008 07:56 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
It looks to me like the zip is currently displaying 1.07 and 1.10 rather than the eagerly awaited v. 1.11 .

Bruno 02-06-2008 07:04 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
I blame ninjas.

Fixed now.

RobKamm 02-06-2008 07:24 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Those ninjas may be up to their old tricks again. I just got a file not found error from Yahoo.

Bruno 02-06-2008 08:58 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by RobKamm
Those ninjas may be up to their old tricks again. I just got a file not found error from Yahoo.

...

THERE WILL BE MANY STABBINGS.

(Well, I got ANOTHER "upload successful" message - no idea if it is or not, or if the ninjas be stealin' my filez again. Test it?)

tmedwards 02-06-2008 09:58 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by Bruno
(Well, I got ANOTHER "upload successful" message - no idea if it is or not, or if the ninjas be stealin' my filez again. Test it?)

Testing... worked fine for me.

RobKamm 02-06-2008 09:59 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
...And there was much rejoicing.

Did we talk about pulling the definition of Social Stigma (Excommunicated) out of the Wizard template and make it a disadvantage available to anyone in the setting (although only appearing in the one template)?

Also, it looks like the comma is still there in the High Holy Symbol's price.

tmedwards 02-06-2008 10:05 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by RobKamm
Also, it looks like the comma is still there in the High Holy Symbol's price.

Shame on those Bug Ninja for picking on Bruno.

RobKamm 02-06-2008 10:10 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Note to self: Bug ninjas as villains in next session.

Bruno 02-06-2008 10:16 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by RobKamm
...And there was much rejoicing.

Quote:

Originally Posted by RobKamm
Did we talk about pulling the definition of Social Stigma (Excommunicated) out of the Wizard template and make it a disadvantage available to anyone in the setting (although only appearing in the one template)?

Pretty sure we did, and I did do that. I set the price fixed at -10 because the DF setting has active deities and being Excommunicated penalizes cleric and Holy Warrior attempts to exorcise curses off of you. I did forget to pull the Creates out of the Wizard template, though.

Quote:

Originally Posted by RobKamm
Also, it looks like the comma is still there in the High Holy Symbol's price.

... vile little thing. I swear I corrected that.

I'll attempt to post another version at lunch with the Creates trimmed out of the wizard and replaced with just the Social Stimga option, and fixing the comma thing.

FYI I also replaced the weapon sub-templates with #choice and such to make it consistent with the other templates, and to reduce the number of weird sub-templates floating around.

RobKamm 02-06-2008 10:37 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by Bruno
FYI I also replaced the weapon sub-templates with #choice and such to make it consistent with the other templates, and to reduce the number of weird sub-templates floating around.

I'll take a look at those and see if I can figure out why that approach worked for you and not for me. With luck I'll figure out what happened and learn something new. Thanks.

Bruno 02-06-2008 11:54 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
THEORETICALLY v1.12 is now up. I can see it, but I've utterly lost faith in that.

tmedwards 02-06-2008 12:15 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
It's there... and, upon cursory inspection, you seem to have defeated the nefarious Bug Ninja! :)

Bruno 02-06-2008 12:37 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by tmedwards
It's there... and, upon cursory inspection, you seem to have defeated the nefarious Bug Ninja! :)

I'm sure it was all the stabbings. *nods sagely*

DreadDomain 02-06-2008 06:07 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by Bruno
THEORETICALLY v1.12 is now up. I can see it, but I've utterly lost faith in that.

Thank you for your work (all of you involved)!

Gotta try to break the thing now...

LordHelmet 02-08-2008 10:57 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by Bruno
THEORETICALLY v1.12 is now up. I can see it, but I've utterly lost faith in that.

At first I want to thank you for the work you have done - GREAT!


Now we come to the little buggies.
Whenever I create a Thief and try to add Cowardice (another -20Pts of Disads) from the Disad-list, the program crashes.?


Is there any special reason why the Holy Warrior is not included yet?


And again, many thanks for your job, it is very much appreciated.

Armin 02-08-2008 12:19 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by LordHelmet
Whenever I create a Thief and try to add Cowardice (another -20Pts of Disads) from the Disad-list, the program crashes.?

There's a known bug in Cowardice. That'll be addressed in the next data update.

Armin

RobKamm 02-08-2008 12:42 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by LordHelmet
Is there any special reason why the Holy Warrior is not included yet?

Odd, it's in the file and works on my machine. Is it not working for anyone else?

