Re: [OOC] The Catacombs, hard SF
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So, contacting someone you've meet, and who wants to be contacted, is pretty easy. All of you -- including the ship's crew who are still around -- are all on the same tactical network, so you can easily contact each other, share information, look at the video streams from each other's cameras, etc. |
Re: [OOC] The Catacombs, hard SF
Just to make sure that I understood this correctly: The potentially open airlock on level 4 is a part of section three, right?
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To hold you until I can get that posted, I'll describe the way the ship is laid out again. From the front (which is the "top" when under power), it consists of several passenger and crew sections. These have independent climate and air systems. They're separated from each other by relatively massive bulkheads, which are airtight -- that's what the pressure doors in the elevator shafts are through. They're about 20 meters long, the first section is a bit longer. They're divided into levels, numbered from the front, of about 3 meters each, though there's variation in that. The elevator shafts, and the central bracing in the center of the ship are the only permanent structures in the section, the rest can be rearranged with more or less effort, like the interior walls of an office building. Typically, each level is divided up into six pie shaped slices, labeled A through F. then things in the section are numbered. So, the first class cabins have address like 2-4-B-3, meaning section two, level 4, section B, room 3. |
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If they spot anything peculiar, I'd beam him live footage and try to catch his attention via the NAI. |
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He's on a tether, so as long as you don't unhook him, he'll be able to get back in. |
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Okay, I've edited my last two IC posts so that they make sense. Sorry, I'm tired and didn't read through the last IC post properly.
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Will Orville have to be helped back inside? Or can Xerxes do something else, like take pictures of the dead bodies to be identified later?
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We've got cameras going. Does that mean we've already got pictures of the bodies so we can identify them?
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I'm not going to post to Xerxe's and Pierre's subthread until we've heard from Fleckenzwerg. I expect he's going to react badly to a pile of corpses. |
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I imagine you're right about Pierre's reaction to the corpses. |
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Out of curiosity where did you get the 100 exabyte estimate for all data stored on computers on earth? Also, why would a ship have enough data storage for everything currently stored on earth several times over? |
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Maybe it's for 4d porn?
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The 100 exobyte number came from the back of my head, and probably from some piece of marketing material from EMC or netapp or the like a couple years ago. The expectation, i think, is that production of data will reach a ZB a year by the end of the decade. |
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I'm assuming that the ship is steered from the bridge and that, in order to chase the pirates (if we want to do so) Ronnie and Julia will have to fix up the damage in Engineering and we're going to have to secure the bridge as well. Is that right?
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It's also not clear that you can do anything if you caught up with the pirates, anyway. They presumably still outnumber and outgun you. And you don't have much transport to get to their ship. |
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Dscheidt when is the next update going to be? Sorry if I sounds like I'm nagging you, but want to know what happens next!
Edit: I just found out when it was. |
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About the time line: I've got the hijacking taking place just after 8 pm ship's time, and about 6 hours have elapsed since then. You're all pretty well knackered. It isn't just Smarg. (I don't think I've been very clear about the passage of time...._ |
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I'm putting one point in G-experience (0G - 0.2G), and saving the other.
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Dscheidt, why would someone eject a magazine that still had rounds in it?
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To discard the magazine, you'd draw the magazine out of its pouch, and as you're bringing it into position, command the gun (there's motor, remember, you can do it over your neural link) to eject the spent one, insert the new one, and you're done. That takes less time overall, and there's a much shorter period of time when the gun isn't ready to fire. Load out for someone in combat armor is 10 or 12 magazines, so it's 1% of their ammo load. And the magazines are disposable -- they can be reloaded, but not while you're wearing the gloves that are part of the armor. |
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If no one objects, I'm skipping the detailed search of the rest of the section. There's nothing interesting to be found, really. What's interesting is what you don't find. Not many more bodies, no deployed survival pods.
