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-   -   GURPS Spaceships, in use! (https://forums.sjgames.com/showthread.php?t=31232)

David L Pulver 09-22-2007 04:54 AM

Re: GURPS Spaceships, in use!
 
Quote:

Originally Posted by trooper6
The Firefly had two shuttles, if I recall correctly. But anyway, this is neat. I'm looking through Spaceships now.

I like the design system...and the combat system is neat...I just want to be able to use a map with it! Please note: while I like my combat with maps...I really don't long for crazy complicated design rules...I'm looking forward to the upcoming supplements!

Glad you like the design system... I put an external clamp in for another shuttle if needful! Map version of combat system will be covered in supplement!

ham2anv 09-22-2007 08:48 AM

Re: GURPS Spaceships, in use!
 
Bajoran Lightsail

From Memory Alpha:

A Bajoran lightship was [a] type of early space going vessel that utilized solar sail powered space flight. These vessels were used by ancient Bajorans as early as the 16th century, at a time prior to the Fall of their First Republic. (DS9: "Explorers")

These vessels would continue to be used by the Bajorans as late as the 21st century. (DS9: "Accession")

Usual crew is a pilot and an engineer, with room for two additional passengers. The lightsail can provide 4 man-days of life support, although additional food can be carried as cargo ($2 and 0.002 tons per day per occupant).

TL: 8
dST/HP: 20
HT: 13
Hnd/SR: -4/0
Move: 0.0005/c
SM: +5
LWt.: 30
dDR: 4
Occ: 2+2SV
Load: 7.9
Cost: M$1.768

Front Hull
[1-2] Metallic Laminate Armor (dDR 2)
[3] Lightsail
[4] Engine Room (1 workspace)
[5] Control Room (1 control station)
[6] Passenger Seats (2 seats)

Central Hull
[1-2] Metallic Laminate Armor (dDR 2)
[3-4] Lightsail
[5] External Clamp
[6] Cargo Hold (1.5 tons)
[core] Cargo Hold (1.5 tons)

Rear Hull
[1-2] Metallic Laminate Armor (dDR 2)
[3-4] Lightsail
[5-6] Cargo Hold (1.5 tons)
[core] Cargo Hold (1.5 tons)

Kitty_Of_Doom 09-22-2007 12:08 PM

Re: GURPS Spaceships, in use!
 
Here my first try of the shipdesign system:

Earthforce SA-23E Aurora Starfury
http://www.kitsune.addr.com/SF-Conve...-23_Aurora.htm

TL: 10^
sACC: +2(Major Battery)
dST/HP: 20/20
HT: 12
Hnd/SR: 1/5
Move: 2G(cruising) to 10G(combat) / no air move
LWt.: 16.5
Load: -
SM: +5
Occ: 4SV
dDR: 7

Front Hull
[1] hardend Advanced Metallic laminate armor (dDR 7)
[2] Control Room (1 Pilot) - ejection capable
[3] External Clamp
[4-5!] Major Battery, 2 fixed mounted Plasma Pulse Cannons (20MJ = 5d damage)
[6!] Medium Battery, 2 fixed mounted Plasma Pulse Cannons (10MJ = 4d damage)

Central Hull
[1] hardend Advanced Metallic laminate armor (dDR 7)
[2] Tactical Array
[3] Defensive ECM
[4-6] Fuel Tank
[core] 3 Fusion Batteries (provide 2 Power Points)

Rear Hull
[1] hardend Advanced Metallic laminate armor (dDR 7)
[2] Fusion Torch (Port Upper Wing)
[3] Fusion Torch (Port Lower Wing)
[4] Fusion Torch (Starboard Upper Wing)
[5] Fusion Torch (Starboard Lower Wing)

Mark Skarr 09-22-2007 01:39 PM

Re: GURPS Spaceships, in use!
 
Here is another of MonkeyFist's vehicle designs: the Shadowbat.

TL 9^
Ship: Shadowbat Fighter
Skill: Pilot (High-Performance Spacecraft)
dST/HP: 20
HT: 12
Move: 4G / 10 mps
Hnd/SR: 0/5
LWT: 30
Load: .5
SM: +5
Occ: 1SV
dDR: 6 hardened
Cost: $3,472,000

Front:
[1-2] Armor, Advanced Metal Laminate (dDR 6)
[3] Defensive ECM
[4!] Major Weapons Battery (Fixed Laser Cannon)
[5!] Medium Weapons Battery (Dual Fixed Rapid-Fire Laser Cannons; .5 tons cargo)
[6] Tactical Array (Level 5)
[core] Control Room (Complexity 4; Comm/Sensors 3)

Center:
[1-2] Armor, Advanced Metal Laminate (dDR 6)
[3] Defensive ECM
[4-6] Fuel Tanks (Hydrogen; 4.5 tons; 7.5 mps delta-V)

Rear:
[1-2] Armor, Advanced Metal Laminate (dDR 6)
[3] Defensive ECM
[4] Fuel Tank (Hydrogen; 1.5 tons; 2.5 mps delta-V)
[5-6] Nuclear Saltwater Rocket (2g Acc each)
[core] MHD Turbine (2 PP; 6 hr end)

