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-   -   [OOC] The Catacombs, hard SF (https://forums.sjgames.com/showthread.php?t=31685)

dscheidt 10-27-2007 01:58 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by younglorax
Reading Fleckenzwerg's last IC post made me wonder... is whispering ever necessary with a computer implant? Could you just have a quasi-telepathic conversation with someone if they're in range of your transmitter and accept the call?

Yes, you can do that. You can do that, while having a totally different conversation with the person out loud. You can, in fact, have a different conversation with every person in the group, while still talking out loud.

Fleckenzwerg 10-27-2007 02:20 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by dscheidt
Yes, you can do that. You can do that, while having a totally different conversation with the person out loud. You can, in fact, have a different conversation with every person in the group, while still talking out loud.

Sweet!

But woudn't having several conversations at once be very confusing? I mean, unless you have Compartmenalized Mind for some reason.

dscheidt 10-27-2007 02:33 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by Fleckenzwerg
Sweet!

But woudn't having several conversations at once be very confusing? I mean, unless you have Compartmenalized Mind for some reason.

I suspect this is really a learnable skill. I don't have any problems following a conversation that's going on in the room I'm in while I'm talking on the phone, so I forget that other people don't do this as well as I do.

younglorax 10-28-2007 05:36 AM

Re: [OOC] The Catacombs, hard SF
 
If my IC post posits too much about Binf, I can edit.

Lonewulf 10-28-2007 05:39 AM

Re: [OOC] The Catacombs, hard SF
 
"Inverse-synchronizing Isolinears"? I looked up Isolinears, but is the rest gobbledy-****? XD

younglorax 10-28-2007 05:49 AM

Re: [OOC] The Catacombs, hard SF
 
I used an online random technobabble generator. :)

As far as I know, no part of it could actually apply to any real-world technology.

Lonewulf 10-28-2007 05:51 AM

Re: [OOC] The Catacombs, hard SF
 
Oh, I beg to differ!

Quote:

The closest to real world isolinear chips/rods today is the Holographic Versatile Card. Although the technology is new, and not fully developed and/or mainstream, it is the farthest we have come to having technology close to that of modern fictional Star Trek technology (aside from cellphones/communicators).
http://en.wikipedia.org/wiki/Isolinear

younglorax 10-28-2007 06:08 AM

Re: [OOC] The Catacombs, hard SF
 
If he looks up "Rusev" on his implant or has heard of it, it was a small multi-planet empire that was torn apart by civil war. Many of its refugees went to Caran, a two-planet empire two jumps away with very liberal refugee laws.

ETA: That war was about 8 years prior.

Lonewulf 10-28-2007 09:38 AM

Re: [OOC] The Catacombs, hard SF
 
Information on the Mining Company: Considering I made it up on the spot, I'll be making this up on the spot, as well. :P

Bagley & Paine Mining Company was started by Franz Bagley and Julia Paine; it hasn't been around for long, only for about a decade. However, it's still a somewhat sizable company, although it's not able to really handle high-end contracts. It ain't no megacorp, to say the least. :)

It only has a presence on a few planets, mostly uninhabited worlds, and uses remote mining almost exclusively.

younglorax 10-28-2007 09:45 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

He shakes it with a smile. "Andrew Carlson". He sends her his own spelling. "Say, do you know if anything interesting is supposed to be happening on this trip?"
"Well, I hear there's a bunch of snakes/robots/aliens attacking."

Lonewulf 10-28-2007 09:57 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by younglorax
"Well, I hear there's a bunch of snakes/robots/aliens attacking."

"We got aliens on the motherfriggin' plane!"

Lonewulf 10-28-2007 10:12 AM

Re: [OOC] The Catacombs, hard SF
 
Wow. I just realized that two players have taken up 2+ pages with ... conversation. Simple conversation, at that. I don't think this forum was made with lots of posts in an RP in mind. :o

younglorax 10-28-2007 10:23 AM

Re: [OOC] The Catacombs, hard SF
 
If we really want we could collapse it into fewer posts. :P

ETA: But I think multiple pages of dialog aren't problematic -- they're quick enough to read, anyway.

dscheidt 10-28-2007 07:25 PM

Re: [OOC] The Catacombs, hard SF
 
I don't see a problem with it. (Also, under User Settings, you can increase the number of posts on a page. If you've got a fast connection, that makes it much easier to read long threads.)

dscheidt 11-01-2007 11:13 PM

Re: [OOC] The Catacombs, hard SF
 
I assume no one is going to do anything on this leg of the trip. I'm going to skip to arriving at the next station, where there is to be a short layover for fueling.

t@nya 11-02-2007 04:37 PM

Re: [OOC] The Catacombs, hard SF
 
I'm back. :) Posting my next IC post now. I'm glad to see that nothing much has been happening, action wise, whilst I've been away.

dscheidt 11-03-2007 06:52 PM

A map!
 
