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-   -   Last PDF of 2007, and it's GURPS doozy! (https://forums.sjgames.com/showthread.php?t=34526)

Andrew Hackard 12-29-2007 11:54 AM

Re: Last PDF of 2007, and it's GURPS doozy!
 
Quote:

Originally Posted by Not another shrubbery
Where can we look for the explanation of the Napoleon/Han connection? *ig*

There's not a big market for Solo adventures.

Not another shrubbery 12-29-2007 02:42 PM

Re: Last PDF of 2007, and it's GURPS doozy!
 
Quote:

Originally Posted by Andrew Hackard
There's not a big market for Solo adventures.

Ack! UNCLE!

ArmoredSaint 12-30-2007 02:07 AM

Re: Last PDF of 2007, and it's GURPS doozy!
 
I adore this. Give me more!

demonsbane 12-30-2007 01:15 PM

Re: Last PDF of 2007, and it's GURPS doozy!
 
Quote:

Originally Posted by Rotwang
(...) The one thing I would have liked to see was a meta-trait that could be mandatory for all PCs that would in essence “turn off” all the complexity in GURPS. Things like Injury Tolerance: No Blood and High Pain Threshold come to mind. (...)

Hi:

My appretiation here is while "Luck, Extra Hit Points, and Influencing Success Rolls with CPs" are definitely OK, using traits as "Injury Tolerance: No Blood" by default is IMHO too much...

Such things can ruin the sense of danger and the flavour of the game, making it too simplistic and too unbelievable. People with "No Blood" even would be inmune to a lot of venoms.

With that, I would have the feeling of playing a definitely cartoonish/silly game... the sort of games and systems I strongly avoid (of course, that always remains as an option for all genres-settings).

Instead, I would seek a more elegant solution for keeping some feeling of the GURPS system and its flavour, while it supports Dungeon Crawls. If the rules are too weakened for a simplistic DF version enough to make it to look silly, then I would be using D&D or something like that.

Summarizing: I would wish Dungeon Fantasy to keep and even encourage some viewpoints/rules useable in "serious" fantasy games too.

All this is a bit of nitpicking and of course, IMHO.

PK 12-30-2007 11:27 PM

Re: Last PDF of 2007, and it's GURPS doozy!
 
Quote:

Originally Posted by Rotwang
The one thing I would have liked to see was a meta-trait that could be mandatory for all PCs that would in essence “turn off” all the complexity in GURPS. Things like Injury Tolerance: No Blood and High Pain Threshold come to mind. Basically something that could be slapped onto an existing PC to turn him into a “delver”; where HP is something to be used up like ammo and damage doesn’t result in realistic effects.

That's not a meta-trait. That's a campaign switch. When running a delver campaign, it seems quite apropos to ignore all of GURPS' optional complexities like bleeding rules. (I wouldn't ignore shock, though -- there should be a difference between a weak wizard and a rough barbarian who've just gotten stabbed -- giving everyone HPT or ignoring shock would minimize the coolness factor of the fighters.)

I'm sure we'll see much more on this topic in DF:D.

Sadurian Mike 12-31-2007 10:32 PM

Re: Last PDF of 2007, and it's GURPS doozy!
 
I'd like to see GURPS Dinosaurs updated to 4ed, but I'm biased because I'm writing an Elizabethan Lost World setting with European explorers battling Aztecs and Dinosaurs on a lost continent in the Pacific. There was some very useful material in Lands Out Of Time, but an update of the old book would be great!

Rotwang 01-02-2008 12:19 PM

Re: Last PDF of 2007, and it's GURPS doozy!
 
Quote:

Originally Posted by demonsbane
With that, I would have the feeling of playing a definitely cartoonish/silly game... the sort of games and systems I strongly avoid (of course, that always remains as an option for all genres-settings).

Yes, it would definitely be cartoonish and silly, which is sort of the point. It would be entirely possible to build in varies versions of the trait for different levels of silliness.

Rotwang 01-02-2008 12:36 PM

Re: Last PDF of 2007, and it's GURPS doozy!
 
Quote:

Originally Posted by Rev. Pee Kitty
That's not a meta-trait. That's a campaign switch. When running a delver campaign, it seems quite apropos to ignore all of GURPS' optional complexities like bleeding rules. (I wouldn't ignore shock, though -- there should be a difference between a weak wizard and a rough barbarian who've just gotten stabbed -- giving everyone HPT or ignoring shock would minimize the coolness factor of the fighters.)

You could do this as a campaign level switch sure, but my point it that it would be fun to also be able to do it with a trait, so it applied only to some people in the campaign but not everyone else.

For example the trait could be for PCs only; everyone else would bleed to death, suffer shock, not have better luck than normal, whatever. Essentially it would be like the little flashing triangle over a characters head in an old style computer RPG that tells you they are a PC.

Or, it could be like training wheels for new players. I could run a game with all the switches on, but let the new player have a PC with this meta-trait on. The player would get to see how all those complexities worked for his comrades, etc. but wouldn’t have to worry about them for his own PC until it was time to take off his training wheels.

It might be fun too for people used to D&D or whatever, just as a list of things that GURPS does that their usual system doesn’t.

I just think it would be fun (and easier) to have a meta-trait that could be slapped on to existing characters to turn them into delvers then to re-do the campaign settings. Say the PCs in a serious fantasy campaign fall through a banestorm into silly alternate world or something like that.

Been 01-02-2008 01:31 PM

Re: Last PDF of 2007, and it's GURPS doozy!
 
Quote:

Originally Posted by Paul
The complexity of the setting, or of the magic system? 'Cause the update of the magic system in part of Thaumatology, which is currently in the early stages of layout.

without starting another "are we there yet" VDS thing, and yes I know that all books are uniques, how far off is it?

Paul 01-02-2008 01:47 PM

Re: Last PDF of 2007, and it's GURPS doozy!
 
Quote:

Originally Posted by Been
without starting another "are we there yet" VDS thing, and yes I know that all books are uniques, how far off is it?

More than four months.


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