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-   -   [OOC] The Catacombs, hard SF (https://forums.sjgames.com/showthread.php?t=31685)

younglorax 11-09-2007 04:48 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by Fleckenzwerg
You're right, it was a stupid idea. My only defense is, that I have a lot of things on my mind right now and didn't get much sleep this week. But I don't want to bore you with my personal problems. I'll try to put more thought into my posts from now on.

Naw, I wasn't saying it was a stupid idea -- I figured we were expected to act, too, and without meta-gaming it seems like the best idea -- just given where things had gotten, it seemed the likely solution.

t@nya 11-09-2007 06:10 PM

Re: [OOC] The Catacombs, hard SF
 
Xerxes will attack with karate (the bounce stick is in his left hand to keep his main hand free) as soon as he's able to. If the guard swings his shotgun at him he'll swing the bounce stick and try to knock it aside.

younglorax 11-09-2007 06:19 PM

Re: [OOC] The Catacombs, hard SF
 
If the Stun Gun is approved, Julia will AoA:Determined with Brawling once possible. Otherwise I'll edit my IC post.

By the way, info for Stun Gun:
TL:8 LC:4, Dam:HT-3(0.5) aff Reach:C,1 Parry:0 ST:2 Skill:Brawling, DX Notes: [5] On a failed HT roll, victim is stunned for as long as weapon is in contact plus (20-HT) seconds longer, and then can roll vs. HT-3 to recover.

ETA: That attack is gonna be targeting nervous guy's face.

t@nya 11-10-2007 04:21 AM

Re: [OOC] The Catacombs, hard SF
 
Isn't the bonus for AoA Determined +4 (page 324 of characters book)? I think that the +1 is for ranged attacks.

dscheidt 11-10-2007 06:58 AM

Re: [OOC] The Catacombs, hard SF
 
Yes. It is +4. Duh. Stupid GM. Look things up. Don't rely on failing memory. Does it change anything? (Probably means Xerxes hits the guy, huh?) I'll fix things when I get home. Or tomorrow morning, which ever comes first.)

t@nya 11-10-2007 03:02 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by dscheidt
Yes. It is +4. Duh. Stupid GM. Look things up. Don't rely on failing memory. Does it change anything? (Probably means Xerxes hits the guy, huh?) I'll fix things when I get home. Or tomorrow morning, which ever comes first.)

Thanks. :)

Xerxes does hit the guard when the extra +3 is taken into consideration.

dscheidt 11-10-2007 08:15 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by t@nya
Thanks. :)

Xerxes does hit the guard when the extra +3 is taken into consideration.

I've made the correction.

t@nya 11-10-2007 08:26 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by dscheidt
I've made the correction.

Thank you. :)

t@nya 11-10-2007 09:29 PM

Re: [OOC] The Catacombs, hard SF
 
Xerxes next move will be to attempt to grab the guard's pistol from his holster.

dscheidt 11-10-2007 09:34 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by t@nya
Xerxes next move will be to attempt to grab the guard's pistol from his holster.

shotgun would probably be easier. the guard is drawing his pistol, Pierre has both hands on his wrist trying to stop him. The guard has his back to the wall, so you'd have reach around Pierre. the shotgun doesn't have anyone grabbing it.


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