Quote:

Originally Posted by t@nya
I'm back. :) Posting my next IC post now. I'm glad to see that nothing much has been happening, action wise, whilst I've been away.

That's going to change!

I've posted a map of the lounge bar at
http://www.panix.com/~dscheidt/radivan/lounge_map.jpg
I apologize for the low quality. I'll post a clearer version when I can figure out why my scanner doesn't work...

Some notes: Each hex is two meters. The central hexagon is the main interior core of the ship. It runs the whole length of the ship, with an interruption at the stern where the fusion drives start, and one at the center, where the Choi drive is. It's 10 meters on a side; doors out of it are heavy duty, and will stand up to hard vacuum. The four X'd out rectangles in the central part of it represent lift tubes. In free fall, like right now, the cars taken to the ends of the shafts, and the doors left open, so it's a set of long corridors. There are pressure doors every twenty meters.

The lounge itself has two entrances into the core, one in the center of each of the two sides. Each is 1.5 meters wide, and about 2.5 high. The squares in the top bit of the lounge are tables. They have chairs, not shown, about 6 or 8 per table. Everything is clamped to the floor, but there's a grid of supports in the floor to allow things to be moved easily, and they can be unclamped entirely without tools. The bar is about bar height. It's got a bunch of stool,s. There are two vid screens on the outside wall, (the heavy lines) currently showing outside. There's a very large screen video display with a bunch of couches and small tables facing it at the bottom left wall.

In the bottom left and bottom right corners there are spiral stairs leading to the exercise area (down, aft) and to the social ballroom (up, forward.) There's enough space in the stairs so that you can move through the center in freefall. The floor and ceiling of the bar level are temporary, made of some sort of folding material. Ceiling height is 4 meters.

Fleckenzwerg 11-04-2007 04:35 AM

Re: [OOC] The Catacombs, hard SF
 
Aha, things are starting go get interesting. I wonder whether the emergency start was caused by someting on the ship or by something on the refilling station.

How strong are the main engines? Is it possible to act, or is everybody pressed flat against the floor?

dscheidt 11-04-2007 06:59 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by Fleckenzwerg
Aha, things are starting go get interesting. I wonder whether the emergency start was caused by someting on the ship or by something on the refilling station.

How strong are the main engines? Is it possible to act, or is everybody pressed flat against the floor?

The ship is nominally rated for just over 1 G. Actual acceleration depends on how heavily loaded it is. It only made about 0.75 on the last leg, but you don't know if that was because it couldn't pull 1 G, or because they didn't want to. Delta V of the ship is about 10,000 km/s, at 1 G. (limit acceleration to 0.1 G, and it goes up by a factor of 4 or so. )

The ship isn't yet under power. My whole IC post covers about 2 seconds of real time.

younglorax 11-05-2007 09:10 AM

Re: [OOC] The Catacombs, hard SF
 
This is achronological, but during dinner Julia would have asked the captain where he was from.

ETA: Also, is there any datacom signal to be had from the station?

t@nya 11-06-2007 08:35 PM

Re: [OOC] The Catacombs, hard SF
 
Whilst Xerxes is seated, he'll study the scene (ie, he'll get ready to use his Tactics skill to give him and his fellow passengers an edge, if they do decide to attack the nervous guy).

dscheidt 11-07-2007 12:06 AM

Re: [OOC] The Catacombs, hard SF
 
As some of you have no doubt guessed, there's going to be some combat here. Well, I suppose you could sit still, and let whatever happens happen, but that doesn't seem very fun. So, my question is, at what rate do you want that to progress? Something just a touch faster than GURPS RAW, where each post is a couple turns (or more, if there's a lull or a Long Action), or something faster than that, where each post represents several turns?

