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-   -   Dungeon Fantasy : Adventurers ready for download (https://forums.sjgames.com/showthread.php?t=34899)

Bruno 01-07-2008 03:09 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Ok, I can't promise what will happen when you load everything with it - it does remove or change a bunch of things though, so you probably only want to load it for dungeon fantasy games.

Armin 01-07-2008 05:41 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by Captain-Captain
Well I have the following currently loaded in this order mostly via the process of 'happenstance':

Variant - Unhide Aliens Fantasy Folk Were-Forms.gdf <c:\program files\gurps character assistant 4\data files\>
Variant - Unlock Aliens Fantasy Folk Were-Forms.gdf <c:\program files\gurps character assistant 4\data files\>
Variant - Unhide Templates.gdf <c:\program files\gurps character assistant 4\data files\variants\>
Variant - Unlock Templates.gdf <c:\program files\gurps character assistant 4\data files\variants\>
GURPS Basic Set 4th Ed.--Characters.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Powers.gdf <c:\program files\gurps character assistant 4\data files\>
low tech camping gear.GDF <c:\program files\gurps character assistant 4\data files\>
GURPS Martial Arts 4e.gdf <c:\program files\gurps character assistant 4\data files\>
Fantasy Folk for GURPS 4th Edition.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Supers1 4e.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Space 4e.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Magic 4e.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Fantasy 4e.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Fantasy 4e - Roma Arcana.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Supers 4e.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Banestorm 4e.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Mysteries 4e.gdf <c:\program files\gurps character assistant 4\data files\>
GURPS Dungeon Fantasy - Adventurers.GDF <c:\program files\gurps character assistant 4\data files\>

As an aside, you'll generally need to load Variant files *after* the files they affect, or they'll do nothing. In this case, I'm not positive how the Aliens ones on your list work, but the two standard Unhide & Unlock ones will do nothing if not loaded after the files that include the templates being unlocked and unhidden. I'd guess based on the names, though, that the Aliens ones need to come after Fantasy Folk to be effective.

I'm also not sure of the difference between Supers1 and Supers, but if Supers1 contains modified versions of stuff in Supers, you'll probably want to load it after Supers, rather than before (unless it's all new stuff, rather than changed stuff, in which case it likely doesn't matter).

Armin

Captain-Captain 01-08-2008 04:44 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
new .gdf in, still have my MC spells at 12 instead of 14.

Bruno 01-09-2008 10:01 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
augh, brain dead typo on my part.

I put in
+1 to "CO:Magery Mind Control"
instead of
+1 to "CO:Mind Control"

I've uploaded another update (it also includes misc spell typo fixes too. Stupid spells)

Naryt 01-09-2008 04:44 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by Bruno
augh, brain dead typo on my part.

I put in
+1 to "CO:Magery Mind Control"
instead of
+1 to "CO:Mind Control"

I've uploaded another update (it also includes misc spell typo fixes too. Stupid spells)

Hehe...you need a spell checker <FLEE!!!!!>emphasis mine

Captain-Captain 01-10-2008 06:05 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
I completed a Banestorm Bard using the template on an edited version of your file. (Basically I wiped out your grouped #deletes to allow me full selection of disadvantages etc.) Expecting to crash the program I am pleasantly surprised to report: It ran.

DreadDomain 01-13-2008 02:38 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by Bruno
Hi everyone;

I've posted an almost-complete GDF for DF:A up on my website:

http://www.geocities.com/syndaryl/GCA/index.html

It has everything, I think, except for the enchanted items, and any template after Cleric. (It does have Barbarian, Bard, and Cleric, though, and it has all the powers and spell lists and everything.)

Go nuts. find things I've done wrong, find more things that I've forgotten, whatever!

A few observations when creating a cleric character :

1) On the first select items pop-up (just after the skills), you have to choose for up to 25 points but in the List there is "Holy Might Healing" (33 points) which obviously cannot be selected.
2) Same thing on the second select items pop-up (except the limit is 20 points)
3) Still on the second select items pop-up, when you choose Power Investiture, it is by default at 4th level and you can't reduce it. So again, you can't select it.
4) Disadvantages pop-up. Can't select "Sense of Duty (coreligionist)" and "Vow (no edged weapons)"
5) Second disadvantages pop-up. Can't select "Discipline of Faith (Mysticism)", Sense of Duty (coreligionist)" and "Vow (no edged weapons)"
6) There is no spells to select from (Must choose 20 of them) so I'm pretty much stuck there.

In any case, I really appreciate someone doing this. Thanks Bruno!

DD

demonsbane 01-13-2008 03:35 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by DreadDomain

In any case, I really appreciate someone doing this. Thanks Bruno!

DD

Let me subscribe that.

Bruno 01-13-2008 08:04 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by DreadDomain
A few observations when creating a cleric character

Thanks for the report Dread, I'll take a look at this tomorrow and see what I can sort out. Those blasted spells will be the end of me, I swear. One day I'll just snap and throw my computer out the window.

Quote:

Originally Posted by DreadDomain
In any case, I really appreciate someone doing this. Thanks Bruno!

Quote:

Originally Posted by demonsbane
Let me subscribe that.

Thank YOU both (and everyone else!) for testing my file and helping me make it work!

RobKamm 01-14-2008 07:39 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
The Weapon Bond Perk asks that a Weapon Bond Modifier be applied to the specific weapon. This modifier doesn't appear in the list of modifiers for equipment.

I'm also not getting the clerical spell list to appear.


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