Steve Jackson Games Forums

Steve Jackson Games Forums (https://forums.sjgames.com/index.php)
-   Play By Post (https://forums.sjgames.com/forumdisplay.php?f=65)
-   -   [OOC] The Catacombs, hard SF (https://forums.sjgames.com/showthread.php?t=31685)

t@nya 02-13-2008 07:34 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by Lonewulf
Not anymore.

Thanks. Another mystery (sigh).

dscheidt 02-14-2008 12:54 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by t@nya
Thanks. Another mystery (sigh).

You're going to get some answers soon. Probably some more mysteries, too, though.

t@nya 02-14-2008 01:00 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by dscheidt
You're going to get some answers soon. Probably some more mysteries, too, though.

It figures. Hopefully, we'll eventually be able to unravel all the mysteries.

dscheidt 02-14-2008 01:09 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by t@nya
It figures. Hopefully, we'll eventually be able to unravel all the mysteries.

I'd think so.

Oh. There's a piece of equipment here that you haven't seen before: the portable air lock. It's a portable one man airlock, that's attached to hatches that don't have an airlock as needed. They fold up for storage and transport, and unfold to something about the size of a phone booth.

younglorax 02-21-2008 11:15 AM

Re: [OOC] The Catacombs, hard SF
 
Ping?fnord

dscheidt 02-21-2008 11:48 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by younglorax
Ping?fnord

pong.

I was expecting some reaction from my last IC post, and then have been very busy this week. I'll try and make an IC post tonight. Smarg is going to want to go over there -- well, send a team, not including himself. There appears to be atmosphere in part of the station, at least.

Lonewulf 02-22-2008 03:48 PM

Re: [OOC] The Catacombs, hard SF
 
Note: I could probably add Pressure Tolerance and Vacuum Support, without changing the point cost of my ally overly so... and it makes sense for the dog to be able to survive space, if Andrew has been in it for so long. While it has Bad Grip, it can still be useful against people armed with short-ranged weapons, in situations where it might be far too dangerous for humans to enter, etc. For that matter, I might want to add Radiation Tolerance.

This would also make the dog useful on most geographical surfaces.

Then add in Hyperspectral Vision, Ultrahearing, and then Temperature Tolerance, and it would be his handy little ally.

Hmm... that all might up the point cost of the Ally, though. If so, I might be able to trim back on his other abilities, including his contacts, which ARE a little high.

dscheidt 02-22-2008 04:57 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by Lonewulf
Note: I could probably add Pressure Tolerance and Vacuum Support, without changing the point cost of my ally overly so... and it makes sense for the dog to be able to survive space, if Andrew has been in it for so long. While it has Bad Grip, it can still be useful against people armed with short-ranged weapons, in situations where it might be far too dangerous for humans to enter, etc. For that matter, I might want to add Radiation Tolerance.
.

I'd expect any robot that gets used in space to be able to survive exposure to vacuum. I don't think long term operation is likely though. There's worries about heat.

dscheidt 02-22-2008 11:44 PM

Re: [OOC] The Catacombs, hard SF
 
Andrew has about an hour before the tug arrives at the station. What's he going to do with the work bot? You could inspect the rest of the station, the vehicles that are docked there, etc?

t@nya 02-23-2008 05:13 AM

Re: [OOC] The Catacombs, hard SF
 
David, what exactly is a gel suit, and what skill (exo suit or vacc suit) is used to use it? Also, does Xerxes' nanoweave suit fit over it?


All times are GMT -6. The time now is 06:51 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.