My preference is towards the first, but I can do the second. I'd like to move a bit faster than I would in a tabletop game, because the lag for posting is so long, it'll take a week to play a turn...

t@nya 11-07-2007 12:33 AM

Re: [OOC] The Catacombs, hard SF
 
I vote for the first. I'm assuming we're at 0.1 gravity at the moment. How much heft does a bounce stick have (it's the only thing resembling a weapon that Xerxes has at the moment)? Is the guy pointing his shotgun at anyone in particular? Also, is there anything on the table that could be used to distract him (hot coffee or water in face, that sort of thing)?

dscheidt 11-07-2007 12:52 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by t@nya
I vote for the first. I'm assuming we're at 0.1 gravity at the moment. How much heft does a bounce stick have (it's the only thing resembling a weapon that Xerxes has at the moment)? Is the guy pointing his shotgun at anyone in particular? Also, is there anything on the table that could be used to distract him (hot coffee or water in face, that sort of thing)?

0.1G, yes. The bounce stick is about a pound. Unextended, it's a decent imitation of a baton or nightstick sort of thing (use shortsword, DX-5 default does SW or TH crushing damage). Extended, it's about 2.5 feet long, so a short staff, or a longer sword or a mace, but doesn't have the heft to do any more damage that way. There's nothing on the table you're at. The room was in freefall, before this started, remember.

the guy with the gun can't quite work out what to do with it. He keeps alternating between having it pointed in your general direction at the waist, and having the stock at his shoulder and the barrel down at an angle. He may well never have pointed one at a person before.

t@nya 11-07-2007 01:01 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by dscheidt
0.1G, yes. The bounce stick is about a pound. Unextended, it's a decent imitation of a baton or nightstick sort of thing (use shortsword, DX-5 default does SW or TH crushing damage). Extended, it's about 2.5 feet long, so a short staff, or a longer sword or a mace, but doesn't have the heft to do any more damage that way. There's nothing on the table you're at. The room was in freefall, before this started, remember.

the guy with the gun can't quite work out what to do with it. He keeps alternating between having it pointed in your general direction at the waist, and having the stock at his shoulder and the barrel down at an angle. He may well never have pointed one at a person before.

Okay, how far is the guy from where we (Xerxes, Pierre, and Julia) are sitting, and is there any cover between us and him?

dscheidt 11-07-2007 01:15 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by t@nya
Okay, how far is the guy from where we (Xerxes, Pierre, and Julia) are sitting, and is there any cover between us and him?

Do you have the map? Each hex is two meters. He's just to the left of the door, a foot or so away fro mthe wall. you're behind the table nearest him; it's about 4 meters or so. You can probably jump that far, but it would take a second or so in the air to cover the distance. The only cover is the table between you and the guard. It's clamped to the floor. It comes loose, but you'd have to crawl under it and spend some time figuring out how to make it do so.

Fleckenzwerg 11-07-2007 06:38 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by dscheidt
As some of you have no doubt guessed, there's going to be some combat here. Well, I suppose you could sit still, and let whatever happens happen, but that doesn't seem very fun. So, my question is, at what rate do you want that to progress? Something just a touch faster than GURPS RAW, where each post is a couple turns (or more, if there's a lull or a Long Action), or something faster than that, where each post represents several turns?

My preference is towards the first, but I can do the second. I'd like to move a bit faster than I would in a tabletop game, because the lag for posting is so long, it'll take a week to play a turn...

I vote for the first option. It's no use to describe the actions of several turns, only to have your plan foiled by a missed die roll or a unexpected reaction from the enemy.

So, both Xerxes and Pierre are willing to show these militia guys that they can't simply storm the ship bullying and shooting people. Together they shuld have a good chance to take out the guard. Sadly though Pierre's unarmed fighting skills are a joke and Xerxes, sitting between Julia and Pierre is in a bad position for a surprise attack. I think it would be best if Pierre drew off the guards attention, giving Xerxes a chance (and a path) to attack.

That leaves only one problem. They don't know about each others plans, and, since the guard is so close, they can't talk to make a plan. :(

younglorax 11-07-2007 09:20 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by Fleckenzwerg
They don't know about each others plans, and, since the guard is so close, they can't talk to make a plan. :(

See my IC post, monsieur..

ETA: dscheidt: What at the penalties for actions at .1G?

younglorax 11-07-2007 09:42 AM

Times
 
So, I'm down with whichever combat system y'all want, so it looks like the first option is what's goin' down.

But, that means that it could take FOOORRRREEEEVVVVEEERRRRR to get through more than the shortest combat. Unless, that is, our schedules sync up.

