Re: [OOC] The Catacombs, hard SF
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I'm glad about the post. I'm deliberately trying to stretch my roleplaying muscles. |
Re: [OOC] The Catacombs, hard SF
I guess I wasn't clear, but there's no gravity in the docks or aboard ship. That's why coffee is being served in squeeze bottles.
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Re: [OOC] The Catacombs, hard SF
Wait, does that mean that there's no gravity in the lounge? If so, Andrew would leave behind the wheel chair.
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Re: [OOC] The Catacombs, hard SF
Does that mean people aren't sitting in chairs?
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Re: [OOC] The Catacombs, hard SF
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The lounge is huge, remember. It's 12 meters long, and is rtoughly a 1/3 wedge of cylinder 40 meters in diamter. That gives it a volume of about 5000 cubic meters. That's about 350 dTons, as used in Traveller. (Traveller has cargo ships that size....) A good-sized lecture hall is that size. Don't forget that, without gravity, it's possible to easily make use of all three dimensions. A hundred people, evenly distributed, would make the room feel nearly empty. |
Re: [OOC] The Catacombs, hard SF
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Re: [OOC] The Catacombs, hard SF
Seeing's the game's been started, am I to assume there won't be any new characters showing up in the middle of the campaign? (And here I was waiting for the rest of the world to get uploaded.)
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Re: [OOC] The Catacombs, hard SF
Last minute cargo? All my paranoia buttons have been pressed: Aliens? (as in the movie), Other dangerous critters that are going to get lose and go rampaging?, Rampaging experimental bots? What could this be?
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Re: [OOC] The Catacombs, hard SF
Probably venomous snakes whipped into a fury by hormone-laced leis...
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Re: [OOC] The Catacombs, hard SF
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