Re: GURPS Space campaign setting
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I had envisioned gravitics as a relatively young technology. It hasn't yet been sucessfully micronized, for example. Perhaps the grav drive is still on the drawing board? Maybe the Precursors used them? I'm trying to work backwards from story assumptions, then determine what technology [real or imagined] would fit best. Rubber physics is okay in limited doses. The setting is space opera, not hard sci fi. I am aiming for an ''Age of Sail'' feel, similiar to that achieved in Traveller. I worry that reactionless drives would cause problems with that, but maybe they wouldn't. I'll need to give it more thought... Most of my players won't care about the technical aspects of the setting as much as I do. That's fine. I just like an internally consistent milleu. |
Re: GURPS Space campaign setting
Good point, Agemegos.
I'll have to read up on the various possibilities for STL drives before I make a decision. At this point, I'm not sure what fits best. |
Re: GURPS Space campaign setting
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Re: GURPS Space campaign setting
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Re: GURPS Space campaign setting
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I suppose you could develop scenarios involving "intrinic velocity" but not all pseudo-velocity drives use an intrinic velocity concept.. It's a lot simpler if you don't. The only way any sort of realisitic space propulsion could be involved in a true space opera setting is it they only needed it to travel short distances. Realisitc drive performance only travels long distances in relatively long periods of time. Fred Brackin |
Re: GURPS Space campaign setting
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Re: GURPS Space campaign setting
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GURPS stats for these rockets can be found in Vehicles, Vehicles Expansion 1, and Vehicles Expansion 2. |
Re: GURPS Space campaign setting
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It's as likely as anything else that turning on your inertialess drive detaches you from the local frame of reference and turning it off attaches you to a new local frame of reference. If your relationship to that new frame is that of a stable, circular orbit you'll have to do a de-orbit burn at a minimum . It doesn't really matter if you can theoretically use a drive as a weapon as long as it doesn't make a _good_ weapon or specifically such a good weapon as to overshadow any other options in the setting. Fred Brackin |
Re: GURPS Space campaign setting
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Re: GURPS Space campaign setting
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Usually when you start breaking the laws of physics it's best to break them in all relevant areas and in a nice neat symmetrical fashion when you turn the physics-breaker on and off. It's usually when you decide you're only going to break _just this once_ and scrupulously apply them the rest of the time that things start going wrong. Fred Brackin |
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