RobKamm 02-08-2008 10:01 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
OK, poor form to respond and correct my own post. It would have helped if I'd been looking at Bruno's last version rather than my own. Sorry.

Bruno,
1) Born War-Leader is not hyphenated in any of the templates that I did. Find/Replace All will fix this.
2) The aliaslist for the Holy Warrior's "Combat Specialty" is missing two lines, and needs one line between the changed. Replace the current Two-Handed Sword line with:
"{SK:Two-Handed Axe/Mace}=20pts",
"{SK:Two-Handed Sword}=20pts",
"{SK:Two-Handed Flail}=20pts"_
3)It still isn't working, but it'll be closer.

RobKamm 02-08-2008 11:46 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Found it. The first line of the choicelist for the Holy Warrior needs an underscore after the x( .

Bruno 02-10-2008 07:38 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Big thanks, I've updated the file with the bug fixes (glad Cowardice isn't my problem wink wink) and I'm uploading it now.

RobKamm 02-10-2008 08:06 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Oops, then I guess it's too late to get the Weapon Bond modifier into the file? I knew I should have posted this last night when I noticed it rather than go to bed first.

Weapon Bond (Perk), 0, gives(+1 to owner::skillscore), group(Melee Quality), page(DF14)

Bruno 02-11-2008 09:58 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Sorry I was busy all day yesterday and didn't spot your messages. I'll get on this and put out another release today.

RobKamm 02-12-2008 10:12 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Two more for you if it isn't too late.

It looks like you've added a definition of Hazardous Materials (Magical) to the top. The relevant line in the Wizard template should be changed from a #newitem to:

SK:Hazardous Materials (Magical)=1pts_

This one is my fault. Please change the Thief template's background skills to select7 and add a new select6 below:

select6(_
text("Please select one of the following ranged combat skills."),
pointswanted(1),
itemswanted(1),
list(_
SK:Crossbow #codes(upto 1pts, downto 1pts),
SK:Thrown Weapon (Knife) #codes(upto 1pts, downto 1pts),
SK:Bow #codes(upto 1pts, downto 1pts),
SK:Throwing #codes(upto 1pts, downto 1pts),
SK:Sling #codes(upto 1pts, downto 1pts)_
)_
),

Bruno 02-12-2008 03:34 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by RobKamm
Two more for you if it isn't too late.

Not too late, I couldn't get around to it yesterday, things went critical at work and now I'm working Overtime. I'm hoping I'll get some time tonight, but no promises. :/

Bruno 02-13-2008 05:54 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
OK, finally got some time togeather, DF 1.14 is up!

demonsbane 02-13-2008 06:24 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Great. Just downloaded.

Captain-Captain 02-13-2008 07:35 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Swashbuckler problem: You are required to take exactly 20 pts in sword/defense skills, in 0 to 2 purchases. Broadsword takes 12 pts but each of the two defense skills are 4 pointers each. The program crashes if you take 3 skills because of the 0 to 2 restriction.

Edit: Ok you can improve the skill to get to 20 pts, but if you're going to insist on 2 skills, no more, they ought to be packaged at a 20 pt total.

RobKamm 02-13-2008 10:00 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Re: the Swashbuckler issue. I understand where you're coming from. The logic for doing it at the 12 point level was to allow for the possibility of a second skill choice at 8 points or increase the main weapon to 20 points if necessary. So much for the logic of the current arrangement.

I've looked over how Bruno has done some of the other choices lists and I think that I (now) understand how she was able to do it. So I plan on going back and changing the Swashbuckler choice to work the same way. That will eliminate this problem. (Sorry, Bruno, I'll have another update for you. And you thought that I was going to be a _help_ on this project).

RobKamm 02-14-2008 07:07 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Now that I'm looking at the book and the .gdf I'm swinging back to the original (current) version of this choice. If it were "made easy" with a separate choice for each combination of sword and defensive option at each potential skill level listed in DF we'd be looking at a choice list of 35 options. Five swords times three defensive options times skill levels plus a choice of five swords with no defensive options. This is a non-trivial list to choose from. I'll write it up and take a look.

Bruno, any chance you'd be willing to host a variant version with this option so we could get feedback on which one is easier to use?

Bruno 02-14-2008 09:47 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Sure, I can do it either way.

FYI I'm still "in negotiations" (ie yelling) at my ISP and their evil overlords at Yahoo! about my web hosting. I may need to create a new sub-account to fix the technical problems they're having (I have a paid account, and yet I have advertising all over everything. Icky.)

This means my URL may be changing. I'll go back and edit all the references in this thread when or if that happens.


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