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-   -   Some standard DnD-style humanoids in GURPS (https://forums.sjgames.com/showthread.php?t=29078)

Flyndaran 07-20-2007 06:52 PM

Re: Some standard DnD-style humanoids in GURPS
 
Quote:

Originally Posted by Verjigorm
Where's that from? I don't remember trolls beign described as much more than appetites.

The 3rd. edition "Slayer's Guide to Trolls".

Bruno 07-20-2007 07:58 PM

Re: Some standard DnD-style humanoids in GURPS
 
Quote:

Originally Posted by Flyndaran
The 3rd. edition "Slayer's Guide to Trolls".

Ah. See, that's not D&D - that's a 3rd party D20 licensed supplement, and therefore not part of the core creature description.

Exception Clause 07-21-2007 02:46 PM

Re: Some standard DnD-style humanoids in GURPS
 
About the troll.
what about unhealing limited to fire/acid?

shouldnt there be at least one extra attack?

Exception Clause 07-21-2007 02:47 PM

Re: Some standard DnD-style humanoids in GURPS
 
oh, i forgot
it is great work. you save me a lot of time by sharing your stuff. thanks a lot!

DieMunchkin 07-21-2007 04:29 PM

Re: Some standard DnD-style humanoids in GURPS
 
Quote:

Originally Posted by Bruno
Minotaur, 140 points

Striker (Horn 1; Impaling, Limited Arc (Forward), -40%) [5]
Striker (Horn 2; Impaling, Limited Arc (Forward), -40%; Duplicate Attack, *1/5) [1]

Where did you get Duplicate Attack from? I'm aware of the Alternate Attack from Powers, but I don't recall seeing Duplicate Attack anywhere.

Assuming it's like Alternate Attack, if you're trying to model 2 horns in the off chance someone will try to attack/remove one of the horns, then this implementation wouldn't work. With Alternate Attack, if one of the attacks is negated, then all of them are negated. So if the Minotaur somehow loses one of the horns (for whatever reason), then the Minotaur couldn't attack with the other horn.

My suggestion; you could buy both for full price with Link, +20% thereby giving your Minotaur the ability to impale PC's with either or both horns as required.

Great work, btw.

Bruno 07-21-2007 07:43 PM

Re: Some standard DnD-style humanoids in GURPS
 
Quote:

Originally Posted by DieMunchkin
Where did you get Duplicate Attack from? I'm aware of the Alternate Attack from Powers, but I don't recall seeing Duplicate Attack anywhere.

Assuming it's like Alternate Attack, if you're trying to model 2 horns in the off chance someone will try to attack/remove one of the horns, then this implementation wouldn't work. With Alternate Attack, if one of the attacks is negated, then all of them are negated. So if the Minotaur somehow loses one of the horns (for whatever reason), then the Minotaur couldn't attack with the other horn.

This is what I'm getting for working from memory. I was thinking of if you have an ability under two powers. Or I could just be confused.

The weapon pods on the robot in the basic set are sort of what I was thinking of, and they get no discount at all.

Quote:

Originally Posted by DieMunchkin
My suggestion; you could buy both for full price with Link, +20% thereby giving your Minotaur the ability to impale PC's with either or both horns as required.

I think you could do taht with a Dual Weapon Attack anyways.

EDIT: or did you mean getting to do two horn attacks with one attack roll?

stingerz16 07-21-2007 10:52 PM

Re: Some standard DnD-style humanoids in GURPS
 
This is great stuff.
Keep it coming.

It would be grand if a template wizard could put all these into a file.

DieMunchkin 07-22-2007 02:11 AM

Re: Some standard DnD-style humanoids in GURPS
 
Quote:

Originally Posted by Bruno
I think you could do taht with a Dual Weapon Attack anyways.

EDIT: or did you mean getting to do two horn attacks with one attack roll?

Yup, two horns, one roll. Ouch.

DieMunchkin 07-22-2007 05:38 PM

Re: Some standard DnD-style humanoids in GURPS
 
Here's something similar from one of my worlds. Not strictly from the D&D books, but since I haven't played since 2ed AD&D in 1990-1991(?) that's not really surprising. Recently updated (I love the Dark Vision accessibility).


Kobald -40 pts
ST -4 [-40]; DX +1 [20]
Will -1 [5]; Per +1 [5]; Size Mod -2

Dark Vision (Accessibility: Only lighting levels -4 or lower, -25%) [19]
Extra Arm (Tail; No Physical Attack, -50%) [5]
Racial Skill Bonus (Climbing) +2 [4]
Super Climbing 2 [6]
Scales [1]

Gregarious [-10]
Intolerance (Non-Kobalds, Total) [-10]
Odious Personal Habit (Eats other sentient beings) -3 [-15]
Overconfidence (12-) [-5]
Phobia (Agoraphobia; 9-) [-15]

Feature: Home lighting level of -3.

Large bands of these guys inhabit cave complexes and the deepest, darkest forests. Normally surviving on fungi and the occasional beetle, Kobalds will take their protein anywhere they can get it. Prone to attacking PC's from above with dropped objects (stones, oil, etc.) while hanging by their tails from prepared tail-holds.


Gnoll 20 pts
ST +3 [30]; IQ -1 [-20]
Move +2 [10]; HP +1 [2]; Per +3 [15]

Damage Resistance 1 (Tough Skin, -40%) [3]
Night Vision 5 [5]
Racial Skill Bonus (Tracking) +2 [4]
Striking ST +2 (Bite Only, -60%) [4]
Teeth (Sharp Teeth) [1]
Fur [1]

Bully (9-) [-15]
Chummy [-5]
Odious Personal Habit (Eats other sentient beings) -3 [-15]

Feature: Tail.

Gnolls inhabit the cold northern forest, plains and tundra. Travel in packs hunting, tracking and ambushing PC's in the middle of the night. Wherever possible they will try to prolong the hunt for hours or days, letting wounded prey struggle before they move in for the kill.


Minotaur 80 pts
ST +6 [54]; IQ -2 [-40]; HT +3 [30]
HP +4 [8]; Per +3 [15]; Size Mod +1

Absolute Direction [5]
Acute Hearing +2 [4]
Damage Resistance 3 (Tough Skin, -40%) [9]
Damage Resistance 2 (Skull Only, -70%) [3]
Fur [1]
Night Vision 2 [2]
Peripheral Vision [15]
Striker 1 (Horn 1; Impaling; Limited Arc (Front), -40%; Link (Striker 2), +20%) [7]
Striker 2 (Horn 2; Impaling; Limited Arc (Front), -40%; Link (Striker 1), +20%) [7]

Bad Temper (6-) [-20]
Loner (12-) [-5]
Odious Personal Habit (Eats other sentient beings) -3 [-15]

Feature: Tail.

Solitary beings that inhabit scrub forests and hills. Minotaurs tend to react poorly to intrusions into their territory.

Flyndaran 07-23-2007 02:55 AM

Re: Some standard DnD-style humanoids in GURPS
 
Quote:

Originally Posted by Bruno
Ah. See, that's not D&D - that's a 3rd party D20 licensed supplement, and therefore not part of the core creature description.

How does that matter? D&D 3rd+ is so internally inconsistant and errata laden as to render the concept of canon vs. non-canon a little silly.
It's a game. There is no such thing as canon.


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