Fleckenzwerf, Lonewulf, and I are all in Germany, t@nya's in Australia, and dscheidt doesn't have location listed. Not that that's terribly pertinent.

So, I've got a fairly flexible schedule, and my only definite restriction is that after midnight my time (GMT+1) my internet goes all funky.

If there's any time that we all tend to be online, that'd be handy to know, so we can make use of that for this whole combat thing.

dscheidt 11-07-2007 10:07 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by younglorax
See my IC post, monsieur..

ETA: dscheidt: What at the penalties for actions at .1G?

For those of you with a home gravity of ~ 1G (which is all of you, as no one claimed differently, it's 4 G increments, so -4 to DX for skills that require calculation of trajectories -- melee skills mostly, not things like Guns or Basket Weaving.

dscheidt 11-07-2007 10:14 AM

Re: Times
 
Quote:

Originally Posted by younglorax
So, I'm down with whichever combat system y'all want, so it looks like the first option is what's goin' down.

But, that means that it could take FOOORRRREEEEVVVVEEERRRRR to get through more than the shortest combat. Unless, that is, our schedules sync up.

Fleckenzwerf, Lonewulf, and I are all in Germany, t@nya's in Australia, and dscheidt doesn't have location listed. Not that that's terribly pertinent.

So, I've got a fairly flexible schedule, and my only definite restriction is that after midnight my time (GMT+1) my internet goes all funky.

If there's any time that we all tend to be online, that'd be handy to know, so we can make use of that for this whole combat thing.

I'm in UTC-5 (US eastern standard time). I'm online for a little bit morning my time (between 1500 and 1700 UTC ) for a few minutes, and then again from 2300 UTC until I go to bed. The times vary a lot, though, depending on my schedule.

Fleckenzwerg 11-07-2007 10:25 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by younglorax
See my IC post, monsieur...

Hmm, I've read through the OOC thread again, to find out how the computer implants are working. When I wrote my previous post, I was under the impression that the implants rely on the ship's net for communication and that net is down. So I'll wait for dscheit to verify that the implants can communicate directly before I answer.

Gah, I just thought of something else. It's entirely possible that the hijackers are connected in a similar way, possibly using a transmitter one of the hijacker is carrying or using the ship's net after having thrown out everybody else. If that's the case then we'll be swarmed by a unknown number of hijackers no matter what. If we kill or knock out the guard they'll lose contact with him and if we take him prisoner he could actually provide his comrades with a live feed of what we are planning. The only solution to that would be to incapacitate the guard in one way or another and flee from the lounge ASAP.

dscheidt 11-07-2007 10:55 AM

Comms tech
 
Quote:

Originally Posted by Fleckenzwerg
Hmm, I've read through the OOC thread again, to find out how the computer implants are working. When I wrote my previous post, I was under the impression that the implants rely on the ship's net for communication and that net is down. So I'll wait for dscheit to verify that the implants can communicate directly befor I answer.

Radio communications is done by a pretty nifty system of self-healing ad-hoc mesh networks. The radios find another radio that's advertising itself as a relay device, and use it to reach their target. If the target is reachable directly, then they'll talk directly. So it's perfectly possible to reach the person sitting next to you without needing the infrastructure relays, it's the usual situation. There are lots of things that are only reachable by direct communication. For instance, a sign that shows a map of the ship would provide that same information to any receiver in range, but wouldn't relay it out farther.

The radios in most things are very low-powered. The implant radios put out something on the order of a pico-watt, with a bandwidth of a couple gigahertz. that gives them a range of a few meters, for high speed comms, and a bit longer for lower speed ones. It's strictly line of sight, though. A piece of aluminum foil is enough to b block signals.

Quote:

Gah, I just thought of something else. It's entirely possible that the hijackers are connected in a similar way, possibly using a transmitter one of the hijacker is carrying or using the ship's net after having thrown out everybody else. If that's the case then we'll be swarmed by a unknown number of hijackers no matter what. If we kill or knock out the guard they'll lose contact with him and if we take him prisoner he could actually provide his comrades with a live feed of what we are planning. The only solution to that would be to incapacitate the guard in one way or another and flee from the lounge ASAP.
The bad guys in constant communication is an element of nearly every thriller made in the last 1000 years ofr so.

Fleckenzwerg 11-07-2007 10:56 AM

Re: Times
 
Quote:

Originally Posted by dscheidt
...and then again from 2300 UTC until I go to bed.

