Re: Last PDF of 2007, and it's GURPS doozy!
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Re: Last PDF of 2007, and it's GURPS doozy!
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Re: Last PDF of 2007, and it's GURPS doozy!
I adore this. Give me more!
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Re: Last PDF of 2007, and it's GURPS doozy!
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My appretiation here is while "Luck, Extra Hit Points, and Influencing Success Rolls with CPs" are definitely OK, using traits as "Injury Tolerance: No Blood" by default is IMHO too much... Such things can ruin the sense of danger and the flavour of the game, making it too simplistic and too unbelievable. People with "No Blood" even would be inmune to a lot of venoms. With that, I would have the feeling of playing a definitely cartoonish/silly game... the sort of games and systems I strongly avoid (of course, that always remains as an option for all genres-settings). Instead, I would seek a more elegant solution for keeping some feeling of the GURPS system and its flavour, while it supports Dungeon Crawls. If the rules are too weakened for a simplistic DF version enough to make it to look silly, then I would be using D&D or something like that. Summarizing: I would wish Dungeon Fantasy to keep and even encourage some viewpoints/rules useable in "serious" fantasy games too. All this is a bit of nitpicking and of course, IMHO. |
Re: Last PDF of 2007, and it's GURPS doozy!
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I'm sure we'll see much more on this topic in DF:D. |
Re: Last PDF of 2007, and it's GURPS doozy!
I'd like to see GURPS Dinosaurs updated to 4ed, but I'm biased because I'm writing an Elizabethan Lost World setting with European explorers battling Aztecs and Dinosaurs on a lost continent in the Pacific. There was some very useful material in Lands Out Of Time, but an update of the old book would be great!
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Re: Last PDF of 2007, and it's GURPS doozy!
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Re: Last PDF of 2007, and it's GURPS doozy!
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For example the trait could be for PCs only; everyone else would bleed to death, suffer shock, not have better luck than normal, whatever. Essentially it would be like the little flashing triangle over a characters head in an old style computer RPG that tells you they are a PC. Or, it could be like training wheels for new players. I could run a game with all the switches on, but let the new player have a PC with this meta-trait on. The player would get to see how all those complexities worked for his comrades, etc. but wouldn’t have to worry about them for his own PC until it was time to take off his training wheels. It might be fun too for people used to D&D or whatever, just as a list of things that GURPS does that their usual system doesn’t. I just think it would be fun (and easier) to have a meta-trait that could be slapped on to existing characters to turn them into delvers then to re-do the campaign settings. Say the PCs in a serious fantasy campaign fall through a banestorm into silly alternate world or something like that. |
Re: Last PDF of 2007, and it's GURPS doozy!
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Re: Last PDF of 2007, and it's GURPS doozy!
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