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-   -   Last PDF of 2007, and it's GURPS doozy! (https://forums.sjgames.com/showthread.php?t=34526)

DouglasCole 12-28-2007 01:39 PM

Re: Last PDF of 2007, and it's GURPS doozy!
 
Quote:

Originally Posted by Paul
Except that Dungeon Fantasy is targeted at GURPS players who want to run dungeon crawls, not D&D players who want, for whatever reason, to leave D&D behind. That would be a very different book. One worth writing? That's a different question (and thread).

Agreed, on both target and difference. My point, however, is that the volumes thusfar announced make a VERY complete book. Sean's comment about a 32-page GURPS Lite: Dungeons is well taken. It's a project of its own.

But, I would still argue that when all of the component parts are done (and you'd not necessarily even need the Gear chapter, as Lite has a small Gear selection which can be expanded with TL2-4 specificity) it would make for a release in hardback that would appeal to GURPS players who don't frequent e23, don't like PDF format, and like to shop at gaming stores. The overhead for putting it together would be low(er) than a purpose built 250 pager, as you're basically compiling already released works. I don't know if this is doable, with the ease I postulate, but the compilation, available after the release of the last "chapter," would be a worthy book in its own right.

Plus a bonus hardback for those who like 'em. AND appeal to the DnD crowd, and with the inclusion of Lite, it's built for those who might try Castle on the Frontier Lands using GURPS.

Christopher R. Rice 12-28-2007 03:02 PM

Re: Last PDF of 2007, and it's GURPS doozy!
 
Quote:

Originally Posted by DouglasCole
Edit: And those who wander into e32 and get each PDF offering likely are not the complete set of people who would get the omnibus DF:Compendium hardcover.

e32 eh?*

Well I for one for the book useful for two things, the stats for the Holy Symbols and the Holy Water in the gear section. That alone just saved a campaign I had been planning, I hadn't been able to determine a fair price for holy water or holy symbols. Presto, the book comes out and is useful in a non dungeon crawl scenario! The power modifiers are very interesting as well and gave a good deal of insight into how to create a bard type character.

For my vote**, little niche things like this seem useful to me, I gave it a high rating on e23.

*This sent my finance into giggle fits as she tried to figure where the 11 other E's were
**Though my vote probably doesn't count much considering that I am a Krommite...

RevBob 12-28-2007 04:35 PM

Re: Last PDF of 2007, and it's GURPS doozy!
 
Well, although I like the flexibility e23 offers with short-form works, I like my physical books with a little more heft. For instance, I would greatly prefer to see one omnibus Transhuman Space POD (containing Changing Times and Shell-Tech) rather than - or in addition to - two smaller volumes. I've got some of the smaller Third Edition books, like Modern Firepower and some of the WWII line, and they just don't look right on the shelves. I'd absolutely love to be able to roll like-themed volumes like these together into one compendium for easier reference.

About the only small-form book that I care for as-is is the Screampunk book, and that's just because it evokes the whole comic-book style in size and presentation. Even then, it's a stylistic appreciation that I would gladly sacrifice if - for instance - I could bundle it with the Steam-Tech PDF as a slightly bigger POD volume. I would probably even value that enough to buy that volume to replace my two individual books.

But then, I'm also the kind of guy who'll bundle together multiple DVDs into a standard-size multidisc case, so that that as ye will. ;)

robkelk 12-28-2007 05:28 PM

Re: Last PDF of 2007, and it's GURPS doozy!
 
Quote:

Originally Posted by Paul
In that line of thought: what would you have preferred to see released?

If you're taking a poll...

While I appreciate the wealth of GURPS products available on e23 (and have purchased some of them), I sometimes get the feeling that you've forgotten about the other SJGames RPGs. I'm not sure what you could do for Toon that hasn't already been done, but there's plenty of In Nomine books that could be written. (Off the top of my head, there's two IN books that are out-of-print in the dead-tree editions but not yet avalable on e23, and I believe there's at least one IN PDF somewhere in the pipeline between "playtested" and "available".)