So you'll be posting from midnight on for us here in Germany. That's no problem for me, but I don't think that I'll be able to post more often than once or twice during the night, because I usually go to sleep between 1 and 2 a.m. UTC+1.

Regarding the the number of turns covered in one post: We can use method 2 if that's better, but I fear the posts could become rather complicated with a lot of if ... then ... else statements.

Quote:

For those of you with a home gravity of ~ 1G (which is all of you, as no one claimed differently, it's 4 G increments, so -4 to DX for skills that require calculation of trajectories -- melee skills mostly, not things like Guns or Basket Weaving.
Outch! That calls for AoA (Determined) even for a simple punch. It's definitely the wrong person holding that shotgun.

edit:
Quote:

The bad guys in constant communication is an element of nearly every thriller made in the last 1000 years ofr so.
True, true. But in past times you probably had several minutes or even hours before the alarm is sounded, and then the enemy leader first had to find out what was wrong before he could start issuing orders. With the ultra-tech available in this campain the same process only takes a few seconds. It's kind of scary.

dscheidt 11-07-2007 08:08 PM

Re: Times
 
Quote:

Originally Posted by Fleckenzwerg
True, true. But in past times you probably had several minutes or even hours before the alarm is sounded, and then the enemy leader first had to find out what was wrong before he could start issuing orders. With the ultra-tech available in this campain the same process only takes a few seconds. It's kind of scary.

I meant in last 1000 years in the Radivan universe. It was major plot point in Die Very, Very, Very Hard 2,345, for instance. One thing to remember -- and I have a hard time doing it, too -- that while it's a new thing to you the player, it's not at all new to the character. They've got a hard time imagining that there was a time when you could take out a guard and not have his cohorts know.

On the other hand, if they wanted you dead, all they have to do is pump the air out of the room. You're first class passengers; that means you're worth money to someone....

dscheidt 11-07-2007 08:10 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by younglorax IC
and turns her thoughts to Xerxes.

JULIA (to Xerxes): Lord Xerxes. Action may be our best option. Are you armed?

Lord Xerxes doesn't have an implant computer. Probably too important for one.

younglorax 11-08-2007 09:27 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by dscheidt
Lord Xerxes doesn't have an implant computer. Probably too important for one.

Damn. Well, then I'm gonna try to read his Body Language to predict his actions -- he seems like our best bet [not OOC knowledge, he's just very apparently of some sort of military background]. And if I notice his gesture (Per?) I'll try to guess it's meaning (Gesture?).

dscheidt 11-08-2007 03:19 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by younglorax
Damn. Well, then I'm gonna try to read his Body Language to predict his actions -- he seems like our best bet [not OOC knowledge, he's just very apparently of some sort of military background]. And if I notice his gesture (Per?) I'll try to guess it's meaning (Gesture?).

And In-Character, the military background and no implant don't mesh well. It's the sort of thing people join armies for, the "free" implant computer.

Oh, yeah. I'm going to advance the plot when I get home tonight. I was going to do it last night, but my Internet connection died, and started working 10 mintues after I went to bed.

t@nya 11-08-2007 03:31 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by dscheidt
And In-Character, the military background and no implant don't mesh well. It's the sort of thing people join armies for, the "free" implant computer.

Oh, yeah. I'm going to advance the plot when I get home tonight. I was going to do it last night, but my Internet connection died, and started working 10 mintues after I went to bed.

I didn't know that. :(

dscheidt 11-08-2007 03:42 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by t@nya
I didn't know that. :(

No, it fits *Lord Xerxes* pretty well -- if I hadn't thought so, I'd have said so during character creation. It just looks weird to an outsider. Remember, the other characters know nothing about you -- they only met you a couple days ago. They don't know your backstory -- and I don't think you're going around blabbing about the details, somehow.

t@nya 11-08-2007 03:52 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by dscheidt
No, it fits *Lord Xerxes* pretty well -- if I hadn't thought so, I'd have said so during character creation. It just looks weird to an outsider. Remember, the other characters know nothing about you -- they only met you a couple days ago. They don't know your backstory -- and I don't think you're going around blabbing about the details, somehow.

Well, that's alright then. And you're right, I'm not going to be telling the details of my life, especially to people I've only just met.