Features:
Emergency Ejection; Hardened Armor; Stealth Hull; Streamlined Hull; Wings

Weapons:
Weapon; Damage; sAcc; Range; Rcl
Major Laser Cannon (10mj); 4d (2); 0 (+2); R2; 1
Medium Laser Cannons (300 kj); 1d+2 (2); 0 (+2); R2; 1

Repair Skills (hire a pro):
Armoury (Heavy Weapons); Armory (Vehicle Armor); Computer Programming; Electrician; Electronics Repair (Communications); Electronics Repair (Computers); Electronics Repair (EW); Electronics Repair (Sensors); Mechanic (Fission Engine); Mechanic (High-Performance Spaceship); Mechanic (MHD Turbine)

Exxar 09-22-2007 03:16 PM

Re: GURPS Spaceships, in use!
 
Here's my take on the Millenium Falcon:

TL: 11^
dST/HP: 50
HT: 13
Hnd/SR: -1/5, air 0/5
Move: 2/c, air 20/1750
SM: +7
LWt: 300
dDR: 15 hardened
Occ: 8ASV
Load: 60.8

Front:
[1] Armor, Diamondoid
[2] Control Room, 2 stations
[3] Medium Battery (2 fixed-mount missile launchers)
[4-6] 3 Cargo Holds (a total of 45 tons)

Center:
[1] Armor, Diamondoid
[2] Defensive ECM
[3] External Clamp
[4] 2 Bunkrooms (8 people)
[5!] Medium Battery (2 field-jacketed particle beam turrets)
[6!] Contragravity Lifter
[core!] Heavy Force Screen (dDR 50/100)

Rear:
[1] Armor, Diamondoid
[2] Cargo Hold (15 tons)
[3] Engine Room
[4!] Hot Reactionless Drive
[5-6!] 2 Super Stardrive Engines
[core] Antimatter Reactor (4 power points)

Design Features & Switches:
Streamlined hull, stealth hull, artificial gravity, gravitic compensators, hardened armor, ajustable force screen, FTL comm/sensor arrays


It was a very tight job, and according to various descriptions the Falcon would need several more system spaces, heh. Wookiepedia says its cargo capacity is 100 tons, but I simply couldn't throw out any systems and replace them with additional cargo bays. I'd probably dump the contragrav lifters first, as they aren't really necessary with 2G of acceleration, but all those landing and takeoff scenes in the movies just cry out for them.

Mgellis 09-22-2007 07:15 PM

Re: GURPS Spaceships, in use!
 
Quick question...

I'm seeing things like dDR 6 ( = DR 60). Does that mean DR 100 as the normal minimum for spacecraft hulls has been abandoned?

Mark

DouglasCole 09-22-2007 07:24 PM

Re: GURPS Spaceships, in use!
 
Quote:

Originally Posted by Mgellis
Quick question...

I'm seeing things like dDR 6 ( = DR 60). Does that mean DR 100 as the normal minimum for spacecraft hulls has been abandoned?

Mark

Is that normal? I believe you, but that's...quite the hull. the equivalent of 36mm of armor steel is nothing to sneeze at, and rather more than I can imagine is required for a pressure hull.

I don't know how thick an attack submarine's hull is, but I have to imagine that since they're good down to 300m or more (30atm), that is much in excess of what the minimum thickness of a spacecraft hull would be.

Is it DR100 to survive re-entry, perhaps?

ericbsmith 09-22-2007 08:21 PM

Re: GURPS Spaceships, in use!
 
Quote:

Originally Posted by Mgellis
I'm seeing things like dDR 6 ( = DR 60). Does that mean DR 100 as the normal minimum for spacecraft hulls has been abandoned?

DR 100 was only ever the "minimum" for the underside of a spaceship which would perform aerobraking. IIRC in Vehicles the other sides only required something like DR 20 for vacuum/micro-meteorite survival.

dynaman 09-22-2007 09:06 PM

Re: GURPS Spaceships, in use!
 
Quote:

Originally Posted by ericbsmith
DR 100 was only ever the "minimum" for the underside of a spaceship which would perform aerobraking. IIRC in Vehicles the other sides only required something like DR 20 for vacuum/micro-meteorite survival.

And even for aerobraking it shouldn't be needed, isn't that what the space shuttle does with a hull that is considerably less then DR 100?

ericbsmith 09-22-2007 11:10 PM

Re: GURPS Spaceships, in use!
 
Quote:

Originally Posted by dynaman
And even for aerobraking it shouldn't be needed, isn't that what the space shuttle does with a hull that is considerably less then DR 100?

The space shuttle uses a very expensive, thick, and heavy set of ceramic tiles to protect the underside from the extreme heat of aerobreaking. It could probably be considered DR100 (Fire/Heat only), while being considered ablative when subjected to other kinds of damage. Other space capsules use an ablative heat shield, designed to disintegrate on reentry.


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