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-   -   Dungeon Fantasy : Adventurers ready for download (https://forums.sjgames.com/showthread.php?t=34899)

ericbsmith 03-16-2008 06:45 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Energy Reserve should have been included in the DF3 data file since it's in the pdf, and it will be at some point in the future (if nothing else, once I have time to incorporate the DF files into an official update).

However, I don't see where you guys are pulling the -10% power source limitation for Energy Reserve from. None of the four places ER is mentioned in Dungeon Fantasy 3 even hint at it getting a power source limitation, and the original ER from GURPS Powers specifies that ER must be given a power source (e.g. Magical, Druidic, or Holy/Unholy as outlined in DF), and it does not receive a point break for having a power source. Being part of a power source is part of the inbuilt limitations of ER, and is more than made up for by the perks of an ER (that it doesn't drain with FP draining effects, recharges simultaneously with FP, etc.).

Harald387 03-16-2008 08:31 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by ericbsmith
Energy Reserve should have been included in the DF3 data file since it's in the pdf, and it will be at some point in the future (if nothing else, once I have time to incorporate the DF files into an official update).

However, I don't see where you guys are pulling the -10% power source limitation for Energy Reserve from. None of the four places ER is mentioned in Dungeon Fantasy 3 even hint at it getting a power source limitation, and the original ER from GURPS Powers specifies that ER must be given a power source (e.g. Magical, Druidic, or Holy/Unholy as outlined in DF), and it does not receive a point break for having a power source. Being part of a power source is part of the inbuilt limitations of ER, and is more than made up for by the perks of an ER (that it doesn't drain with FP draining effects, recharges simultaneously with FP, etc.).

I simply priced it based on 'FP: Magical Only', which gets the 10% cost break; Now that you point it out, ER probably shouldn't receive the same break.

RobKamm 03-27-2008 06:53 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Bruno, any progress on combining the files? I've been holding off on working on the mixed professions until the new combined file comes out.

zuljita 05-25-2008 10:27 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
The Shadow Elf template is missing the racial DX boost, and comes up with a Shadow Elf (Dungeon Fantasy) still needs:

:>=1pts

on a needs check

tbriggs 05-19-2009 04:21 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
It seems the renaming of the Flight Advantage for each race is borking being able to display the flight move on the character sheet. A quick glance at the Basic set gdf shows it is looking for specific advantage names before it calcualtes non-default move values. I verified this by copying and renaming the Flight advantage for a character and it then would show flight move correctly when using the pheonix character sheet. Note this same problem appears to hit the Amphibious races as well. I think either the advantage renaming has to be eliminated or the basic set gdf will have to be changed to look for the renamed advantages somehow. There could be other ways as I am pretty new to this.

ericbsmith 05-20-2009 12:43 AM

Re: Dungeon Fantasy : Adventurers ready for download
 
The DF data file fixes the attribute, though if you start a character without loading the DF files you'll need to Resynchronize the Attributes to get the fix in place.

tbriggs 05-20-2009 07:29 PM

Re: Dungeon Fantasy : Adventurers ready for download
 
Quote:

Originally Posted by ericbsmith (Post 792787)
The DF data file fixes the attribute, though if you start a character without loading the DF files you'll need to Resynchronize the Attributes to get the fix in place.

I had to reload all the files and resynchonize everything, not just the attributes, to get it to work. It does work now though, thanks!


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