Fleckenzwerg 11-08-2007 05:04 PM

Re: [OOC] The Catacombs, hard SF
 
I'm going to assume Pierre is smart enough to guess what Xerxes means with his gestures. If not I can still change my next IC post to fit the story.

Fleckenzwerg 11-08-2007 06:12 PM

Re: [OOC] The Catacombs, hard SF
 
Well, the first part of the plan worked well, maybe a little too well. Now if Pierre keeps his mouth shut but still backs away (hoping for a second warning), would that still be overconfident or already on the edge?

dscheidt 11-08-2007 06:16 PM

Re: [OOC] The Catacombs, hard SF
 
Rule of thumb: When someone points a gun at you, and says "Do X, or I'll kill you." do X.

Fleckenzwerg 11-08-2007 07:07 PM

Re: [OOC] The Catacombs, hard SF
 
That's what I thought. But I'm a little confused. You suggested fighting it out instead of waiting for a wonder. Given the situation though, waiting for a wonder seems to be the only option. And now Pierre has gone and turned the guard nervous and alert.

Maybe I've had him act to rashly. I couldn't think of something better to try though. I'm sorry if I made the situation worse for everybody.

younglorax 11-08-2007 07:38 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by Fleckenzwerg
That's what I thought. But I'm a little confused. You suggested fighting it out instead of waiting for a wonder. Given the situation though, waiting for a wonder seems to be the only option.

Well, to continue the meta-gaming, he didn't actually say we shouldn't wait for a wonder.. just that combat would be a good thing eventually. So, given that, perhaps we were to wait for some helpful NPC activity that would make bounding over a table and weaponlessly engaging an armed enemy while at -4 to all DX skills a good idea.

Come to think of it, being ransomed can't be that bad, can it?

Fleckenzwerg 11-08-2007 08:07 PM

Re: [OOC] The Catacombs, hard SF
 
You're right, it was a stupid idea. My only defense is, that I have a lot of things on my mind right now and didn't get much sleep this week. But I don't want to bore you with my personal problems. I'll try to put more thought into my posts from now on.

dscheidt 11-08-2007 08:15 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by Fleckenzwerg
You're right, it was a stupid idea. My only defense is, that I have a lot of things on my mind right now and didn't get much sleep this week. But I don't want to bore you with my personal problems. I'll try to put more thought into my posts from now on.

You're standing up still when my last plot post takes place. You can take an action during it (you're last, by speed, I think, so it won't change anything that's happened.) You can't quite cover the distance.

Fleckenzwerg 11-08-2007 09:19 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by dscheidt
...You can't quite cover the distance.

Well, it's us or him now. So Pierre will move towards the guard, close enough to start an AoA next turn. I'll have to sleep over this, but I guess the best he can do is trying to grapple the guard. Assuming Pierre doesn't get shot before he reaches the guard, naturally.

Lonewulf 11-09-2007 07:12 AM

Re: [OOC] The Catacombs, hard SF
 
Sorry I haven't posted for a while. Been busy.

I hope I didn't miss too much. x.@

younglorax 11-09-2007 04:48 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by Fleckenzwerg
You're right, it was a stupid idea. My only defense is, that I have a lot of things on my mind right now and didn't get much sleep this week. But I don't want to bore you with my personal problems. I'll try to put more thought into my posts from now on.

Naw, I wasn't saying it was a stupid idea -- I figured we were expected to act, too, and without meta-gaming it seems like the best idea -- just given where things had gotten, it seemed the likely solution.

t@nya 11-09-2007 06:10 PM

Re: [OOC] The Catacombs, hard SF
 
Xerxes will attack with karate (the bounce stick is in his left hand to keep his main hand free) as soon as he's able to. If the guard swings his shotgun at him he'll swing the bounce stick and try to knock it aside.

younglorax 11-09-2007 06:19 PM

Re: [OOC] The Catacombs, hard SF
 
If the Stun Gun is approved, Julia will AoA:Determined with Brawling once possible. Otherwise I'll edit my IC post.

By the way, info for Stun Gun:
TL:8 LC:4, Dam:HT-3(0.5) aff Reach:C,1 Parry:0 ST:2 Skill:Brawling, DX Notes: [5] On a failed HT roll, victim is stunned for as long as weapon is in contact plus (20-HT) seconds longer, and then can roll vs. HT-3 to recover.

