Re: [OOC] The Catacombs, hard SF
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But woudn't having several conversations at once be very confusing? I mean, unless you have Compartmenalized Mind for some reason. |
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If my IC post posits too much about Binf, I can edit.
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"Inverse-synchronizing Isolinears"? I looked up Isolinears, but is the rest gobbledy-****? XD
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I used an online random technobabble generator. :)
As far as I know, no part of it could actually apply to any real-world technology. |
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Oh, I beg to differ!
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Re: [OOC] The Catacombs, hard SF
If he looks up "Rusev" on his implant or has heard of it, it was a small multi-planet empire that was torn apart by civil war. Many of its refugees went to Caran, a two-planet empire two jumps away with very liberal refugee laws.
ETA: That war was about 8 years prior. |
Re: [OOC] The Catacombs, hard SF
Information on the Mining Company: Considering I made it up on the spot, I'll be making this up on the spot, as well. :P
Bagley & Paine Mining Company was started by Franz Bagley and Julia Paine; it hasn't been around for long, only for about a decade. However, it's still a somewhat sizable company, although it's not able to really handle high-end contracts. It ain't no megacorp, to say the least. :) It only has a presence on a few planets, mostly uninhabited worlds, and uses remote mining almost exclusively. |
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Wow. I just realized that two players have taken up 2+ pages with ... conversation. Simple conversation, at that. I don't think this forum was made with lots of posts in an RP in mind. :o
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Re: [OOC] The Catacombs, hard SF
If we really want we could collapse it into fewer posts. :P
ETA: But I think multiple pages of dialog aren't problematic -- they're quick enough to read, anyway. |
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I don't see a problem with it. (Also, under User Settings, you can increase the number of posts on a page. If you've got a fast connection, that makes it much easier to read long threads.)
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Re: [OOC] The Catacombs, hard SF
I assume no one is going to do anything on this leg of the trip. I'm going to skip to arriving at the next station, where there is to be a short layover for fueling.
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I'm back. :) Posting my next IC post now. I'm glad to see that nothing much has been happening, action wise, whilst I've been away.
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A map!
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I've posted a map of the lounge bar at http://www.panix.com/~dscheidt/radivan/lounge_map.jpg I apologize for the low quality. I'll post a clearer version when I can figure out why my scanner doesn't work... Some notes: Each hex is two meters. The central hexagon is the main interior core of the ship. It runs the whole length of the ship, with an interruption at the stern where the fusion drives start, and one at the center, where the Choi drive is. It's 10 meters on a side; doors out of it are heavy duty, and will stand up to hard vacuum. The four X'd out rectangles in the central part of it represent lift tubes. In free fall, like right now, the cars taken to the ends of the shafts, and the doors left open, so it's a set of long corridors. There are pressure doors every twenty meters. The lounge itself has two entrances into the core, one in the center of each of the two sides. Each is 1.5 meters wide, and about 2.5 high. The squares in the top bit of the lounge are tables. They have chairs, not shown, about 6 or 8 per table. Everything is clamped to the floor, but there's a grid of supports in the floor to allow things to be moved easily, and they can be unclamped entirely without tools. The bar is about bar height. It's got a bunch of stool,s. There are two vid screens on the outside wall, (the heavy lines) currently showing outside. There's a very large screen video display with a bunch of couches and small tables facing it at the bottom left wall. In the bottom left and bottom right corners there are spiral stairs leading to the exercise area (down, aft) and to the social ballroom (up, forward.) There's enough space in the stairs so that you can move through the center in freefall. The floor and ceiling of the bar level are temporary, made of some sort of folding material. Ceiling height is 4 meters. |
Re: [OOC] The Catacombs, hard SF
Aha, things are starting go get interesting. I wonder whether the emergency start was caused by someting on the ship or by something on the refilling station.
How strong are the main engines? Is it possible to act, or is everybody pressed flat against the floor? |
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The ship isn't yet under power. My whole IC post covers about 2 seconds of real time. |
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This is achronological, but during dinner Julia would have asked the captain where he was from.
ETA: Also, is there any datacom signal to be had from the station? |
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Whilst Xerxes is seated, he'll study the scene (ie, he'll get ready to use his Tactics skill to give him and his fellow passengers an edge, if they do decide to attack the nervous guy).
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As some of you have no doubt guessed, there's going to be some combat here. Well, I suppose you could sit still, and let whatever happens happen, but that doesn't seem very fun. So, my question is, at what rate do you want that to progress? Something just a touch faster than GURPS RAW, where each post is a couple turns (or more, if there's a lull or a Long Action), or something faster than that, where each post represents several turns?
