Re: [Spaceships] Designers' Championship I: ground to LEO
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While it's neither in RAW nor ground-rules, it seems reasonable to somehow subtract (some factor of) planetary gravity at least when comparing launch-times. But 2G (3-1) is just four times higher than 0,5G (1,5-1) which should make a 1,5G thrust ship viable, shouldn't take more than 6x4=24 minutes, still not that high. |
Re: [Spaceships] Designers' Championship I: ground to LEO
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This brings me to my conclusion. The ground-rules need updating. More precise rules for calculating fuel-consumption with/without wings, ram-jets and variable thrust. If there is a ~20-25% increase in fuel-efficiency if you increase thrust from 1,5G to 3G, as your numbers indicate, we need some way of actually calculating that. |
Re: [Spaceships] Designers' Championship I: ground to LEO
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Re: [Spaceships] Designers' Championship I: ground to LEO
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Re: [Spaceships] Designers' Championship I: ground to LEO
Could someone take a look at this draft, for a TL 10 antimatter thermal lighter? All costs are in thousands:
Front 1 Armor (AML/SL) $60 dDR 3 2 Passenger (2) $10 3 Passenger (2) $10 4 Passenger (2) $10 5 Passenger (2) $10 6 Passenger (2) $10 0 Control Room $60 Central 1 AC Hydrogen Fuel $10 2 AC Hydrogen Fuel $10 3 AC Hydrogen Fuel $10 4 Armor (AML/SL) $60 dDR 3 5 Passenger (2) $10 6 Passenger (2) $10 0 Passenger (2) $10 Rear 1 ATR Ram-Rocket $750 2 ATR Ram-Rocket $750 3 ATR Ram-Rocket $750 4 ATR Ram-Rocket $750 5 ATR Ram-Rocket $750 6 ATR Ram-Rocket $750 Winged $150 Thrust 1.2 G SM 5 Air Speed 2739 mph dST/dHP 20 0.76 mps Hnd 4/0 Orbit DV 4.6 mps SR 5/4 Fuel DV 3.84 mps HT 12 Fuel Cost $16.67 $/mps TL 10 Fuel to Orbit $63.99 Loaded Wgt 30 tons Time to Orbit 10.35 Length 45 ft Cost $4,940 VC Per Trip Fixed Annual Op Ins $0.74 Ins $49.4 Service $0.45 Crew $537.6 Fuel $63.99 Dep+ROC $444.6 Total $65.18 Total $1,031.6 Flights/Year 2400 Passengers 12 /trip 28800 /year Total Costs $157,468 Cost/Passenger $5.47 |
Re: [Spaceships] Designers' Championship I: ground to LEO
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I'm sorry, that was uncalled-for. |
Re: [Spaceships] Designers' Championship I: ground to LEO
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Re: [Spaceships] Designers' Championship I: ground to LEO
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Re: [Spaceships] Designers' Championship I: ground to LEO
Well, if you really want to mess with things, I'm sure we can integrate over the path of the rocket, factoring in losses due to gravity at a given height, losses due to atmospheric drag dependent on speed, latitude, and altitude, and variations depending on the latitude and direction of launch. It would be a good exercise in whether or not I can still calculate an integral that complex, but, we can probably just forget about atmospheric drag if pretty much every design uses a ram-rocket or jet component, and estimating losses due to gravity for LEO insertion is pretty simple too.
I've had another thought too - I'm not sure if it's occurred to anybody to take passenger comfort into account - most people don't appreciate being accelerated at rates approaching 3G for an extended period of time. For example, you don't want to have to resuscitate Grandma on her way to visit her son who's working in Luna-3 Colony. It might be that a slower, though lossier lighter is preferable to a faster one. |
Re: [Spaceships] Designers' Championship I: ground to LEO
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