Re: [OOC] The Catacombs, hard SF
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Re: [OOC] The Catacombs, hard SF
Wow. I just realized that two players have taken up 2+ pages with ... conversation. Simple conversation, at that. I don't think this forum was made with lots of posts in an RP in mind. :o
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Re: [OOC] The Catacombs, hard SF
If we really want we could collapse it into fewer posts. :P
ETA: But I think multiple pages of dialog aren't problematic -- they're quick enough to read, anyway. |
Re: [OOC] The Catacombs, hard SF
I don't see a problem with it. (Also, under User Settings, you can increase the number of posts on a page. If you've got a fast connection, that makes it much easier to read long threads.)
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Re: [OOC] The Catacombs, hard SF
I assume no one is going to do anything on this leg of the trip. I'm going to skip to arriving at the next station, where there is to be a short layover for fueling.
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Re: [OOC] The Catacombs, hard SF
I'm back. :) Posting my next IC post now. I'm glad to see that nothing much has been happening, action wise, whilst I've been away.
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A map!
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I've posted a map of the lounge bar at http://www.panix.com/~dscheidt/radivan/lounge_map.jpg I apologize for the low quality. I'll post a clearer version when I can figure out why my scanner doesn't work... Some notes: Each hex is two meters. The central hexagon is the main interior core of the ship. It runs the whole length of the ship, with an interruption at the stern where the fusion drives start, and one at the center, where the Choi drive is. It's 10 meters on a side; doors out of it are heavy duty, and will stand up to hard vacuum. The four X'd out rectangles in the central part of it represent lift tubes. In free fall, like right now, the cars taken to the ends of the shafts, and the doors left open, so it's a set of long corridors. There are pressure doors every twenty meters. The lounge itself has two entrances into the core, one in the center of each of the two sides. Each is 1.5 meters wide, and about 2.5 high. The squares in the top bit of the lounge are tables. They have chairs, not shown, about 6 or 8 per table. Everything is clamped to the floor, but there's a grid of supports in the floor to allow things to be moved easily, and they can be unclamped entirely without tools. The bar is about bar height. It's got a bunch of stool,s. There are two vid screens on the outside wall, (the heavy lines) currently showing outside. There's a very large screen video display with a bunch of couches and small tables facing it at the bottom left wall. In the bottom left and bottom right corners there are spiral stairs leading to the exercise area (down, aft) and to the social ballroom (up, forward.) There's enough space in the stairs so that you can move through the center in freefall. The floor and ceiling of the bar level are temporary, made of some sort of folding material. Ceiling height is 4 meters. |
Re: [OOC] The Catacombs, hard SF
Aha, things are starting go get interesting. I wonder whether the emergency start was caused by someting on the ship or by something on the refilling station.
How strong are the main engines? Is it possible to act, or is everybody pressed flat against the floor? |
Re: [OOC] The Catacombs, hard SF
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The ship isn't yet under power. My whole IC post covers about 2 seconds of real time. |
Re: [OOC] The Catacombs, hard SF
This is achronological, but during dinner Julia would have asked the captain where he was from.
ETA: Also, is there any datacom signal to be had from the station? |
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