Re: Converting Star Trek ship wpn dmg to GURPS
..Or Sumner Kai could grab a copy of GURPS:PRIME DIRECTIVE and see how they solved a similiar problem.
Keep in mind its NOT the "true"/canon universe - but its pretty close in lots of places. - Ed Charlton |
Re: Converting Star Trek ship wpn dmg to GURPS
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Dunno about 4th ed, but back in 3rd ed, ISTR a kiloton being rated at roughly 2,000,000d. 1000kt = 1mt |
Re: Converting Star Trek ship wpn dmg to GURPS
Lol, I said 7dx500 and it was really 6dx700,000!!! Woops!
Thank you everyone! MrId, Fred Brackin, rosignol, you answered my question directly - my hat's off to you. MrId, your approach (designing a system that is internally consistent and doesn't worry about what the Hollywood numbers are) is how I used to handle it. It worked fine, as you suggested. I just wanted to know if I *could* model it off of those numbers. Bleh. *off to find my copy of UT...* |
Re: Converting Star Trek ship wpn dmg to GURPS
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Re: Converting Star Trek ship wpn dmg to GURPS
(Sick. Sorry if this gets incoherent.)
You could also go on ebay and see if you could find the old Star Trek Tactical Ship Combat Game. Then you'd only have to convert the to-hit function of the game to GURPS and you'd be ready to go. Get yourself the Starship Construction Manuel and you'll be able to make "whatever" you want. |
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