My preference is towards the first, but I can do the second. I'd like to move a bit faster than I would in a tabletop game, because the lag for posting is so long, it'll take a week to play a turn... |
Re: [OOC] The Catacombs, hard SF
I vote for the first. I'm assuming we're at 0.1 gravity at the moment. How much heft does a bounce stick have (it's the only thing resembling a weapon that Xerxes has at the moment)? Is the guy pointing his shotgun at anyone in particular? Also, is there anything on the table that could be used to distract him (hot coffee or water in face, that sort of thing)?
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the guy with the gun can't quite work out what to do with it. He keeps alternating between having it pointed in your general direction at the waist, and having the stock at his shoulder and the barrel down at an angle. He may well never have pointed one at a person before. |
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So, both Xerxes and Pierre are willing to show these militia guys that they can't simply storm the ship bullying and shooting people. Together they shuld have a good chance to take out the guard. Sadly though Pierre's unarmed fighting skills are a joke and Xerxes, sitting between Julia and Pierre is in a bad position for a surprise attack. I think it would be best if Pierre drew off the guards attention, giving Xerxes a chance (and a path) to attack. That leaves only one problem. They don't know about each others plans, and, since the guard is so close, they can't talk to make a plan. :( |
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ETA: dscheidt: What at the penalties for actions at .1G? |
Times
So, I'm down with whichever combat system y'all want, so it looks like the first option is what's goin' down.
But, that means that it could take FOOORRRREEEEVVVVEEERRRRR to get through more than the shortest combat. Unless, that is, our schedules sync up. Fleckenzwerf, Lonewulf, and I are all in Germany, t@nya's in Australia, and dscheidt doesn't have location listed. Not that that's terribly pertinent. So, I've got a fairly flexible schedule, and my only definite restriction is that after midnight my time (GMT+1) my internet goes all funky. If there's any time that we all tend to be online, that'd be handy to know, so we can make use of that for this whole combat thing. |
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Gah, I just thought of something else. It's entirely possible that the hijackers are connected in a similar way, possibly using a transmitter one of the hijacker is carrying or using the ship's net after having thrown out everybody else. If that's the case then we'll be swarmed by a unknown number of hijackers no matter what. If we kill or knock out the guard they'll lose contact with him and if we take him prisoner he could actually provide his comrades with a live feed of what we are planning. The only solution to that would be to incapacitate the guard in one way or another and flee from the lounge ASAP. |
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The radios in most things are very low-powered. The implant radios put out something on the order of a pico-watt, with a bandwidth of a couple gigahertz. that gives them a range of a few meters, for high speed comms, and a bit longer for lower speed ones. It's strictly line of sight, though. A piece of aluminum foil is enough to b block signals. Quote:
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Regarding the the number of turns covered in one post: We can use method 2 if that's better, but I fear the posts could become rather complicated with a lot of if ... then ... else statements. Quote:
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On the other hand, if they wanted you dead, all they have to do is pump the air out of the room. You're first class passengers; that means you're worth money to someone.... |
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Oh, yeah. I'm going to advance the plot when I get home tonight. I was going to do it last night, but my Internet connection died, and started working 10 mintues after I went to bed. |
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I'm going to assume Pierre is smart enough to guess what Xerxes means with his gestures. If not I can still change my next IC post to fit the story.
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Well, the first part of the plan worked well, maybe a little too well. Now if Pierre keeps his mouth shut but still backs away (hoping for a second warning), would that still be overconfident or already on the edge?
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Rule of thumb: When someone points a gun at you, and says "Do X, or I'll kill you." do X.
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That's what I thought. But I'm a little confused. You suggested fighting it out instead of waiting for a wonder. Given the situation though, waiting for a wonder seems to be the only option. And now Pierre has gone and turned the guard nervous and alert.
Maybe I've had him act to rashly. I couldn't think of something better to try though. I'm sorry if I made the situation worse for everybody. |
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Come to think of it, being ransomed can't be that bad, can it? |
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You're right, it was a stupid idea. My only defense is, that I have a lot of things on my mind right now and didn't get much sleep this week. But I don't want to bore you with my personal problems. I'll try to put more thought into my posts from now on.
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Sorry I haven't posted for a while. Been busy.
I hope I didn't miss too much. x.@ |
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Re: [OOC] The Catacombs, hard SF
Xerxes will attack with karate (the bounce stick is in his left hand to keep his main hand free) as soon as he's able to. If the guard swings his shotgun at him he'll swing the bounce stick and try to knock it aside.
