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-   -   [OOC] The Catacombs, hard SF (https://forums.sjgames.com/showthread.php?t=31685)

t@nya 11-08-2007 03:52 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by dscheidt
No, it fits *Lord Xerxes* pretty well -- if I hadn't thought so, I'd have said so during character creation. It just looks weird to an outsider. Remember, the other characters know nothing about you -- they only met you a couple days ago. They don't know your backstory -- and I don't think you're going around blabbing about the details, somehow.

Well, that's alright then. And you're right, I'm not going to be telling the details of my life, especially to people I've only just met.

Fleckenzwerg 11-08-2007 05:04 PM

Re: [OOC] The Catacombs, hard SF
 
I'm going to assume Pierre is smart enough to guess what Xerxes means with his gestures. If not I can still change my next IC post to fit the story.

Fleckenzwerg 11-08-2007 06:12 PM

Re: [OOC] The Catacombs, hard SF
 
Well, the first part of the plan worked well, maybe a little too well. Now if Pierre keeps his mouth shut but still backs away (hoping for a second warning), would that still be overconfident or already on the edge?

dscheidt 11-08-2007 06:16 PM

Re: [OOC] The Catacombs, hard SF
 
Rule of thumb: When someone points a gun at you, and says "Do X, or I'll kill you." do X.

Fleckenzwerg 11-08-2007 07:07 PM

Re: [OOC] The Catacombs, hard SF
 
That's what I thought. But I'm a little confused. You suggested fighting it out instead of waiting for a wonder. Given the situation though, waiting for a wonder seems to be the only option. And now Pierre has gone and turned the guard nervous and alert.

Maybe I've had him act to rashly. I couldn't think of something better to try though. I'm sorry if I made the situation worse for everybody.

younglorax 11-08-2007 07:38 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by Fleckenzwerg
That's what I thought. But I'm a little confused. You suggested fighting it out instead of waiting for a wonder. Given the situation though, waiting for a wonder seems to be the only option.

Well, to continue the meta-gaming, he didn't actually say we shouldn't wait for a wonder.. just that combat would be a good thing eventually. So, given that, perhaps we were to wait for some helpful NPC activity that would make bounding over a table and weaponlessly engaging an armed enemy while at -4 to all DX skills a good idea.

Come to think of it, being ransomed can't be that bad, can it?

Fleckenzwerg 11-08-2007 08:07 PM

Re: [OOC] The Catacombs, hard SF
 
You're right, it was a stupid idea. My only defense is, that I have a lot of things on my mind right now and didn't get much sleep this week. But I don't want to bore you with my personal problems. I'll try to put more thought into my posts from now on.

dscheidt 11-08-2007 08:15 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by Fleckenzwerg
You're right, it was a stupid idea. My only defense is, that I have a lot of things on my mind right now and didn't get much sleep this week. But I don't want to bore you with my personal problems. I'll try to put more thought into my posts from now on.

You're standing up still when my last plot post takes place. You can take an action during it (you're last, by speed, I think, so it won't change anything that's happened.) You can't quite cover the distance.

Fleckenzwerg 11-08-2007 09:19 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by dscheidt
...You can't quite cover the distance.

Well, it's us or him now. So Pierre will move towards the guard, close enough to start an AoA next turn. I'll have to sleep over this, but I guess the best he can do is trying to grapple the guard. Assuming Pierre doesn't get shot before he reaches the guard, naturally.

Lonewulf 11-09-2007 07:12 AM

Re: [OOC] The Catacombs, hard SF
 
Sorry I haven't posted for a while. Been busy.

I hope I didn't miss too much. x.@


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