Re: Is a 5th Edition coming soon?
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In my day job, I have to deal with the general public, and math on a daily basis (I work at a bank). Easily 10% of people I deal with have trouble with simple addition and subtraction. Well over 50% of them have math skills at a level where multiplying by 1.5 would require a calculator for numbers over 5. You also have the issue that even if they have the skills, multiplying mentally is fundamentally SLOW. It's a fact that for mental calculations, addition is the fastest, while subtraction is noticeably slower, and multiplication and division as VERY slow. Quote:
In 4E, Fireball is a Daily power (so you only get 1 per day, even if you're a Level 30 wizard), and damage is fixed at 5d6+Int Bonus (regardless of level). 4E did away with level based damage entirely. Higher level abilities have more dice of damage, but it's not a straight 1d6 per level progression. Around level 30, they cap out at about 7 or 8 dice, plus stat and magic item bonuses. Rogues can exceed 10 dice with sneak attack, but even that is capped at 5 extra dice. This has the much needed effect of eliminating the Quadratic Wizard problem, wherein a single Level 20 wizard can easily match or exceed the damage output of a dozen Level 20 fighters. |
Re: Is a 5th Edition coming soon?
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Re: Is a 5th Edition coming soon?
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Re: Is a 5th Edition coming soon?
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I'll keep playing GURPS up until it starts regularly employing transfinite and surreal numbers. But I refuse to attempt to roll ωd6. Or even 6dω. |
Re: Is a 5th Edition coming soon?
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Re: Is a 5th Edition coming soon?
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Re: Is a 5th Edition coming soon?
Well, to sort of stay on topic . . .
There are people out there with crummy math skills, for whom addition is faster than subtraction, both are faster than multiplication, division is nearly hopeless, powers are hopeless, and transcendental functions (trig functions, logarithms, etc.) are "stuff geeks did that I didn't understand." This makes anything that relies on fractions or percentages difficult, texts containing mathematical expressions frightening, and even table look-ups kind of scary. Probabilities are best left vague, not played upon explicitly. Then there are the people who have a PhD in mathematics or a physical science, who would consider all of the above trivial. Thus, audience selection is always an issue when deciding how much math to design into an RPG. For GURPS, we were already aiming fairly high with the concept: a single, unified tool kit for emulating specific genres and fictional tropes, for telling stories in worlds that exist only in the mind, while keeping a synthetic persona separate from your natural one. Thus, we aimed the math at the same general level of mental horsepower. That means we took "can do basic mental arithmetic (+, -, ×, and ÷) intuitively, without much regard for the specific operation" as given, and didn't dwell on it, and included things immediately upscale from that (%, √, etc.) without comment. If GURPS were a single-genre, intro-to-roleplaying kind of game aimed at total newbies to the hobby, we would have to lower the conceptual difficulty, and at that point we would probably lower the mathematical difficulty to match. It's a valid criticism that the two don't have to track one another, but we reject it. A game written to appeal to advanced roleplayers with bad math skills, or to people with excellent math skills but no grasp of role or story, would end up insulting half its potential audience by writing down to them. A game that maintains a consistent high level shows respect for their ability to learn and adapt. |
Re: Is a 5th Edition coming soon?
Are learning disabilities really that common though?
Not every game is playable by everyone, and that's not a bad thing. |
Re: Is a 5th Edition coming soon?
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Re: Is a 5th Edition coming soon?
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There's nothing disgraceful about it. But I won't call the disabled differently abled. My severe anxiety makes me mentally ill. It is what it is. |
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