Re: (Unofficial) FAQ of the GURPS Fora
Q: How are Blocking Spells used / rolled? What modifiers do they get?
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Re: (Unofficial) FAQ of the GURPS Fora
Q: I would like some clarifications on how Autohypnosis works in games.
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Re: (Unofficial) FAQ of the GURPS Fora
Q: Fatigue attacks ignore hit location. What exactly does that mean?
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Re: (Unofficial) FAQ of the GURPS Fora
Q: Specifically what counts as a Style perk?
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Re: (Unofficial) FAQ of the GURPS Fora
Q: In combat, how much can I see about the state of my opponent? (I want to plan what to do next!)
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Re: (Unofficial) FAQ of the GURPS Fora
Q: Does Corrosion damage reduce all DR on the character hit, or only some areas?
A: Only the area hit: Quote:
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Re: (Unofficial) FAQ of the GURPS Fora
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Re: (Unofficial) FAQ of the GURPS Fora
Q: What Cultural Familarities (CFs) are there in the modern world?
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Re: (Unofficial) FAQ of the GURPS Fora
Q: Rapier Wit seems like a potentially scary ability. Exactly what are the requirements for using it?
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Re: (Unofficial) FAQ of the GURPS Fora
Q: Hey, why is the RoF of Bows so low? I've seen videos of people launching 1+ arrows per second?
A: Sure. With low-ST bow, not drawing it the whole way, against predictably moving (or even immobile) targets at a precisely known range and location, with the opportunity to make many videos and only submit the most impressive one. It's a case of impressive tricks covered by use of Bow Art under conditions that provide very nice Task Difficulty Modifiers. Oh, and demonstrations against poor-quality mail that is placed against a hard surface with no padding makes penetration much easier, even with abysmally weak shots. Now, for cinematic games, GURPS rules do already cover shooting Bows at ROF 1 (Martial Arts p. 120) and even ROF 2 for cinematic archers (Martial Arts p. 83). These rules can also be used under noncombat conditions for Bow Art demonstrations. |
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