| TorgSmith |
04-05-2012 07:37 PM |
Re: Is a 5th Edition coming soon?
Quote:
Originally Posted by ericbsmith
(Post 1348483)
Maybe, but I have trouble believing most people consider table look-ups and multiplying by 1.5 to be hard math. Most of the complaints I've heard that start out about GURPS being too math heavy usually go out of their way to mention Vehicles at some point, which tells me that the person is literally looking for an excuse to dislike GURPS. Unfortunately, when a meme like that exists there will be people who have never opened a GURPS book that will happily believe it and/or repeat it.
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The bolding of text above by me. I think hard math is not the issue. I think most the math done at game time is trivial. The math I pointed out above is simple. The problem (one I do not think needs solving) is some people hate any math beyond adding two numbers or subtracting two numbers.
I have checked out quite a few games and they all have tables and simple arithmetic. Numbers work best at defining limits. The main purpose of a character in any game is to define limits to what the player can do. All games have math in them. Well I have not checked out any of those diceless games. Personally, I do not have an issue with the math in the game.
I am practicing combats during lunch in my office with a couple guys at work. One guy is not in an engineering job so math is not used a lot. I am sure he has to work with numbers as his job uses computers. He has commented about the math. Now I think this is partially my fault as I want to get a good feel for the RAW and am spending time getting in all the modifiers. Once I get more used to them I will be able to group them quicker and better to reduce some of the math exposed to the players.
Basically I think the GM has a major impact on the perception of the game. I think the GM needs to know the comfort level of each player to math and plan accordingly.
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