Oh, and I'd buy GURPS Vehicle Design for 4e (I have a non-pressing need for rules to stat out a spaceworthy flying car in a superscience setting), but I think that's a somewhat bigger project than you were asking about...

Kromm 12-28-2007 05:31 PM

Re: Last PDF of 2007, and it's GURPS doozy!
 
Quote:

Originally Posted by robkelk

Oh, and I'd buy GURPS Vehicle Design for 4e (I have a non-pressing need for rules to stat out a spaceworthy flying car in a superscience setting), but I think that's a somewhat bigger project than you were asking about...

Also, it doesn't count, because it's already written and in the editorial pipeline, not a surprise concept-to-release deal. So you'll be getting that, just as soon as we get it back from the editor.

GoodGame 12-28-2007 05:32 PM

Re: Last PDF of 2007, and it's GURPS doozy!
 
Would someone please do a full review in the forum?
http://forums.sjgames.com/forumdisplay.php?f=64


Pretty please!

Rotwang 12-28-2007 05:33 PM

Re: Last PDF of 2007, and it's GURPS doozy!
 
Oh fun! Good for a silly game once in a while. I really like the “classes” and the mix of powers, spells, and lots of advantages.

The one thing I would have liked to see was a meta-trait that could be mandatory for all PCs that would in essence “turn off” all the complexity in GURPS. Things like Injury Tolerance: No Blood and High Pain Threshold come to mind. Basically something that could be slapped onto an existing PC to turn him into a “delver”; where HP is something to be used up like ammo and damage doesn’t result in realistic effects.

That stuff is all mostly there in the templates, but it would have been a fun way to show off some of the gene conventions, and I would have loved to run some kind of an Infinite Worlds campaign where Delver PCs cross into the “gritty realism Fantasy” parallel or vice-versa.

jspade 12-28-2007 07:16 PM

Re: Last PDF of 2007, and it's GURPS doozy!
 
Quote:

Originally Posted by Paul
In that line of thought: what would you have preferred to see released?

I know you weren't talking to me, but how can I resist?

Other than Vehicles Design and the Bonnet Design System, I'd like to see pocket genre guides to science-fiction subgenres -- as narrow as GURPS Starfighter Pilots, covering analogs to Battlestar Galactica, Space: Above and Beyond, and Wing Commander as role-playing games. Visualize Seals in Vietnam without the historical info. The Modern World line is one I'm looking forward to, especially if we can get Modern World: Superspies! to cover Bond, Flint, Solo, Steed & Peel, and the rest. Of course, it should be no surprise I'm eager for Action.

TheThingFromOuterSpace 12-29-2007 01:08 AM

Re: Last PDF of 2007, and it's GURPS doozy!
 
Hi,

I like this immensely as it's well done and fills a niche. It hasn't the goal to address every GURPS player, but it doesn't need. What it tries to do it does well.
The idea of both dungeon fantasy releases packed with a specialized Lite is quite tantalizing. This would be even better in just doing GURPS-Dungeon related one-shots.

I also like e23 and the pdf releases. It relieves my over-full bookshelf which already contains nearly every gurps 3rd Ed. book and 4th Ed.
I find it usefull to have Books and PDFs as they fill different goals for me. Books are nice to read and good for preparing things, but in a session I like PDFs as they are more readily presenting information (searchable,...).
Also the price-page ratio is quite good for me (living in europe, as it presents a nearly 50% discount ;-) ).

Keep the good work coming, you're doing a great job.

Not another shrubbery 12-29-2007 10:21 AM

Re: Last PDF of 2007, and it's GURPS doozy!
 
Quote:

Originally Posted by jspade
I know you weren't talking to me, but how can I resist?

Feedback like that seems like a good idea... another thread might be a better showcase for it. Just sayin' :)
Quote:

especially if we can get Modern World: Superspies! to cover Bond, Flint, Solo, Steed & Peel, and the rest.
Where can we look for the explanation of the Napoleon/Han connection? *ig*


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