Re: [OOC] The Catacombs, hard SF
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Re: [OOC] The Catacombs, hard SF
Xerxes will attack with karate (the bounce stick is in his left hand to keep his main hand free) as soon as he's able to. If the guard swings his shotgun at him he'll swing the bounce stick and try to knock it aside.
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Re: [OOC] The Catacombs, hard SF
If the Stun Gun is approved, Julia will AoA:Determined with Brawling once possible. Otherwise I'll edit my IC post.
By the way, info for Stun Gun: TL:8 LC:4, Dam:HT-3(0.5) aff Reach:C,1 Parry:0 ST:2 Skill:Brawling, DX Notes: [5] On a failed HT roll, victim is stunned for as long as weapon is in contact plus (20-HT) seconds longer, and then can roll vs. HT-3 to recover. ETA: That attack is gonna be targeting nervous guy's face. |
Re: [OOC] The Catacombs, hard SF
Isn't the bonus for AoA Determined +4 (page 324 of characters book)? I think that the +1 is for ranged attacks.
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Re: [OOC] The Catacombs, hard SF
Yes. It is +4. Duh. Stupid GM. Look things up. Don't rely on failing memory. Does it change anything? (Probably means Xerxes hits the guy, huh?) I'll fix things when I get home. Or tomorrow morning, which ever comes first.)
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Re: [OOC] The Catacombs, hard SF
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Xerxes does hit the guard when the extra +3 is taken into consideration. |
Re: [OOC] The Catacombs, hard SF
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Re: [OOC] The Catacombs, hard SF
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Re: [OOC] The Catacombs, hard SF
Xerxes next move will be to attempt to grab the guard's pistol from his holster.
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Re: [OOC] The Catacombs, hard SF
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