Re: Dungeon Fantasy : Adventurers ready for download
Ditto. But I was messing with this a few days ago and you (Bruno) may have fixed the problem.
Also, not all the skill-packages that your file offered choices on (the "ranged weapon" packages, and so on) appeared on the character. Possibly I was doing something wrong. Quote:
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Were they not all showing up in the selector for you to choose between them? |
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However, GCA currently can't handle the concept of "It's already on my character sheet, I just want to add extra levels" and it won't allow duplicate items either. So basically I can't figure out a way of supporting that option at this time. It's in the list as a place holder for when GCA gets upgraded. I can comment it out if people find it too confusing. Quote:
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Re: Dungeon Fantasy : Adventurers ready for download
Breakthrough! I think I've figured out the silly spells issue!
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Without knowing a trait's provenance, it's imprudent to provide the character with that trait in the Select window, because doing so would impact what and how they're allowed to choose from other items, and what and how the existing trait should be counted. And, if an existing trait is allowed to be included, that then requires a way to track whether the trait is supposed to be allowed at the set levels, counted fully for it's value, or somehow limited to allowing only specified levels, and counting only the value for those levels. Armin |
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EDIT: Never mind, I figured it out! $solver() for the win! |
Re: Dungeon Fantasy : Adventurers ready for download
Version Beta 1.07 released into the wild!
EDIT: aaaand I just realized the Extra Power Investiture won't count for spell prerequisites. ARG. stupid spells! Expect another update tonight or tomorrow morning when I figure that one out. |
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Before upfrading to 1.07 I tried it again and what?... I could not reproduce the problem. So forget I ever reported that problem and blame it on the operator (me)!!! |
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