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I didn't need the lesson. ;) |
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So, here's a list of potential tasks. Some of these are things that need to be done; others are things I sort of expect PCs to do. Some of them are outside the PCs area of expertise. The first few items on the list are in some sort of order, the rest aren't. Fix the ship. Figure out where you are. Figure out how to get somewhere you'd rather be. Figure out what happened figure out who did it figure out why figure out where the missing people are, why they're there What got stolen? |
Re: [OOC] The Catacombs, hard SF
Okay, I edited my post to suggest we get some sleep, and edited out the section 1 reference. I suggest that, after we've slept some of us check the cargo area to see what's missing that the crew knows about, whilst the others all pitch in to repair the ship. We can run a search of the ship's database whilst we sleep, and work out exactly who's missing.
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Dscheidt, does Xerxes get easily to sleep or does he eventually have to go to sick bay to get some help?
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I'll do an IC to describe them. |
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Nothing is going to happen before the meeting in the wardroom, unless you choose to make it happen. I'll make a post tomorrow that describes that, at about 2200 GMT.
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Have our things been gathered from our previous cabins? If not, Julia will take the excuse to collect the bugs she'd planted there -- otherwise she'll try to find a moment alone in her previous cabin later.
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I've made the start of this. I'll post the rest later tonight, when I get home. Feel free to respond before than, though. Ronnie is done speaking. |
quick orbital mechanics explanation
In a two-body system, where the two bodies are orbiting each other, there are five points where the gravitational forces exerted on a third body by the first two are equal. These are called lagrange points. Wikipedia has a page lagrangian points
which, at first glance seems right. The picture is clearer than I'm likely to be. If the central object is the star, and the planet the gas giant, you've jump in at L4, and are heading away from it, towards the planet, on a course that will take you out of the system, but not by much. The containers left behind weren't given the huge boost that your ship was, so they'll be orbiting around L4, for a long, long time. |
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How does reaction mass affect the ship? I'm assuming, the lower the mass the less fuel we burn getting around. |
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A question has just occurred to me: what's the minimum crew of a ship of this type? I hope it's not more than 19.
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Since it makes no sense to talk about range of rocket ships -- they're going to keep going in straight line forever -- their ability to change position is rated in "delta-V". One meter-per-second of delta-V means the ship can change its speed by one meter per second. Your ship has about 1000 kilometers per second, at 1 G, or about 4 times that at 0.1G (roughly). That's, by 21st century standards, a huge amount. It's about 10% of what the ship has fully fueled. The atomic rocket page, http://www.projectrho.com/rocket/rocket3b.html has clear explanations than I'm going to manage. (It's well past my bed time.) t I believe I said you've |
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Thanks for all that. :) With all this talk of weeks and months, it's a good thing we have all that fuel, food, and life support.
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Ping?
Anybody out there?
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Pong.
I'll make a post soon. Been busy with stuff. |
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Dscheidt, are there going to be any more briefings by the other members of the crew?
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I edited my last IC post to include a new question: how many vacuum-suited bodies did they find? If there is only the one, in engineering, could that indicate that those guys were the winners? I don't know what the policy is with marines: do they generally pull out and take all their dead and wounded with them? I'm guessing that pirates wouldn't be that disciplined. I'm hoping that Xerxes Soldier skill can tell him stuff like that.
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Nearly any organized force is going to make some attempt to retrieve their dead and wounded. How much depends on the force; most won't risk death to retrieve a body. A wounded person, maybe. You don't know who was involved, so you can't say. |
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"Things to do" doesn't sound promising. It sounds like Xerxes is going to end up doing the equivalent of swabbing the decks and peeling potatoes. Unfortunately, he doesn't have any specialised ship skills. He did offer to help with the repairs, but they're under no obligation to accept his help, especially since he doesn't have any repair skills. :D
If Xerxes can, he's going to try and gain some skills so he doesn't end up doing that kind of thing. |
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If Julia interrogates the chap unsuccessfully, can I drop my point into Interrogation and try again later? I'm assuming I can't put the point there straightaway.
Also, does having experience in 0-0.2G give a bonus to Free Fall, or anything of the sort? |
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