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Re: [OOC] The Catacombs, hard SF
If the Stun Gun is approved, Julia will AoA:Determined with Brawling once possible. Otherwise I'll edit my IC post.
By the way, info for Stun Gun: TL:8 LC:4, Dam:HT-3(0.5) aff Reach:C,1 Parry:0 ST:2 Skill:Brawling, DX Notes: [5] On a failed HT roll, victim is stunned for as long as weapon is in contact plus (20-HT) seconds longer, and then can roll vs. HT-3 to recover. ETA: That attack is gonna be targeting nervous guy's face. |
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Isn't the bonus for AoA Determined +4 (page 324 of characters book)? I think that the +1 is for ranged attacks.
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Yes. It is +4. Duh. Stupid GM. Look things up. Don't rely on failing memory. Does it change anything? (Probably means Xerxes hits the guy, huh?) I'll fix things when I get home. Or tomorrow morning, which ever comes first.)
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Xerxes does hit the guard when the extra +3 is taken into consideration. |
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Xerxes next move will be to attempt to grab the guard's pistol from his holster.
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When I fire I'll do an AoA Determined (for a +1 to hit). I'll need it, since Xerxes is going to have to default from his rifle skill (giving him a -2). |
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Julia will have stunned him before then, though. |
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Out of curiosity, is it at all possible to retrieve any firearms at this point? There are more of these guys to handle, after all.
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I just want to let you know that I'm still here and will be posting again in the IC thread this evening. Real life has kept me from posting but for once it was for a positive reason. My sister gave birth to her first baby and we're all very excited about it. :)
Dscheidt, I'll send you a PM. |
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Is it just me, or do we have an army on board? o.O
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Your weapons are in a container, along with the other passengers equipment that liner companies don't like their passengers carrying. That means it's past the coach section, which is about a hundred meters long, and had several hundred passengers. Ship's security usually has an arsenal, which is likely forward. What's in it depends on the ship. The guy in the space suit likely knows a bit about the arsenal, and the tactical situation as well. (Suits have a longer range radio booster.
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Re: [OOC] The Catacombs, hard SF
It'd also be good if Xerxes could get back to his cabin and get relevant stuff he's left there: his nanoweave suit, for example. I'd imagine Pierre is eager to get to the cabins as well, to make sure his wife is alright.
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Re: [OOC] The Catacombs, hard SF
If appropriate given the suited guys answer, Julia will enquire about returning to the cabins.
"Is the distance from here to the cabins passable? I have body-armor in my cabin, and I'm sure Monsieur Ardain would like to check on his wife." If he explains Pierre's wife to be secure, Julia will omit that part, and in the unlikelihood that he offers Julia armor, she won't ask at all. |
Re: [OOC] The Catacombs, hard SF
See the IC thread. You can get to your cabins -- they're on this level, or the level below (even with with bottom level of the lounge.) That's where the pressure doors in the elevator shafts are, and presumably, that's where there's vacuum. That's steward's spaces, and then coach passengers.
Questions? Comments? Complaints? |
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Out of curiosity, is Renee standing with Pierre? Fleckenzwerg's IC post said she is, but yours says she isn't.
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Whoops, my bad. I should have consulted dscheidt before assuming Renee is still in the cabin. Ignore my post and replace Pierre's last sentence in dscheidt's post with: "I need to go and find my wife."
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My IC posts assumes there are plenty of pistols to go round.
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(4D+2 P+, acc 2, ROF 3, shots 20, ST 10, bulk 3, rcl 3) Range won't matter, there's no where with that long a shot aboard ship. They've got the standard weapon electronics package -- laser sight, tactical flashlight, HUD link, diagnostics. That means, if you've got a HUD -- if you've got an implant computer, you do, otherwise you need a pair of googles or a helmet with one -- you can point the gun around a corner, and see what it's pointed at. It also means the gun keeps track of what it's fired at. It weighs 2.5 lbs, each magazine is 0.7 lbs. The belt, including the gun and magazines, and cuffs is just over 4 lbs. Shotguns are standard, caseless guns. The Close Assault Weapon on UT 138 is close, but they're not autofire. They're also loaded with buckshot. (1D+2 PI+ times 9 per shot). They've got the standard electronic package. There's an essentially unlimited supply of ammunition for them, packed in disposable magazines. There's also birdshot magazines, if you'd rather have that for some reason. |
Re: [OOC] The Catacombs, hard SF
Looks like everyone but the GM is online right now.
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