Re: GURPS Spaceships Series
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(I've no doubt SJGames knows what they're doing. If a big DF book won't be profitable, then I'm happy with mini pdfs (which I assume are profitable).) |
Re: GURPS Spaceships Series
The reason they're doing these little PDFs is because they know the market is fragmented. Of ten customers that bought the core book, 5 like the idea of space battleships, 7 like the idea of space carriers, and so on.
Of the ten customers who already bought the parts of the series that they already wanted (and thus, didn't have to buy stuff they DON'T want), maybe 1 will buy a revamped, combined, and expanded monster PDF. It's not worth the effort. SJ Games prefers the "a la carte" system of PDFs. |
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I am now about to start on Book 8. |
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Chances of my getting Spaceships 5 in time for my birthday are sinking slowly in the west. Any chance of Christmas?
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It hasn't slipped at all . . . Spaceships 5 is still on-schedule for its slated October release.
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Don't call before 8AM or after 10PM otherwise he'll name something bad in the next book after you... ;) > |
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For those unaware, Brett's last name happens to be Evill. |
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Fnord.
Spoil a perfectly good perplexing obscure statement, why don't you? |
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You're saying it wasn't a good joke? |
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There's loads of stuff slated for this year. It kind of scares me how much stuff that really is . . . Probably explains the sleep-deprived feeling and headaches.
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being awoken in the middle of the night at some Traveller Convention by an all-night gaming group who needed to know the color of Jumpspace "We need an official ruling...Let's call Loren!" < laugh> that one always makes me crackup. > |
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With e23 PDFs, they don't have to be printed and shipped, they only have to be uploaded. Thus, they don't have the benefit of an advance notice. |
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Besides, that would mean making up a new procedure, and that would be, like, hard, and stuff. |
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Kromm's blog mentioned Spaceships 5 being set for release in the first half of October. Since it wasn't released today, I assume that means either next Thursday or the Thursday after.
I was hoping it'd be released today, but my hopes were all dashed:( Oh well - a few more weeks shouldn't be too much a burden. |
Re: GURPS Spaceships Series
Hey were "finally" getting Vorkosagan......
So it looks like is gonna be a good month.... |
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I'll print it out after the first corrected version comes up. |
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Reading it now.
I must say, I'm surprised that the Enceladus nuclear-pulse explorer wasn't given a magsail. Spaceships clearly indicated that as a possibility, and magsails are around at TL9. And you'd save a lot on armor, as well as having a secondary propulsion system. As well, you should be able to manage a Mars Mission using a TL7 nuclear pulse drive, which contradicts the statement made in the Mars Mission box. Of course, that means extensive use of nukes, which tends to be frowned upon in the current political climate. |
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The Palomar-class seems to be a Star Trek: The Next Generation Galaxy-class starship. The Odyssey, despite the absence of a homicidal AI, looks like the Discovery from 2001: A Space Odyssey. Any other easter eggs anyone has noticed? |
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In my try at converting the Advanced Interplanetary Ship, I used TL8 materials and a TL10 fission pulse drive to match the ISP that the designers planned for. |
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[QUOTE=tratclif;864392]This is one of the times the simplifying assumptions of Spaceships collide with physical reality. An Orion drive is something that's difficult to build small, but gets better with size. /QUOTE]
Note that SPACESHIPS requires a minimum DR for the rear armor, and it is easier to have a higher DR at less mass for big ships, so the performance of Orion drive vessels does tend to scale better with larger size. |
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Other SPACESHIPS news:
I submitted the final draft of GURPS Spaceships 7 and the first draft of GURPS Spaceships 8 on Monday. |
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Magsails at TL9 change that, of course, but then we're talking about mag-Orion drives, which are technically different animals. |
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Agree, even if I almost never play Traveller games. Not sure how it'd go after they put together a spaceship design system specifically for Traveller: ISW, though.
Oh: And finish Vehicle Design System and Weapon Design System first! |
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OTOH, if the book were going to be GURPS Traveller: ISW Spaceships I'd expect you'd use the design system from that book to design the ships. As I rather like the rules for GURPS Spaceships, I'd much rather see the former than the later. Quote:
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It *would* be possible to get much closer using the same system but with a somewhat finer grain of hull sizes, but that would be incompatible with the existing series, though it might make a fine system for a dedicated Traveller revision. |
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But if the options are a) getting the book as-is sometime in the next 3 years or b) getting it revised and taking into account books published after it getting into editing and it actually coming out sometime in the next 10 years, I'd pick b). For me, its essential, but I want it to be as compatible to the *-tech books (and others, where necessary) as possible because of it being that essential. |
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I'd really like to see CAR WARS Compendium 2e up on e23. I'd also like to see a new edition of Ogre. Thank you, A Black Plastic Grognard |
Re: GURPS Spaceships Series
Here's a thought.
When the GURPS Spaceships series is done, I'd like a cumulative index. It shouldn't be to hard to do with a world processor: copy, paste, find, replace, and sort would do most of the work. Then I could print out each of the different volumes of the series on a different coloured paper and bind them all together with the cumulative index, and I would have a handy GURPS Spaceships omnibus. |
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Let's see if that works with Spaceships 1.... Yes. They cut and paste just fine. The only minor hitch is that you'll want to get rid of the unhelpful line breaks-- probably getting rid of all carriage returns that occur just before a line that starts with a number or lowercase letter would work for 99% of the cases. Sounds like a fun project. :D |
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So do we prefix page numbers with volume numbers in Roman numerals?
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Bingo.
And name the text files with the prefix you want to use. |
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Is there an easy way to make a generational ship like the Magellan class tow pre-made space stations?
Also, no medium between 300 and 3 million ton space stations? Anyone want to create a 10,000 ton TL10 space station for me please? Any help would be much appreciated. |
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The code to make a comprehensive index for e23 PDF's is here.
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In fact, doing this would be much easier; for the Mecha-related stuff, I put in a tweak to the "roughly box-shaped hull" assumption of the Spaceships design system so as to better allow for more bizarre shapes (such as humanoid hulls, with systems in the limbs as well as the body). That tweak, and the issues that go along with it, wouldn't be needed for a Traveller-based supplement. The core mechanism isn't too different from the way that Spaceships 4 extended the design range down to SM +4, except that it interpolates between existing entries rather than extrapolating from the end. The secret is to allow decimal SM adjustments, in steps of 0.2 rather than 1 - and to apply these intermediate steps to systems as well as the hull. With this revision, hull sizes between SM +6 and SM +8 allow for 100 tons, 125 tons, 150 tons, 200 tons, 250 tons, 300 tons, 400 tons, 500 tons, 600 tons, 800 tons, and 1000 tons, not just 100, 300, and 1000 tons. If you need more granularity than that, I could revise the decimal adjustments to allow for SM increments of 0.1, which would bring 700- and 900-ton hulls into the fold, and would result in hull sizes being able to vary by roughly 10% in mass, as opposed to the current three-fold granularity. * - well, not quite fully compatible; but the handful of incompatibilities had nothing to do with improving the granularity of the system. They dealt more with the allowance for subassemblies and an option for variable system sizes - both matters about which a Traveller supplement wouldn't need to worry.s |
Re: GURPS Spaceships Series
I made a post a bit back that has all the formulas for deriving statistics and prices for each system (including conventional guns and missiles, though I don't remember if I did energy weapons or not) given any arbitrary ship size. I back-calculated them, so they might not all be perfect, but if not they're still pretty close.
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