ETA: That attack is gonna be targeting nervous guy's face.

t@nya 11-10-2007 04:21 AM

Re: [OOC] The Catacombs, hard SF
 
Isn't the bonus for AoA Determined +4 (page 324 of characters book)? I think that the +1 is for ranged attacks.

dscheidt 11-10-2007 06:58 AM

Re: [OOC] The Catacombs, hard SF
 
Yes. It is +4. Duh. Stupid GM. Look things up. Don't rely on failing memory. Does it change anything? (Probably means Xerxes hits the guy, huh?) I'll fix things when I get home. Or tomorrow morning, which ever comes first.)

t@nya 11-10-2007 03:02 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by dscheidt
Yes. It is +4. Duh. Stupid GM. Look things up. Don't rely on failing memory. Does it change anything? (Probably means Xerxes hits the guy, huh?) I'll fix things when I get home. Or tomorrow morning, which ever comes first.)

Thanks. :)

Xerxes does hit the guard when the extra +3 is taken into consideration.

dscheidt 11-10-2007 08:15 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by t@nya
Thanks. :)

Xerxes does hit the guard when the extra +3 is taken into consideration.

I've made the correction.

t@nya 11-10-2007 08:26 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by dscheidt
I've made the correction.

Thank you. :)

t@nya 11-10-2007 09:29 PM

Re: [OOC] The Catacombs, hard SF
 
Xerxes next move will be to attempt to grab the guard's pistol from his holster.

dscheidt 11-10-2007 09:34 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by t@nya
Xerxes next move will be to attempt to grab the guard's pistol from his holster.

shotgun would probably be easier. the guard is drawing his pistol, Pierre has both hands on his wrist trying to stop him. The guard has his back to the wall, so you'd have reach around Pierre. the shotgun doesn't have anyone grabbing it.

t@nya 11-10-2007 09:41 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by dscheidt
shotgun would probably be easier. the guard is drawing his pistol, Pierre has both hands on his wrist trying to stop him. The guard has his back to the wall, so you'd have reach around Pierre. the shotgun doesn't have anyone grabbing it.

Okay, I'll grab the shotgun then, put the barrel against the guys chest, and fire, as long as there's no risk of hurting one of my allies. If there is, I'll just train the weapon on him, looking for an opening.

When I fire I'll do an AoA Determined (for a +1 to hit). I'll need it, since Xerxes is going to have to default from his rifle skill (giving him a -2).

dscheidt 11-10-2007 09:51 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by t@nya
Okay, I'll grab the shotgun then, put the barrel against the guys chest, and fire, as long as there's no risk of hurting one of my allies. If there is, I'll just train the weapon on him, looking for an opening.

When I fire I'll do an AoA Determined (for a +1 to hit). I'll need it, since Xerxes is going to have to default from his rifle skill (giving him a -2).

At muzzle contact range, I don't roll, except to see if you critically miss. If the gun goes off, there's just no where else for the slug to go....

Julia will have stunned him before then, though.

t@nya 11-10-2007 09:55 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by dscheidt
At muzzle contact range, I don't roll, except to see if you critically miss. If the gun goes off, there's just no where else for the slug to go....

Julia will have stunned him before then, though.

In that case, Xerxes will just keep hitting him, keeping him off balance so there's less chance of him successfully drawing his pistol. As soon as the guard is stunned, Xerxes will arm himself with the shotgun.

Lonewulf 11-11-2007 01:48 AM

Re: [OOC] The Catacombs, hard SF
 
Out of curiosity, is it at all possible to retrieve any firearms at this point? There are more of these guys to handle, after all.

Fleckenzwerg 11-11-2007 03:57 AM

Re: [OOC] The Catacombs, hard SF
 
I just want to let you know that I'm still here and will be posting again in the IC thread this evening. Real life has kept me from posting but for once it was for a positive reason. My sister gave birth to her first baby and we're all very excited about it. :)

Dscheidt, I'll send you a PM.

t@nya 11-11-2007 05:09 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by Lonewulf
Out of curiosity, is it at all possible to retrieve any firearms at this point? There are more of these guys to handle, after all.

I'd also like to get my weapons (pistol and rifle) out of storage.

Fleckenzwerg 11-11-2007 07:53 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by t@nya
I'd also like to get my weapons (pistol and rifle) out of storage.

Pierre would feel much more comfortable with one of his rifles, too.

