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-   -   [OOC] The Catacombs, hard SF (https://forums.sjgames.com/showthread.php?t=31685)

dscheidt 11-07-2007 10:14 AM

Re: Times
 
Quote:

Originally Posted by younglorax
So, I'm down with whichever combat system y'all want, so it looks like the first option is what's goin' down.

But, that means that it could take FOOORRRREEEEVVVVEEERRRRR to get through more than the shortest combat. Unless, that is, our schedules sync up.

Fleckenzwerf, Lonewulf, and I are all in Germany, t@nya's in Australia, and dscheidt doesn't have location listed. Not that that's terribly pertinent.

So, I've got a fairly flexible schedule, and my only definite restriction is that after midnight my time (GMT+1) my internet goes all funky.

If there's any time that we all tend to be online, that'd be handy to know, so we can make use of that for this whole combat thing.

I'm in UTC-5 (US eastern standard time). I'm online for a little bit morning my time (between 1500 and 1700 UTC ) for a few minutes, and then again from 2300 UTC until I go to bed. The times vary a lot, though, depending on my schedule.

Fleckenzwerg 11-07-2007 10:25 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by younglorax
See my IC post, monsieur...

Hmm, I've read through the OOC thread again, to find out how the computer implants are working. When I wrote my previous post, I was under the impression that the implants rely on the ship's net for communication and that net is down. So I'll wait for dscheit to verify that the implants can communicate directly before I answer.

Gah, I just thought of something else. It's entirely possible that the hijackers are connected in a similar way, possibly using a transmitter one of the hijacker is carrying or using the ship's net after having thrown out everybody else. If that's the case then we'll be swarmed by a unknown number of hijackers no matter what. If we kill or knock out the guard they'll lose contact with him and if we take him prisoner he could actually provide his comrades with a live feed of what we are planning. The only solution to that would be to incapacitate the guard in one way or another and flee from the lounge ASAP.

dscheidt 11-07-2007 10:55 AM

Comms tech
 
Quote:

Originally Posted by Fleckenzwerg
Hmm, I've read through the OOC thread again, to find out how the computer implants are working. When I wrote my previous post, I was under the impression that the implants rely on the ship's net for communication and that net is down. So I'll wait for dscheit to verify that the implants can communicate directly befor I answer.

Radio communications is done by a pretty nifty system of self-healing ad-hoc mesh networks. The radios find another radio that's advertising itself as a relay device, and use it to reach their target. If the target is reachable directly, then they'll talk directly. So it's perfectly possible to reach the person sitting next to you without needing the infrastructure relays, it's the usual situation. There are lots of things that are only reachable by direct communication. For instance, a sign that shows a map of the ship would provide that same information to any receiver in range, but wouldn't relay it out farther.

The radios in most things are very low-powered. The implant radios put out something on the order of a pico-watt, with a bandwidth of a couple gigahertz. that gives them a range of a few meters, for high speed comms, and a bit longer for lower speed ones. It's strictly line of sight, though. A piece of aluminum foil is enough to b block signals.

Quote:

Gah, I just thought of something else. It's entirely possible that the hijackers are connected in a similar way, possibly using a transmitter one of the hijacker is carrying or using the ship's net after having thrown out everybody else. If that's the case then we'll be swarmed by a unknown number of hijackers no matter what. If we kill or knock out the guard they'll lose contact with him and if we take him prisoner he could actually provide his comrades with a live feed of what we are planning. The only solution to that would be to incapacitate the guard in one way or another and flee from the lounge ASAP.
The bad guys in constant communication is an element of nearly every thriller made in the last 1000 years ofr so.

Fleckenzwerg 11-07-2007 10:56 AM

Re: Times
 
Quote:

Originally Posted by dscheidt
...and then again from 2300 UTC until I go to bed.

So you'll be posting from midnight on for us here in Germany. That's no problem for me, but I don't think that I'll be able to post more often than once or twice during the night, because I usually go to sleep between 1 and 2 a.m. UTC+1.

Regarding the the number of turns covered in one post: We can use method 2 if that's better, but I fear the posts could become rather complicated with a lot of if ... then ... else statements.

Quote:

For those of you with a home gravity of ~ 1G (which is all of you, as no one claimed differently, it's 4 G increments, so -4 to DX for skills that require calculation of trajectories -- melee skills mostly, not things like Guns or Basket Weaving.
Outch! That calls for AoA (Determined) even for a simple punch. It's definitely the wrong person holding that shotgun.

edit:
Quote:

The bad guys in constant communication is an element of nearly every thriller made in the last 1000 years ofr so.
True, true. But in past times you probably had several minutes or even hours before the alarm is sounded, and then the enemy leader first had to find out what was wrong before he could start issuing orders. With the ultra-tech available in this campain the same process only takes a few seconds. It's kind of scary.

dscheidt 11-07-2007 08:08 PM

Re: Times
 
Quote:

Originally Posted by Fleckenzwerg
True, true. But in past times you probably had several minutes or even hours before the alarm is sounded, and then the enemy leader first had to find out what was wrong before he could start issuing orders. With the ultra-tech available in this campain the same process only takes a few seconds. It's kind of scary.

I meant in last 1000 years in the Radivan universe. It was major plot point in Die Very, Very, Very Hard 2,345, for instance. One thing to remember -- and I have a hard time doing it, too -- that while it's a new thing to you the player, it's not at all new to the character. They've got a hard time imagining that there was a time when you could take out a guard and not have his cohorts know.

On the other hand, if they wanted you dead, all they have to do is pump the air out of the room. You're first class passengers; that means you're worth money to someone....

dscheidt 11-07-2007 08:10 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by younglorax IC
and turns her thoughts to Xerxes.

JULIA (to Xerxes): Lord Xerxes. Action may be our best option. Are you armed?

Lord Xerxes doesn't have an implant computer. Probably too important for one.

younglorax 11-08-2007 09:27 AM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by dscheidt
Lord Xerxes doesn't have an implant computer. Probably too important for one.

Damn. Well, then I'm gonna try to read his Body Language to predict his actions -- he seems like our best bet [not OOC knowledge, he's just very apparently of some sort of military background]. And if I notice his gesture (Per?) I'll try to guess it's meaning (Gesture?).

dscheidt 11-08-2007 03:19 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by younglorax
Damn. Well, then I'm gonna try to read his Body Language to predict his actions -- he seems like our best bet [not OOC knowledge, he's just very apparently of some sort of military background]. And if I notice his gesture (Per?) I'll try to guess it's meaning (Gesture?).

And In-Character, the military background and no implant don't mesh well. It's the sort of thing people join armies for, the "free" implant computer.

Oh, yeah. I'm going to advance the plot when I get home tonight. I was going to do it last night, but my Internet connection died, and started working 10 mintues after I went to bed.

t@nya 11-08-2007 03:31 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by dscheidt
And In-Character, the military background and no implant don't mesh well. It's the sort of thing people join armies for, the "free" implant computer.

Oh, yeah. I'm going to advance the plot when I get home tonight. I was going to do it last night, but my Internet connection died, and started working 10 mintues after I went to bed.

I didn't know that. :(

dscheidt 11-08-2007 03:42 PM

Re: [OOC] The Catacombs, hard SF
 
Quote:

Originally Posted by t@nya
I didn't know that. :(

No, it fits *Lord Xerxes* pretty well -- if I hadn't thought so, I'd have said so during character creation. It just looks weird to an outsider. Remember, the other characters know nothing about you -- they only met you a couple days ago. They don't know your backstory -- and I don't think you're going around blabbing about the details, somehow.


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