Steve Jackson Games Forums

Steve Jackson Games Forums (https://forums.sjgames.com/index.php)
-   GURPS (https://forums.sjgames.com/forumdisplay.php?f=13)
-   -   Spaceships - Ramscoops and Fuel Tanks (https://forums.sjgames.com/showthread.php?t=31693)

nanoboy 05-28-2008 06:20 PM

Re: Spaceships - Ramscoops and Fuel Tanks
 
Quote:

Originally Posted by thtraveller
There are only two limited superscience items in the whole of spaceships and they are both torch drives (fusion and AM plasma).

Is there a good symbol for limited superscience?

I would suggest a '. It's kind of like a ^ but only half as much. Or something like that.

Agemegos 05-28-2008 06:25 PM

Re: Spaceships - Ramscoops and Fuel Tanks
 
Quote:

Originally Posted by nanoboy
I know it's not canon, but could one use the ramscoop as a slow break when it's not powering the engine?

It might not be RAW, but it ought to work. Ramscoops are very efficient brakes. In fact, that's why they ought to be considered superscience as drives.

Crakkerjakk 05-28-2008 07:08 PM

Re: Spaceships - Ramscoops and Fuel Tanks
 
Plus the problem of the Local Bubble.

DemiBenson 05-28-2008 07:16 PM

Re: Spaceships - Ramscoops and Fuel Tanks
 
Quote:

Originally Posted by nanoboy
I know it's not canon, but could one use the ramscoop as a slow break when it's not powering the engine? That is, use it to fill the tanks and slow the craft at the same time. Once the tanks are full, the craft can pull a 180 and finish slowing itself down. It would have to collect more fuel in the system that it entered, of course.

http://www.sjgames.com/pyramid/login...e.html?id=6603
Designer's Notes: GURPS Spaceships

Answers your question perfectly.

StormCrow42 05-28-2008 08:02 PM

Re: Spaceships - Ramscoops and Fuel Tanks
 
And for the Pyramid deprived.
http://www.sjgames.com/pyramid/sample.html?id=6603

Agemegos 05-28-2008 08:41 PM

Re: Spaceships - Ramscoops and Fuel Tanks
 
Quote:

Originally Posted by ectropy
http://www.sjgames.com/pyramid/login...e.html?id=6603
Designer's Notes: GURPS Spaceships

Answers your question perfectly.

Cool article. I'm disappointed by the implication that those rules are mostly not going to make it into future books in the series.

Peter Knutsen 05-28-2008 09:47 PM

Re: Spaceships - Ramscoops and Fuel Tanks
 
Quote:

Originally Posted by nanoboy
I know it's not canon, but could one use the ramscoop as a slow break when it's not powering the engine? That is, use it to fill the tanks and slow the craft at the same time. Once the tanks are full, the craft can pull a 180 and finish slowing itself down. It would have to collect more fuel in the system that it entered, of course.

As far as I know, that ought to work.

Agemegos 05-28-2008 10:34 PM

Re: Spaceships - Ramscoops and Fuel Tanks
 
Quote:

Originally Posted by Peter Knutsen
As far as I know, that ought to work.

Yes indeed. In fact, if you use the ramscoop to fill the tanks it ought to slow you down whether you want to or not.

SCAR 05-29-2008 04:18 AM

Re: Spaceships - Ramscoops and Fuel Tanks
 
Quote:

Originally Posted by Peter Knutsen
All of the eligible drive systems are either full superscience or realistic, with none being in-between?

The drives are as tagged in GURPS Spaceships.

Quote:

Originally Posted by thtraveller
Is there a good symbol for limited superscience?

Exactly. There is no such Tag (that I'm aware of) in Spaceships or any GURPS Tech rules.

thtraveller 05-29-2008 09:24 AM

Re: Spaceships - Ramscoops and Fuel Tanks
 
Quote:

Originally Posted by nanoboy
I would suggest a '. It's kind of like a ^ but only half as much. Or something like that.

I think I favor tilde ~ representing wobbly science as oppose to ^ representing broken in half science


All times are GMT -6. The time now is 05:45 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.