Lonewulf 11-11-2007 08:39 AM

Re: [OOC] The Catacombs, hard SF
 
Is it just me, or do we have an army on board? o.O

younglorax 11-11-2007 09:01 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by Lonewulf
Is it just me, or do we have an army on board? o.O

It's just you. But if we do crack open the storage somehow, Julia'll get her sidearm as well.

dscheidt 11-11-2007 10:20 AM

Re: [OOC] The Catacombs, hard SF
 
Your weapons are in a container, along with the other passengers equipment that liner companies don't like their passengers carrying. That means it's past the coach section, which is about a hundred meters long, and had several hundred passengers. Ship's security usually has an arsenal, which is likely forward. What's in it depends on the ship. The guy in the space suit likely knows a bit about the arsenal, and the tactical situation as well. (Suits have a longer range radio booster.

t@nya 11-11-2007 01:34 PM

Re: [OOC] The Catacombs, hard SF
 
It'd also be good if Xerxes could get back to his cabin and get relevant stuff he's left there: his nanoweave suit, for example. I'd imagine Pierre is eager to get to the cabins as well, to make sure his wife is alright.

younglorax 11-11-2007 02:07 PM

Re: [OOC] The Catacombs, hard SF
 
If appropriate given the suited guys answer, Julia will enquire about returning to the cabins.

"Is the distance from here to the cabins passable? I have body-armor in my cabin, and I'm sure Monsieur Ardain would like to check on his wife."

If he explains Pierre's wife to be secure, Julia will omit that part, and in the unlikelihood that he offers Julia armor, she won't ask at all.

dscheidt 11-11-2007 02:23 PM

Re: [OOC] The Catacombs, hard SF
 
See the IC thread. You can get to your cabins -- they're on this level, or the level below (even with with bottom level of the lounge.) That's where the pressure doors in the elevator shafts are, and presumably, that's where there's vacuum. That's steward's spaces, and then coach passengers.

Questions? Comments? Complaints?

t@nya 11-12-2007 03:03 AM

Re: [OOC] The Catacombs, hard SF
 
Out of curiosity, is Renee standing with Pierre? Fleckenzwerg's IC post said she is, but yours says she isn't.

Fleckenzwerg 11-12-2007 04:51 AM

Re: [OOC] The Catacombs, hard SF
 
Whoops, my bad. I should have consulted dscheidt before assuming Renee is still in the cabin. Ignore my post and replace Pierre's last sentence in dscheidt's post with: "I need to go and find my wife."

dscheidt 11-12-2007 09:12 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by t@nya
Out of curiosity, is Renee standing with Pierre? Fleckenzwerg's IC post said she is, but yours says she isn't.

Without. She wasn't in their cabin.

younglorax 11-13-2007 03:35 PM

Re: [OOC] The Catacombs, hard SF
 
My IC posts assumes there are plenty of pistols to go round.

dscheidt 11-13-2007 10:52 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by younglorax
My IC posts assumes there are plenty of pistols to go round.

There are enough pistols to go around, and then some. Each pistol is packed in sealed bag, in a holster on a lightweight pistol belt. Each pistol belt has two spare magazines, half a dozen plastic handcuff strips (glorified zip ties). The pistols are ETC versions of the Heavy Pistol on UT 137
(4D+2 P+, acc 2, ROF 3, shots 20, ST 10, bulk 3, rcl 3) Range won't matter, there's no where with that long a shot aboard ship. They've got the standard weapon electronics package -- laser sight, tactical flashlight, HUD link, diagnostics. That means, if you've got a HUD -- if you've got an implant computer, you do, otherwise you need a pair of googles or a helmet with one -- you can point the gun around a corner, and see what it's pointed at. It also means the gun keeps track of what it's fired at. It weighs 2.5 lbs, each magazine is 0.7 lbs. The belt, including the gun and magazines, and cuffs is just over 4 lbs.

Shotguns are standard, caseless guns. The Close Assault Weapon on UT 138 is close, but they're not autofire. They're also loaded with buckshot. (1D+2 PI+ times 9 per shot). They've got the standard electronic package. There's an essentially unlimited supply of ammunition for them, packed in disposable magazines. There's also birdshot magazines, if you'd rather have that for some reason.

younglorax 11-14-2007 09:51 AM

Re: [OOC] The Catacombs, hard SF
 
Looks like everyone but the GM is online right now.

t@nya 11-14-2007 09:54 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by younglorax
Looks like everyone but the GM is online right now.

It's nearly 3am here and I can't sleep.


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