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-   -   [OOC] The Catacombs, hard SF (https://forums.sjgames.com/showthread.php?t=31685)

dscheidt 02-24-2008 10:19 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by Lonewulf
Nah, not really. Considering that it's still hugely limited. Especially if no one uses iron much anymore in their designs (but the chars are using electromagnetic boots, so...)

Steel is used in the exteriors of ships. It's fairly cheap, it's got (especially with what we, in the 21st century would consider super exotic alloys) pretty good strength to mass ratios, and has a bunch of other properties that make it useful for ship exteriors. Interiors are pretty well steel free, though. There's no need to something that dense. Interior ship wall and floors are made of carbon composites, plastics, and aluminum alloy.

Interior surfaces are all coated in friction matting, which can act like short pile carpet, Velcro, or other soft surface coating, depending on what the surface it's on is for. It's self-cleaning, and is hooked into the organic recycle, so spilt liquids, shed skin cells, and other dirt get reused. Shipboard clothing and shoes are normally made of similar stuff, so you stick them to walls.
Quote:

I'm pretty sure that vacuum propulsion would be a perk.
Walking in vacuum isn't a problem. It's moving across empty space that is. That requires a thrust source -- a rocket, or compressed gas jet or the like -- that's probably a bit more than a perk. I suspect it's some sort of flight, but haven't thought about it.

Lonewulf 02-24-2008 10:20 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by younglorax
Well, Flight is 40 pts, Space Flight Only is -25% (net value), and if you tag on another -50% for 0.0G requirement that's 10pts.

However, I assume Dynami has Basic Move 5, so his default Air Move will be 10, so you can slow that down for [-2] points per level. So, If he has Air Move 5, I suppose it probably counts as a perk.

Actually, she has BM 10. I probably should have given her 5 with Enhanced Ground Speed, but she's a fast bugger...

Quote:

Of course, you'd probably also have to buy the Newtonian Space Flight enhancement -- since that's the only hard SF way to do it, AFAIK -- which is +25%. (I don't understand why it's an enhancement, since it means you have to refuel, but whatever).
Because it's continuous movement, I think, and wouldn't cost any fatigue whatsoever to continue indefinitely.

Quote:

In that case you'd need to buy down his Air Move even more, or have it cost a net of 10pts.


So, in conclusion (assuming Basic Move 5):
Vacuum Propulsion Move 1 = [2]
Vacuum Propulsion Move 5 = [10]

~~~~~~~~
EDIT: Hmm.. it seems like you can't decide on his/her gender... ;)
It's a robot, it doesn't have a gender. Much like a space ship.

But I do attempt to say "she" as much as possible. If I slipped up, it was a mistake.

dscheidt 02-24-2008 10:21 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by younglorax
Of course, you'd probably also have to buy the Newtonian Space Flight enhancement -- since that's the only hard SF way to do it, AFAIK -- which is +25%. (I don't understand why it's an enhancement, since it means you have to refuel, but whatever).

No top speed.... (limited by delta-V, of course).

dscheidt 02-24-2008 12:36 PM

Re: [OOC] The Catacombs, hard SF
 
I've placed a (very, very) rough sketch of the configuration of the station at http://www.panix.com/~dscheidt/radivan/station.png

In particular, the modules are all the same size. They're 20 meters long, and about 9X9 in the other directions. the spacing is also uniform; there's about 10 meters between each. It will serve to tell which module is which; I've got better maps of the modules you might want to see later on. Another thing to remember, the station is rotating in the direction of the arrows (about one RPM, I think), so there is slight force to the outside edge of the station. (Around 0.1G, I think, but I'll check. I did say, earlier in the IC thread.)

t@nya 02-24-2008 04:50 PM

Re: [OOC] The Catacombs, hard SF
 
Are Julia and Xerxes wearing magnetic boots as well?

dscheidt 02-24-2008 05:54 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by t@nya
Are Julia and Xerxes wearing magnetic boots as well?

yes. They're actually electro-magnetic, with sensors that detect that you're trying to walk, and which release automatically. They don't usually screw up...
They can be locked on, if you need a very stong hold.

Lonewulf 02-24-2008 06:19 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by t@nya
Xerxes goes over to the damaged equipment and has a closer look at it, and at the blue powder.

"Andrew, you're a scientist. Any idea of what this stuff is?"

I dunno, do I?

dscheidt 02-24-2008 06:21 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by Lonewulf
I dunno, do I?

Not until Ronnie tells you. Jump drive physics is pretty specialized.

t@nya 02-24-2008 06:33 PM

Re: [OOC] The Catacombs, hard SF
 
Can we get up to the container on the ceiling?

dscheidt 02-24-2008 06:35 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by t@nya
Can we get up to the container on the ceiling?

Sure. You'll have to climb.


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