Proposed adition to the Boxing skill, from a real boxer
I have been looking over 4th Edition GURPS, and see a problem that also existed in Third Edition GURPS, regarding the boxing skill. Overall, it works nicely, but it needs some sort of addition to cover kickboxing. (I haven't played GURPS in a long time, but got some 4th edition materials recently.
Kickboxing shouldn't, in my opinion, be covered by Karate. It isn't as comprehensive--or as difficult--as the "advanced unarmed striking" that GURPS subsumes under Karate. And, as a skilled (well, reasonably so, anyways...I'm no pro, but have been boxing for 7 1/2 years now) boxer, I'm picking up kickboxing techniques without adding a whole new martial art, and picking them up pretty quickly. I have roughed out a solution, and any feedback would be much appreciated. Kickboxing Training 1 point Prerequisite: Boxing You have been trained in kickboxing techniques. You gain access to the kicking technique, starting with a default of boxing -2, just as Karate. Your Parry is based on your kicking skill, or boxing, whichever is LOWER. (Learning to kick well is fairly straitforward, but learning to defend against them is harder..this I was reminded of last week sparring...OUCH!) Note: If you have Karate, you do not need this perk. I do not have GURPS Martial Arts, and currently have more pressing demands on my gaming budget. Does this seem like a reasonable adaptation of generic kickboxing? I put it at one point because I know that I picked up the basics pretty quickly. |
Re: Proposed adition to the Boxing skill, from a real boxer
Something very much like what you suggest is already written into GURPS Martial Arts.
Personally, I might let someone "convert" the points they had in Boxing into Karate after a reasonable period of training, but there are other rules mechanical solutions that have specifically been written up to address this. It would be slightly more expensive than you propose below, but it's eminently doable in the RAW. |
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Re: Proposed adition to the Boxing skill, from a real boxer
It's not in the Basic Set, but what you propose is very, very close to what's already in GURPS: Martial Arts.
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Re: Proposed adition to the Boxing skill, from a real boxer
The other option, which would duplicate what IrishRover has proposed and be doable with basic set is introduce Brawling to handle kicking, and have boxing for upper body blows. This would cost the same as what is being proposed with the same game effect.
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That build, by the way, is a good way to seperate out "punchers who kick" from "all-around strikers" in a game where that will matter. |
Re: Proposed adition to the Boxing skill, from a real boxer
I'd also generally consider kickboxing the sport version of an actual fighting style. So, it's just as hard as Karate to learn how to be good in tournaments, but it just isn't that fantastic for actual buttkicking. Probably have the sport version at a lower level and spend more points on specific techniques.
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(Incidently, I probably would have about 10 points in boxing and associated techniques from training, perhaps a bit more. I've been doing this for a LONG time, with formal teaching. Perhaps a few more from encounters in the ring...Dex + 2 or dex +3) |
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