I like it.
Vis the comment on ejected fighter jocks being mistaken for KKM --
1.) the AEMS cross-section of a guy in a vacc suit should be less than a KKM. 2.) the PEMS output should also be less -- the KKM, even if not accelerating at full, should still be nudging itself with maneuver rockets to optimize its collision trajectory. If a guy in a vacc suit just happens to be on a trajectory that goes SMASH on an enemy battleship -- heck, just call him "Lucky." Not gonna happen enough to matter. If he does -- think of him as a bug on a windshield (just less in the way of remains.) One suggested add for the recovery ship -- put in some sort of waldo (or robotic arm) so that you can make pickup on an unconscious/disabled drifting pilot without having to EVA. Grab him (gently) then maneuver him into the docking bay. Seal bay (no gravity) pressure up, send a couple of EMTs in to maneuver him to the deck, raise gravity, hustle to sick bay. |
Re: I like it.
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There is a robot arm module but that is for manouvering ship size objects. Hmm, that makes an excellent replacement for the external clamp above (and costs 300K rather than 3K). Quote:
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Re: GURPS Spaceships in Use: Small Craft
Kinetic Kill Space Interceptor Missile (SIM-10)
Using fuel cells to keep its IR signature low these kinetic kill missiles are capable of severe damage if fired at significant range. Though the faster the relative impact velocity the harder it is to hit the target. Typical dHP collision damage for 10 minute turns: • Close = 3*6d (63 average) • Standard = 27*6d (567 average) • Distant = 270*6d (945 average) Note a man (dST 1) hitting a spacecraft at similar velocities would incur one-third the damage (due to being less sturdy than a missile - dST 3) (Hmm, I guess this is why I would favor a pseudo velocity drive for Traveller.) Front 1 Armor (Advanced Laminate) 2 Control Room 3 Sensor Array (Enhanced) 4-6 ECM Central 1 Armor (Advanced Laminate) 2-C Fuel Cell Rear 1 Armor (Advanced Laminate) 2-C Hot Reactionless Thruster (6G) Size 0, TL 10, Unstreamlined, Stealth, Chameleon, LWt 0.1 sTons (200 lbs), DT 0.02, Length 2 yards, Diameter 1.5 feet, dST/dHP 3, Hnd 2, SR 2, dDR 0.7, IR Signature 4, Move 6G/3000 mps, K$ 15 A similar signature SIM-11+ has the same stats except it is 8G (replace 2 Hot Reactionless Thrusters with Fuel Cells. A higher signature SIM-11+ has the same stats except it is 12G (replace all fuel cells by MHD) and IR signature 5 |
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