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-   -   [OOC] The Catacombs, hard SF (https://forums.sjgames.com/showthread.php?t=31685)

t@nya 11-10-2007 09:41 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by dscheidt
shotgun would probably be easier. the guard is drawing his pistol, Pierre has both hands on his wrist trying to stop him. The guard has his back to the wall, so you'd have reach around Pierre. the shotgun doesn't have anyone grabbing it.

Okay, I'll grab the shotgun then, put the barrel against the guys chest, and fire, as long as there's no risk of hurting one of my allies. If there is, I'll just train the weapon on him, looking for an opening.

When I fire I'll do an AoA Determined (for a +1 to hit). I'll need it, since Xerxes is going to have to default from his rifle skill (giving him a -2).

dscheidt 11-10-2007 09:51 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by t@nya
Okay, I'll grab the shotgun then, put the barrel against the guys chest, and fire, as long as there's no risk of hurting one of my allies. If there is, I'll just train the weapon on him, looking for an opening.

When I fire I'll do an AoA Determined (for a +1 to hit). I'll need it, since Xerxes is going to have to default from his rifle skill (giving him a -2).

At muzzle contact range, I don't roll, except to see if you critically miss. If the gun goes off, there's just no where else for the slug to go....

Julia will have stunned him before then, though.

t@nya 11-10-2007 09:55 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by dscheidt
At muzzle contact range, I don't roll, except to see if you critically miss. If the gun goes off, there's just no where else for the slug to go....

Julia will have stunned him before then, though.

In that case, Xerxes will just keep hitting him, keeping him off balance so there's less chance of him successfully drawing his pistol. As soon as the guard is stunned, Xerxes will arm himself with the shotgun.

Lonewulf 11-11-2007 01:48 AM

Re: [OOC] The Catacombs, hard SF
 
Out of curiosity, is it at all possible to retrieve any firearms at this point? There are more of these guys to handle, after all.

Fleckenzwerg 11-11-2007 03:57 AM

Re: [OOC] The Catacombs, hard SF
 
I just want to let you know that I'm still here and will be posting again in the IC thread this evening. Real life has kept me from posting but for once it was for a positive reason. My sister gave birth to her first baby and we're all very excited about it. :)

Dscheidt, I'll send you a PM.

t@nya 11-11-2007 05:09 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by Lonewulf
Out of curiosity, is it at all possible to retrieve any firearms at this point? There are more of these guys to handle, after all.

I'd also like to get my weapons (pistol and rifle) out of storage.

Fleckenzwerg 11-11-2007 07:53 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by t@nya
I'd also like to get my weapons (pistol and rifle) out of storage.

Pierre would feel much more comfortable with one of his rifles, too.

Lonewulf 11-11-2007 08:39 AM

Re: [OOC] The Catacombs, hard SF
 
Is it just me, or do we have an army on board? o.O

younglorax 11-11-2007 09:01 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by Lonewulf
Is it just me, or do we have an army on board? o.O

It's just you. But if we do crack open the storage somehow, Julia'll get her sidearm as well.

dscheidt 11-11-2007 10:20 AM

Re: [OOC] The Catacombs, hard SF
 
Your weapons are in a container, along with the other passengers equipment that liner companies don't like their passengers carrying. That means it's past the coach section, which is about a hundred meters long, and had several hundred passengers. Ship's security usually has an arsenal, which is likely forward. What's in it depends on the ship. The guy in the space suit likely knows a bit about the arsenal, and the tactical situation as well. (Suits have a longer range radio booster.


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